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Merge branch 'allow-multiple-admin-passwords' into 'next'
Add support for multiple admin passwords See merge request STJr/SRB2!2201
This commit is contained in:
commit
0d36d88f86
4 changed files with 50 additions and 17 deletions
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@ -90,8 +90,8 @@ INT16 consistancy[BACKUPTICS];
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// true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
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boolean hu_stopped = false;
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UINT8 adminpassmd5[16];
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boolean adminpasswordset = false;
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UINT8 (*adminpassmd5)[16];
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UINT32 adminpasscount = 0;
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tic_t neededtic;
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SINT8 servernode = 0; // the number of the server node
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@ -862,25 +862,30 @@ static void PT_Login(SINT8 node, INT32 netconsole)
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#ifndef NOMD5
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UINT8 finalmd5[16];/* Well, it's the cool thing to do? */
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UINT32 i;
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if (doomcom->datalength < 16)/* ignore partial sends */
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return;
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if (!adminpasswordset)
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if (adminpasscount == 0)
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{
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[netconsole]);
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return;
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}
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for (i = 0; i < adminpasscount; i++)
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{
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// Do the final pass to compare with the sent md5
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D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", netconsole), &finalmd5);
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D_MD5PasswordPass(adminpassmd5[i], 16, va("PNUM%02d", netconsole), &finalmd5);
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if (!memcmp(netbuffer->u.md5sum, finalmd5, 16))
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{
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CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[netconsole]);
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COM_BufInsertText(va("promote %d\n", netconsole)); // do this immediately
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return;
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}
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else
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}
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CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[netconsole]);
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#else
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(void)netconsole;
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@ -127,8 +127,8 @@ tic_t GetLag(INT32 node);
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void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
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extern UINT8 adminpassmd5[16];
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extern boolean adminpasswordset;
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extern UINT8 (*adminpassmd5)[16];
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extern UINT32 adminpasscount;
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extern boolean hu_stopped;
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@ -150,6 +150,7 @@ static void Command_Clearscores_f(void);
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// Remote Administration
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static void Command_Changepassword_f(void);
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static void Command_Clearpassword_f(void);
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static void Command_Login_f(void);
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static void Got_Verification(UINT8 **cp, INT32 playernum);
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static void Got_Removal(UINT8 **cp, INT32 playernum);
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@ -468,6 +469,7 @@ void D_RegisterServerCommands(void)
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// Remote Administration
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COM_AddCommand("password", Command_Changepassword_f, COM_LUA);
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COM_AddCommand("clearpassword", Command_Clearpassword_f, COM_LUA);
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COM_AddCommand("login", Command_Login_f, COM_LUA); // useful in dedicated to kick off remote admin
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COM_AddCommand("promote", Command_Verify_f, COM_LUA);
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RegisterNetXCmd(XD_VERIFIED, Got_Verification);
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@ -2844,8 +2846,15 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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void D_SetPassword(const char *pw)
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{
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D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5);
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adminpasswordset = true;
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adminpassmd5 = Z_Realloc(adminpassmd5, sizeof(*adminpassmd5) * ++adminpasscount, PU_STATIC, NULL);
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D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5[adminpasscount-1]);
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}
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void D_ClearPassword(void)
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{
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Z_Free(adminpassmd5);
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adminpassmd5 = NULL;
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adminpasscount = 0;
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}
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// Remote Administration
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@ -2863,12 +2872,30 @@ static void Command_Changepassword_f(void)
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if (COM_Argc() != 2)
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{
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CONS_Printf(M_GetText("password <password>: change remote admin password\n"));
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CONS_Printf(M_GetText("password <password>: add remote admin password\n"));
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return;
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}
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D_SetPassword(COM_Argv(1));
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CONS_Printf(M_GetText("Password set.\n"));
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CONS_Printf(M_GetText("Password added.\n"));
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#endif
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}
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// Remote Administration
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static void Command_Clearpassword_f(void)
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{
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#ifdef NOMD5
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// If we have no MD5 support then completely disable XD_LOGIN responses for security.
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CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
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#else
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if (client) // cannot change remotely
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{
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CONS_Printf(M_GetText("Only the server can use this.\n"));
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return;
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}
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D_ClearPassword();
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CONS_Printf(M_GetText("Passwords cleared.\n"));
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#endif
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}
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@ -209,6 +209,7 @@ void ClearAdminPlayers(void);
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void RemoveAdminPlayer(INT32 playernum);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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void D_ClearPassword(void);
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// used for the player setup menu
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UINT8 CanChangeSkin(INT32 playernum);
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