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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Deployer fixes for 2.2.0
This commit is contained in:
parent
69c08f93bb
commit
0d41a55071
5 changed files with 25 additions and 21 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 2.1.25
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VERSION 2.2.0
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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14
appveyor.yml
14
appveyor.yml
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@ -1,4 +1,4 @@
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version: 2.1.25.{branch}-{build}
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version: 2.2.0.{branch}-{build}
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os: MinGW
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environment:
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@ -29,15 +29,15 @@ environment:
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##############################
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DPL_ENABLED: 0
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DPL_TAG_ENABLED: 0
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DPL_INSTALLER_NAME: SRB2-v2123
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DPL_INSTALLER_NAME: SRB2-v220
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# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
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# Include the README files and the OpenGL batch in the main and patch archives.
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# The x86/x64 archives contain the DLL binaries.
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ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z
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ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z
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ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z
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ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z
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ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z
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ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z
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ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-patch-assets.7z
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ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x86-assets.7z
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ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x64-assets.7z
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ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z
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# This is overridden to 1 for release tag builds
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ASSET_FILES_OPTIONAL_GET: 0
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# For patches, also include the X86/X64 DLLs.
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@ -12,18 +12,22 @@ ENDFUNCTION(PREPEND)
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set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
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CACHE STRING "Path to directory that contains all asset files for the installer.")
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####################
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# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
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####################
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set(SRB2_ASSET_HASHED
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"srb2.pk3;\
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player.dta;\
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zones.pk3;\
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patch.pk3"
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zones.pk3"
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CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
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)
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set(SRB2_ASSET_DOCS
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"README.txt;\
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LICENSE.txt;\
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LICENSE-3RD-PARTY.txt"
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LICENSE-3RD-PARTY.txt;\
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README-SDL.txt"
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CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
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)
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@ -27,10 +27,10 @@
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: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
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# Asset File Parameters
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: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z}
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: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z}
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: ${ASSET_FILES_HASHED:=srb2.srb zones.dta player.dta rings.dta patch.dta}
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: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
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: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z}
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: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z}
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: ${ASSET_FILES_HASHED:=srb2.pk3 zones.pk3 player.dta patch.pk3}
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: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt README-SDL.txt}
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: ${ASSET_FILES_OPTIONAL_GET:=0}
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# FTP Parameters
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@ -51,7 +51,7 @@
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# Package Parameters
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: ${PACKAGE_NAME:=srb2}
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: ${PACKAGE_VERSION:=2.1.23}
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: ${PACKAGE_VERSION:=2.2.0}
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: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
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: ${PACKAGE_REVISION} # Defaults to UTC timestamp
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: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2}
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@ -62,12 +62,12 @@
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: ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>}
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: ${PACKAGE_WEBSITE:=<http://www.srb2.org>}
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: ${PACKAGE_ASSET_MINVERSION:=2.1.21} # Number this the version BEFORE the actual required version, because we do a > check
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: ${PACKAGE_ASSET_MAXVERSION:=2.1.24} # Number this the version AFTER the actual required version, because we do a < check
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: ${PACKAGE_ASSET_MINVERSION:=2.1.26} # Number this the version BEFORE the actual required version, because we do a > check
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: ${PACKAGE_ASSET_MAXVERSION:=2.2.1} # Number this the version AFTER the actual required version, because we do a < check
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: ${PROGRAM_NAME:=Sonic Robo Blast 2}
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: ${PROGRAM_VENDOR:=Sonic Team Junior}
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: ${PROGRAM_VERSION:=2.1.23}
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: ${PROGRAM_VERSION:=2.2.0}
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: ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.}
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: ${PROGRAM_FILENAME:=srb2}
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.25;
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CURRENT_PROJECT_VERSION = 2.2.0;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.25;
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CURRENT_PROJECT_VERSION = 2.2.0;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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