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Merge branch 'painsoundfixes' into 'master'
Pain sound fixes See merge request STJr/SRB2Internal!335
This commit is contained in:
commit
0d1dbc8cb8
2 changed files with 10 additions and 10 deletions
16
src/info.c
16
src/info.c
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@ -11599,7 +11599,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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20*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // display offset
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100, // mass
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DMG_SPIKE, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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@ -11624,9 +11624,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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224*FRACUNIT, // height
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224*FRACUNIT, // height
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0, // display offset
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100, // mass
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DMG_SPIKE, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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@ -11651,9 +11651,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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256*FRACUNIT, // height
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256*FRACUNIT, // height
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0, // display offset
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100, // mass
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DMG_SPIKE, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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@ -11680,7 +11680,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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48*FRACUNIT, // radius
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96*FRACUNIT, // height
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0, // display offset
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100, // mass
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DMG_SPIKE, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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@ -11707,7 +11707,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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16*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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DMG_SPIKE, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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@ -11734,7 +11734,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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DMG_SPIKE, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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@ -1019,7 +1019,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return true; // underneath
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if (tmthing->flags & MF_SHOOTABLE && thing->health > 0)
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{
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UINT8 damagetype = (thing->info->mass & 0xFF);
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UINT32 damagetype = (thing->info->mass & 0xFF);
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if (!damagetype && thing->flags & MF_FIRE) // BURN!
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damagetype = DMG_FIRE;
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if (P_DamageMobj(tmthing, thing, thing, 1, damagetype) && (damagetype = (thing->info->mass>>8)))
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@ -1036,7 +1036,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return true; // underneath
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if (thing->flags & MF_SHOOTABLE && tmthing->health > 0)
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{
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UINT8 damagetype = (tmthing->info->mass & 0xFF);
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UINT32 damagetype = (tmthing->info->mass & 0xFF);
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if (!damagetype && tmthing->flags & MF_FIRE) // BURN!
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damagetype = DMG_FIRE;
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if (P_DamageMobj(thing, tmthing, tmthing, 1, damagetype) && (damagetype = (tmthing->info->mass>>8)))
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