From 0fbebcaa08e5a64e457f84a2e748d065ffc9cdc0 Mon Sep 17 00:00:00 2001
From: toasterbabe <rollerorbital@gmail.com>
Date: Fri, 30 Mar 2018 22:03:14 +0100
Subject: [PATCH] Make special stage tallies do the token noise if you cash in
 a token!

---
 src/y_inter.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/y_inter.c b/src/y_inter.c
index 7ac28018b..c86dee758 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -825,7 +825,7 @@ void Y_Ticker(void)
 		{
 			tallydonetic = intertic;
 			endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
-			S_StartSound(NULL, sfx_chchng); // cha-ching!
+			S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
 
 			// Update when done with tally
 			if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
@@ -870,7 +870,7 @@ void Y_Ticker(void)
 			if ((intertic - tallydonetic) > (3*TICRATE)/2)
 			{
 				endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
-				S_StartSound(NULL, sfx_s3kac); // cha-ching!
+				S_StartSound(NULL, sfx_s3kac); // bingly-bingly-bing!
 			}
 			return;
 		}
@@ -890,7 +890,7 @@ void Y_Ticker(void)
 			if (!(data.spec.continues & 0x80)) // don't set endtic yet!
 				endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
 
-			S_StartSound(NULL, sfx_chchng); // cha-ching!
+			S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
 
 			// Update when done with tally
 			if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)