From 08ab15b1b95d085448f42cd940d6fac02a904da7 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 07:54:27 -0600 Subject: [PATCH] Disable thok camera snap --- src/p_user.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index c0381c380..c5d4e2846 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5353,14 +5353,15 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->pflags &= ~(PF_SPINNING|PF_STARTDASH); player->pflags |= PF_THOKKED; - // Change localangle to match? (P.S. chalupa) - if (!demoplayback) + // Change localangle to match for simple controls? (P.S. chalupa) + // disabled because it seemed to disorient people and Z-targeting exists now + /*if (!demoplayback) { if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) localangle = player->mo->angle; else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) localangle2 = player->mo->angle; - } + }*/ } break;