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Do the same for OpenGL, and also make modulate actually work in it.
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1 changed files with 1 additions and 8 deletions
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@ -1484,19 +1484,12 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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case 256:
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blendmode = PF_Translucent;
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break;
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case 913:
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blendmode = PF_Multiplicative;
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Surf.PolyColor.s.alpha = 0xff;
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break;
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default:
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{
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UINT32 blend = 0;
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transnum_t transtable = R_GetLinedefTransTable(gl_linedef);
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if (transtable == NUMTRANSMAPS)
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if ((blend = gl_linedef->blendmode) && (transtable == NUMTRANSMAPS || blendmode == AST_MODULATE))
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transtable = 0;
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if (gl_linedef->blendmode == AST_ADD || gl_linedef->blendmode == AST_SUBTRACT || gl_linedef->blendmode == AST_REVERSESUBTRACT)
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blend = gl_linedef->blendmode;
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blendmode = HWR_SurfaceBlend(blend, transtable, &Surf);
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break;
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}
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