Update mobj oldstates before all thinkers

This commit is contained in:
Eidolon 2022-04-16 02:40:10 -05:00
parent 84f62f91f4
commit 0e1b01f206
5 changed files with 93 additions and 15 deletions

View file

@ -103,7 +103,7 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
P_ResetInterpolationState(thing);
P_ResetMobjInterpolationState(thing);
return true;
}

View file

@ -42,6 +42,77 @@ actioncache_t actioncachehead;
static mobj_t *overlaycap = NULL;
static mobj_t **interpolated_mobjs = NULL;
static size_t interpolated_mobjs_len = 0;
static size_t interpolated_mobjs_capacity = 0;
// NOTE: This will NOT check that the mobj has already been added, for perf
// reasons.
static void AddInterpolatedMobj(mobj_t *mobj)
{
if (interpolated_mobjs_len >= interpolated_mobjs_capacity)
{
if (interpolated_mobjs_capacity == 0)
{
interpolated_mobjs_capacity = 256;
}
else
{
interpolated_mobjs_capacity *= 2;
}
interpolated_mobjs = Z_ReallocAlign(
interpolated_mobjs,
sizeof(mobj_t *) * interpolated_mobjs_capacity,
PU_LEVEL,
NULL,
64
);
}
interpolated_mobjs[interpolated_mobjs_len] = mobj;
interpolated_mobjs_len += 1;
}
static void RemoveInterpolatedMobj(mobj_t *mobj)
{
size_t i;
if (interpolated_mobjs_len == 0) return;
for (i = 0; i < interpolated_mobjs_len - 1; i++)
{
if (interpolated_mobjs[i] == mobj)
{
interpolated_mobjs[i] = interpolated_mobjs[
interpolated_mobjs_len - 1
];
interpolated_mobjs_len -= 1;
return;
}
}
}
void P_InitMobjInterpolators(void)
{
// apparently it's not acceptable to free something already unallocated
// Z_Free(interpolated_mobjs);
interpolated_mobjs = NULL;
interpolated_mobjs_len = 0;
interpolated_mobjs_capacity = 0;
}
void P_UpdateMobjInterpolators(void)
{
size_t i;
for (i = 0; i < interpolated_mobjs_len; i++)
{
mobj_t *mobj = interpolated_mobjs[i];
if (!P_MobjWasRemoved(mobj))
P_ResetMobjInterpolationState(mobj);
}
}
void P_InitCachedActions(void)
{
actioncachehead.prev = actioncachehead.next = &actioncachehead;
@ -893,11 +964,11 @@ void P_EmeraldManager(void)
}
//
// P_ResetInterpolationState
// P_ResetMobjInterpolationState
//
// Reset the rendering interpolation state of the mobj.
//
void P_ResetInterpolationState(mobj_t *mobj)
void P_ResetMobjInterpolationState(mobj_t *mobj)
{
mobj->old_x = mobj->x;
mobj->old_y = mobj->y;
@ -913,11 +984,11 @@ void P_ResetInterpolationState(mobj_t *mobj)
}
//
// P_ResetPrecipitationInterpolationState
// P_ResetPrecipitationMobjInterpolationState
//
// Reset the rendering interpolation state of the precipmobj.
//
void P_ResetPrecipitationInterpolationState(precipmobj_t *mobj)
void P_ResetPrecipitationMobjInterpolationState(precipmobj_t *mobj)
{
mobj->old_x = mobj->x;
mobj->old_y = mobj->y;
@ -4059,7 +4130,7 @@ void P_NullPrecipThinker(precipmobj_t *mobj)
void P_SnowThinker(precipmobj_t *mobj)
{
P_ResetPrecipitationInterpolationState(mobj);
P_ResetPrecipitationMobjInterpolationState(mobj);
P_CycleStateAnimation((mobj_t *)mobj);
@ -4067,13 +4138,13 @@ void P_SnowThinker(precipmobj_t *mobj)
if ((mobj->z += mobj->momz) <= mobj->floorz)
{
mobj->z = mobj->ceilingz;
P_ResetPrecipitationInterpolationState(mobj);
P_ResetPrecipitationMobjInterpolationState(mobj);
}
}
void P_RainThinker(precipmobj_t *mobj)
{
P_ResetPrecipitationInterpolationState(mobj);
P_ResetPrecipitationMobjInterpolationState(mobj);
P_CycleStateAnimation((mobj_t *)mobj);
@ -4094,7 +4165,7 @@ void P_RainThinker(precipmobj_t *mobj)
return;
mobj->z = mobj->ceilingz;
P_ResetPrecipitationInterpolationState(mobj);
P_ResetPrecipitationMobjInterpolationState(mobj);
P_SetPrecipMobjState(mobj, S_RAIN1);
return;
@ -10072,8 +10143,6 @@ void P_MobjThinker(mobj_t *mobj)
I_Assert(mobj != NULL);
I_Assert(!P_MobjWasRemoved(mobj));
P_ResetInterpolationState(mobj);
if (mobj->flags & MF_NOTHINK)
return;
@ -10939,7 +11008,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
if (CheckForReverseGravity && !(mobj->flags & MF_NOBLOCKMAP))
P_CheckGravity(mobj, false);
P_ResetInterpolationState(mobj);
AddInterpolatedMobj(mobj);
return mobj;
}
@ -10988,7 +11057,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|| mobj->subsector->sector->floorpic == skyflatnum)
mobj->precipflags |= PCF_PIT;
P_ResetPrecipitationInterpolationState(mobj);
P_ResetPrecipitationMobjInterpolationState(mobj);
return mobj;
}
@ -11109,6 +11178,8 @@ void P_RemoveMobj(mobj_t *mobj)
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
#endif
RemoveInterpolatedMobj(mobj);
// free block
if (!mobj->thinker.next)
{ // Uh-oh, the mobj doesn't think, P_RemoveThinker would never go through!

View file

@ -503,8 +503,12 @@ void P_RingZMovement(mobj_t *mo);
boolean P_SceneryZMovement(mobj_t *mo);
void P_PlayerZMovement(mobj_t *mo);
void P_EmeraldManager(void);
void P_ResetInterpolationState(mobj_t *mobj);
void P_ResetPrecipitationInterpolationState(precipmobj_t *mobj);
// Initialize internal mobj interpolator list (e.g. during level loading)
void P_InitMobjInterpolators(void);
void P_UpdateMobjInterpolators(void);
void P_ResetMobjInterpolationState(mobj_t *mobj);
void P_ResetPrecipitationMobjInterpolationState(precipmobj_t *mobj);
extern INT32 modulothing;

View file

@ -4376,6 +4376,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
R_InitializeLevelInterpolators();
P_InitThinkers();
P_InitMobjInterpolators();
P_InitCachedActions();
if (!fromnetsave && savedata.lives > 0)

View file

@ -642,6 +642,8 @@ void P_Ticker(boolean run)
if (run)
{
P_UpdateMobjInterpolators();
if (demorecording)
G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
if (demoplayback)