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Write colormap alpha to textmap in old range, for now
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1 changed files with 8 additions and 2 deletions
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@ -2725,13 +2725,18 @@ static void P_WriteTextmap(void)
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fprintf(f, "rotationfloor = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].floorangle)));
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fprintf(f, "rotationfloor = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].floorangle)));
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if (wsectors[i].ceilingangle != 0)
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if (wsectors[i].ceilingangle != 0)
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fprintf(f, "rotationceiling = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].ceilingangle)));
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fprintf(f, "rotationceiling = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].ceilingangle)));
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if (wsectors[i].extra_colormap)
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if (wsectors[i].extra_colormap)
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{
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{
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INT32 lightcolor = P_RGBAToColor(wsectors[i].extra_colormap->rgba);
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INT32 lightcolor = P_RGBAToColor(wsectors[i].extra_colormap->rgba);
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UINT8 lightalpha = R_GetRgbaA(wsectors[i].extra_colormap->rgba);
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UINT8 lightalpha = R_GetRgbaA(wsectors[i].extra_colormap->rgba);
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INT32 fadecolor = P_RGBAToColor(wsectors[i].extra_colormap->fadergba);
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INT32 fadecolor = P_RGBAToColor(wsectors[i].extra_colormap->fadergba);
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UINT8 fadealpha = R_GetRgbaA(wsectors[i].extra_colormap->fadergba);
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UINT8 fadealpha = R_GetRgbaA(wsectors[i].extra_colormap->fadergba);
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// For now, convert alpha from new (0-255) to old 'A-Z' (0-25) range
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// TODO: remove this limitation in a backwards-compatible way (UDMF versioning?)
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lightalpha /= 10;
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fadealpha /= 10;
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if (lightcolor != 0)
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if (lightcolor != 0)
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fprintf(f, "lightcolor = %d;\n", lightcolor);
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fprintf(f, "lightcolor = %d;\n", lightcolor);
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if (lightalpha != 25)
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if (lightalpha != 25)
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@ -2993,7 +2998,8 @@ static void P_LoadTextmap(void)
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P_InitializeSector(sc);
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P_InitializeSector(sc);
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if (textmap_colormap.used)
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if (textmap_colormap.used)
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{
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{
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// Convert alpha values from old 0-25 (A-Z) range to 0-255 range
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// Convert alpha values from old 'A-Z' (0-25) range to new UINT8 (0-255) range
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// TODO: remove this limitation in a backwards-compatible way (UDMF versioning?)
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UINT8 lightalpha = (textmap_colormap.lightalpha * 102) / 10;
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UINT8 lightalpha = (textmap_colormap.lightalpha * 102) / 10;
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UINT8 fadealpha = (textmap_colormap.fadealpha * 102) / 10;
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UINT8 fadealpha = (textmap_colormap.fadealpha * 102) / 10;
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