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Remove A_OrbitNights additional input offset on current target Z, don't need it
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2 changed files with 6 additions and 28 deletions
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@ -8544,14 +8544,12 @@ void A_ToggleFlameJet(mobj_t* actor)
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// var1 = Angle adjustment (aka orbit speed)
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// var2:
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// Lower 16 bits: height offset
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// Upper 8 bits: set if object is Nightopian Helper
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// Highest 8 bits: center height offset to target by this divisor
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// Upper 16 bits: set if object is Nightopian Helper
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//
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void A_OrbitNights(mobj_t* actor)
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{
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INT32 ofs = (var2 & 0xFFFF);
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boolean ishelper = ((var2 >> 16) & 0xFF);
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INT32 ofsdiv = var2 >> 24;
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boolean ishelper = var2 >> 16;
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_OrbitNights", actor))
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return;
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@ -8581,10 +8579,7 @@ void A_OrbitNights(mobj_t* actor)
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actor->x = actor->target->x + fc;
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actor->y = actor->target->y + fs;
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if (ofsdiv)
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actor->z = (actor->target->z + actor->target->height / ofsdiv) + fh + FixedMul(16*FRACUNIT, actor->scale);
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else
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actor->z = actor->target->z + fh + FixedMul(16*FRACUNIT, actor->scale);
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actor->z = actor->target->z + fh + FixedMul(16*FRACUNIT, actor->scale);
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// Semi-lazy hack
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actor->angle = (angle_t)actor->extravalue1 + ANGLE_90;
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@ -799,19 +799,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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if (toucher->tracer) // Move the ideya over to the drone!
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{
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statenum_t currentstate = toucher->tracer->state - states;
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mobj_t *hnext = special->hnext;
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P_SetTarget(&special->hnext, toucher->tracer);
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P_SetTarget(&special->hnext->hnext, hnext); // Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
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P_SetTarget(&special->hnext->target, special);
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// switch to centered orbit states
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if (currentstate >= mobjinfo[MT_GOTEMERALD].missilestate
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&& currentstate <= mobjinfo[MT_GOTEMERALD].missilestate + 4)
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P_SetMobjState(toucher->tracer,
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mobjinfo[MT_GOTEMERALD].raisestate + currentstate - mobjinfo[MT_GOTEMERALD].missilestate);
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P_SetTarget(&special->hnext->target, special->target ? special->target : special); // goalpost
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P_SetTarget(&toucher->tracer, NULL);
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if (hnext)
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{
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special->hnext->extravalue1 = (angle_t)(hnext->extravalue1 - 72*ANG1);
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@ -821,19 +814,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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}
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if (player->exiting) // ...then move it back?
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{
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mobj_t *hnext = special;
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statenum_t currentstate;
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mobj_t *hnext = special->target ? special->target : special; // goalpost
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while ((hnext = hnext->hnext))
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{
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P_SetTarget(&hnext->target, toucher);
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currentstate = hnext->state - states;
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// switch to regular orbit states
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if (currentstate >= mobjinfo[MT_GOTEMERALD].raisestate
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&& currentstate <= mobjinfo[MT_GOTEMERALD].raisestate + 4)
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P_SetMobjState(hnext,
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mobjinfo[MT_GOTEMERALD].missilestate + currentstate - mobjinfo[MT_GOTEMERALD].raisestate);
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}
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}
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return;
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}
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