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Explicit pointer cast for R_InterpolatePrecipMobjState
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1 changed files with 2 additions and 2 deletions
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@ -3767,7 +3767,7 @@ static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts
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{
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{
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if (precip)
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if (precip)
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{
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{
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R_InterpolatePrecipMobjState(spr->mobj, rendertimefrac, &interp);
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R_InterpolatePrecipMobjState((precipmobj_t *)spr->mobj, rendertimefrac, &interp);
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}
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}
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else
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else
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{
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{
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@ -3778,7 +3778,7 @@ static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts
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{
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{
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if (precip)
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if (precip)
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{
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{
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R_InterpolatePrecipMobjState(spr->mobj, FRACUNIT, &interp);
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R_InterpolatePrecipMobjState((precipmobj_t *)spr->mobj, FRACUNIT, &interp);
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}
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}
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else
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else
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{
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{
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