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Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
Also, change said menu's def to start at "Start Game" when entering it for the first time.
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parent
30e4d2cd51
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1 changed files with 14 additions and 1 deletions
15
src/m_menu.c
15
src/m_menu.c
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@ -731,6 +731,7 @@ static menuitem_t SR_EmblemHintMenu[] =
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// Single Player Main
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// Single Player Main
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static menuitem_t SP_MainMenu[] =
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static menuitem_t SP_MainMenu[] =
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{
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{
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{IT_STRING, NULL, "Tutorial", NULL, 84},
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{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92},
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{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92},
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{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100},
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{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100},
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{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108},
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{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108},
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@ -739,6 +740,7 @@ static menuitem_t SP_MainMenu[] =
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enum
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enum
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{
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{
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sptutorial,
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sploadgame,
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sploadgame,
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sprecordattack,
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sprecordattack,
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spnightsmode,
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spnightsmode,
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@ -1554,7 +1556,18 @@ menu_t SR_EmblemHintDef =
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};
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};
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// Single Player
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// Single Player
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menu_t SP_MainDef = CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
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menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
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{
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NULL,
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sizeof(SP_MainMenu)/sizeof(menuitem_t),
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&MainDef,
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SP_MainMenu,
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M_DrawCenteredMenu,
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BASEVIDWIDTH/2, 72,
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1, // start at "Start Game" on first entry
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NULL
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};
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menu_t SP_LoadDef =
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menu_t SP_LoadDef =
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{
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{
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"M_PICKG",
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"M_PICKG",
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