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https://git.do.srb2.org/STJr/SRB2.git
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cmake: Configure source via cmake
silently fixing a bad malloc here too shhhhhhhhh
This commit is contained in:
parent
53799eb390
commit
0909fce2e3
8 changed files with 86 additions and 13 deletions
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@ -69,10 +69,19 @@ endif()
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set(SRB2_SDL2_EXE_NAME srb2)
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set(SRB2_WIN_EXE_NAME srb2dd)
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
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add_subdirectory(src)
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add_subdirectory(assets)
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## config.h generation
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set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
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include(GitUtilities)
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git_describe(SRB2_COMP_REVISION "${CMAKE_CURRENT_SOURCE_DIR}")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
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##### PACKAGE CONFIGURATION #####
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@ -11,15 +11,16 @@ set(SRB2_ASSET_ALL
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)
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set(SRB2_ASSET_HASHED
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${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
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${CMAKE_CURRENT_SOURCE_DIR}/player.dta
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${CMAKE_CURRENT_SOURCE_DIR}/rings.dta
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${CMAKE_CURRENT_SOURCE_DIR}/zones.dta
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${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
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srb2.srb
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player.dta
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rings.dta
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zones.dta
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patch.dta
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)
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foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
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file(MD5 ${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
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file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
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set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
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endforeach()
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# Installation
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22
cmake/Modules/GitUtilities.cmake
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22
cmake/Modules/GitUtilities.cmake
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@ -0,0 +1,22 @@
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# Git utilities
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if(__GitUtilities)
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return()
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endif()
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set(__GitUtilities ON)
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function(git_describe variable path)
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execute_process(COMMAND "${GIT_EXECUTABLE}" "describe"
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WORKING_DIRECTORY "${path}"
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RESULT_VARIABLE result
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OUTPUT_VARIABLE output
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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#if(NOT result EQUAL 0)
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# set(${variable} "GITERROR-${result}-NOTFOUND" CACHE STRING "revision" FORCE)
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#endif()
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set(${variable} "${output}" PARENT_SCOPE)
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endfunction()
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@ -160,6 +160,8 @@ set(SRB2_CORE_HEADERS
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prepend_sources(SRB2_CORE_SOURCES)
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prepend_sources(SRB2_CORE_HEADERS)
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set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
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set(SRB2_HWRENDER_SOURCES
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hardware/hw_bsp.c
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hardware/hw_cache.c
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@ -358,4 +360,6 @@ if(NOT CLANG AND NOT MSVC)
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add_compile_options(-mno-ms-bitfields)
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endif()
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add_definitions(-DCMAKECONFIG)
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add_subdirectory(sdl)
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@ -7,10 +7,16 @@
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*
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*/
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#ifdef COMPVERSION
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#if (defined(CMAKECONFIG))
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#include "config.h"
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const char *comprevision = SRB2_COMP_REVISION;
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#elif (defined(COMPVERSION))
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#include "comptime.h"
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#else
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const char *comprevision = "illegal";
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#endif
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const char *compdate = __DATE__;
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25
src/config.h.in
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25
src/config.h.in
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@ -0,0 +1,25 @@
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/** SRB2 CMake Configuration */
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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#ifdef CMAKECONFIG
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#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
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#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
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#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}"
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#define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}"
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#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
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#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
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#else
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#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
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#define ASSET_HASH_ZONES_DTA "303838c6c534d9540288360fa49cca60"
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#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
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#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26"
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#define
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#endif
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#endif
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14
src/d_main.c
14
src/d_main.c
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@ -74,6 +74,12 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
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#include "m_cond.h" // condition initialization
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#include "fastcmp.h"
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#ifdef CMAKECONFIG
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#include "config.h"
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#else
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#include "config.h.in"
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#endif
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#ifdef _XBOX
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#include "sdl/SRB2XBOX/xboxhelp.h"
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#endif
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@ -1115,10 +1121,10 @@ void D_SRB2Main(void)
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#if 1 // md5s last updated 12/14/14
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, "c1b9577687f8a795104aef4600720ea7"); // srb2.srb/srb2.wad
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W_VerifyFileMD5(1, "303838c6c534d9540288360fa49cca60"); // zones.dta
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W_VerifyFileMD5(2, "cfca0f1c73023cbbd8f844f45480f799"); // player.dta
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W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
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W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
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//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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@ -210,8 +210,8 @@ static void F_DoWipe(fademask_t *fademask)
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UINT32 draw_linestogo, draw_rowstogo;
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// rectangle coordinates, etc.
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UINT16* scrxpos = (UINT16*)malloc(fademask->width + 1); //[fademask->width + 1];
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UINT16* scrypos = (UINT16*)malloc(fademask->height + 1);// [fademask->height + 1];
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UINT16* scrxpos = (UINT16*)malloc((fademask->width + 1) * sizeof(UINT16));
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UINT16* scrypos = (UINT16*)malloc((fademask->height + 1) * sizeof(UINT16));
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UINT16 maskx, masky;
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UINT32 relativepos;
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