debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else

This commit is contained in:
Monster Iestyn 2017-01-25 19:36:32 +00:00
parent 921b57e904
commit 08baf2ebb8
2 changed files with 3 additions and 3 deletions

View file

@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
/// \brief network packet data, points inside doomcom
doomdata_t *netbuffer = NULL;
#ifdef DEBUGFILE
FILE *debugfile = NULL; // put some net info in a file during the game
#endif
#define MAXREBOUND 8
static doomdata_t reboundstore[MAXREBOUND];

View file

@ -449,19 +449,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#if defined (macintosh)
#define DEBFILE(msg) I_OutputMsg(msg)
extern FILE *debugfile;
#else
#define DEBUGFILE
#ifdef DEBUGFILE
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
extern FILE *debugfile;
#else
#define DEBFILE(msg) {}
extern FILE *debugfile;
#endif
#endif
#ifdef DEBUGFILE
extern FILE *debugfile;
extern INT32 debugload;
#endif