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Key handler to allow selecting map by arrow keys in Record Attack
Enter still goes to the platter.
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parent
ff8c43664a
commit
0be3743450
1 changed files with 33 additions and 1 deletions
34
src/m_menu.c
34
src/m_menu.c
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@ -247,6 +247,7 @@ menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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// Single Player
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static void M_StartTutorial(INT32 choice);
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static void M_LoadGame(INT32 choice);
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static void M_HandleTimeAttackLevelSelect(INT32 choice);
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static void M_TimeAttackLevelSelect(INT32 choice);
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static void M_TimeAttack(INT32 choice);
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static void M_NightsAttackLevelSelect(INT32 choice);
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@ -743,7 +744,7 @@ static menuitem_t SP_TimeAttackLevelSelectMenu[] =
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// Single Player Time Attack
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static menuitem_t SP_TimeAttackMenu[] =
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{
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{IT_STRING|IT_CALL, NULL, "Level Select...", &M_TimeAttackLevelSelect, 52},
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{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", M_HandleTimeAttackLevelSelect, 52},
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{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62},
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{IT_DISABLED, NULL, "Guest Option...", &SP_GuestReplayDef, 100},
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@ -8400,6 +8401,37 @@ void M_DrawTimeAttackMenu(void)
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}
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}
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static void M_HandleTimeAttackLevelSelect(INT32 choice)
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{
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switch (choice)
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{
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case KEY_DOWNARROW:
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M_NextOpt();
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break;
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case KEY_UPARROW:
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M_PrevOpt();
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break;
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case KEY_LEFTARROW:
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CV_AddValue(&cv_nextmap, -1);
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break;
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case KEY_RIGHTARROW:
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CV_AddValue(&cv_nextmap, 1);
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break;
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case KEY_ENTER:
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M_TimeAttackLevelSelect(0);
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break;
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case KEY_ESCAPE:
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noFurtherInput = true;
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M_GoBack(0);
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return;
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}
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S_StartSound(NULL, sfx_menu1);
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}
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static void M_TimeAttackLevelSelect(INT32 choice)
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{
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(void)choice;
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