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Remove decorate-related line in the config, and fix the lump recognition.
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10b1c9c4e9
commit
0c3147eb4c
3 changed files with 135 additions and 22 deletions
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@ -3,9 +3,6 @@ defaultlumpname = "MAP01";
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//GZDB specific. Don't try to load lumps that don't exist.
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basegame = 0;
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// Decorate actors to include depending on actor game property
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decorategames = 0;
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//Sky textures for vanilla maps
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defaultskytextures
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{
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@ -383,18 +383,18 @@ doommaplumpnames
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udmfmaplumpnames
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{
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BEHAVIOR
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~MAP
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{
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required = false;
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nodebuild = false;
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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DIALOGUE
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TEXTMAP
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{
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required = false;
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nodebuild = false;
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script = "ZDoom_USDF.cfg";
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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ZNODES
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@ -404,6 +404,13 @@ udmfmaplumpnames
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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@ -411,18 +418,118 @@ udmfmaplumpnames
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allowempty = true;
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}
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REJECT
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ENDMAP
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{
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required = false;
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nodebuild = true;
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required = true;
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nodebuild = false;
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allowempty = true;
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}
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SCRIPTS
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}
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// ENUMERATIONS
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// These are enumerated lists for linedef types and UDMF fields.
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// Reserved names are: angledeg, anglerad, color, texture, flat
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enums
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{
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falsetrue
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{
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required = false;
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nodebuild = false;
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scriptbuild = true;
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0 = "False";
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1 = "True";
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}
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yesno
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{
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0 = "Yes";
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1 = "No";
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}
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noyes
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{
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0 = "No";
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1 = "Yes";
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}
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onoff
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{
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0 = "On";
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1 = "Off";
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}
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offon
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{
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0 = "Off";
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1 = "On";
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}
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updown
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{
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0 = "Up";
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1 = "Down";
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}
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downup
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{
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0 = "Down";
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1 = "Up";
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}
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addset
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{
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0 = "Add";
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1 = "Set";
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}
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floorceiling
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{
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0 = "Floor";
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1 = "Ceiling";
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2 = "Floor and ceiling";
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}
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triggertype
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{
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0 = "Continuous";
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1 = "Each Time (Enter)";
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2 = "Each Time (Enter and leave)";
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3 = "Once";
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}
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frontback
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{
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0 = "None";
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1 = "Front";
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2 = "Back";
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}
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ctfteam
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{
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0 = "None";
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1 = "Red";
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2 = "Blue";
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}
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triggerobjects
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{
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0 = "Any player";
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1 = "All players";
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2 = "Pushable object";
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3 = "Any object with thinker";
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}
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triggersurfaces
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{
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0 = "Floor touch";
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1 = "Ceiling touch";
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2 = "Floor or ceiling touch";
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3 = "Anywhere in sector";
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}
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tangibility
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{
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1 = "Intangible from top";
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2 = "Intangible from bottom";
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4 = "Don't block players";
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8 = "Don't block non-players";
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}
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}
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@ -25,14 +25,23 @@ scriptlumpnames
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include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
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}
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//Default things filters
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thingsfilters
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{
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include("Includes\\SRB222_misc.cfg", "thingsfilters_udmf");
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}
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// THING TYPES
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thingtypes
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{
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include("Includes\\SRB222_things.cfg");
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}
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//Default things filters
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thingsfilters
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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include("Includes\\SRB222_misc.cfg", "thingsfilters_udmf");
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}
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// Basic game enums
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include("Includes\\SRB222_misc.cfg", "enums");
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}
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