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Fixed post-boss music change with mapmusname comparison
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1 changed files with 2 additions and 1 deletions
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@ -3534,6 +3534,7 @@ void A_BossDeath(mobj_t *mo)
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{
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// Touching the egg trap button calls P_DoPlayerExit, which calls P_RestoreMusic.
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// So just park ourselves in the mapmus variables.
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boolean changed = (boolean)strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7);
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strncpy(mapmusname, mapheaderinfo[gamemap-1]->muspostbossname, 7);
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mapmusname[6] = 0;
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mapmusflags = (mapheaderinfo[gamemap-1]->muspostbosstrack & MUSIC_TRACKMASK) | MUSIC_RELOADRESET;
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@ -3541,7 +3542,7 @@ void A_BossDeath(mobj_t *mo)
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// don't change if we're in another tune
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// but in case we're in jingle, use our parked mapmus variables so the correct track restores
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if (!strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
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if (!changed)
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
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}
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}
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