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https://git.do.srb2.org/STJr/SRB2.git
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Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
This commit is contained in:
commit
086463bc61
1 changed files with 41 additions and 50 deletions
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@ -132,6 +132,7 @@ static SDL_bool mousegrabok = SDL_TRUE;
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#define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
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static SDL_bool videoblitok = SDL_FALSE;
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static SDL_bool exposevideo = SDL_FALSE;
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static SDL_bool usesdl2soft = SDL_FALSE;
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// SDL2 vars
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SDL_Window *window;
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@ -170,10 +171,11 @@ static void Impl_SetWindowIcon(void);
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static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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static SDL_bool wasfullscreen = SDL_FALSE;
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int rmask;
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int gmask;
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int bmask;
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int amask;
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Uint32 rmask;
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Uint32 gmask;
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Uint32 bmask;
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Uint32 amask;
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int bpp = 16;
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int sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
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realwidth = vid.width;
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@ -181,7 +183,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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if (window)
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{
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if (fullscreen && !wasfullscreen)
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if (fullscreen)
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{
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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@ -202,9 +204,14 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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}
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else
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{
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Impl_CreateWindow(fullscreen ? SDL_TRUE : SDL_FALSE);
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Impl_CreateWindow(fullscreen);
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Impl_SetWindowIcon();
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wasfullscreen = fullscreen ? SDL_TRUE : SDL_FALSE;
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wasfullscreen = fullscreen;
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SDL_SetWindowSize(window, width, height);
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if (fullscreen)
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{
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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}
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if (rendermode == render_opengl)
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@ -213,7 +220,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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SDL_GetWindowSize(window, &sdlw, &sdlh);
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// Logical fullscreen is not implemented yet for OpenGL, so...
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// Special case handling
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if (USE_FULLSCREEN && width != sdlw && height != sdlh)
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if (fullscreen && width != sdlw && height != sdlh)
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{
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VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
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return;
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@ -223,8 +230,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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if (rendermode == render_soft)
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{
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SDL_RenderSetLogicalSize(renderer, width, height);
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SDL_RenderClear(renderer);
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SDL_RenderSetLogicalSize(renderer, width, height);
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// Set up Texture
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realwidth = width;
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realheight = height;
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@ -232,11 +239,16 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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SDL_DestroyTexture(texture);
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}
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#ifdef SDL_BIG_ENDIAN
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sw_texture_format = SDL_PIXELFORMAT_RGBA8888;
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#else
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sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
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#endif
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if (!usesdl2soft)
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{
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sw_texture_format = SDL_PIXELFORMAT_RGB565;
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}
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else
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{
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sw_texture_format = SDL_PIXELFORMAT_RGBA8888;
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}
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texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
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// Set up SW surface
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@ -244,18 +256,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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SDL_FreeSurface(vidSurface);
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}
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#ifdef SDL_BIG_ENDIAN
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rmask = 0xFF000000;
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gmask = 0x00FF0000;
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bmask = 0x0000FF00;
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amask = 0x000000FF;
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#else // HEAD HEADS UP THE ASSIGNMENT ORDER IS FLIPPED, I WAS LAZY --Fury
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amask = 0xFF000000;
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bmask = 0x00FF0000;
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gmask = 0x0000FF00;
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rmask = 0x000000FF;
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#endif
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vidSurface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask);
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SDL_PixelFormatEnumToMasks(sw_texture_format, &bpp, &rmask, &gmask, &bmask, &amask);
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vidSurface = SDL_CreateRGBSurface(0, width, height, bpp, rmask, gmask, bmask, amask);
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}
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}
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@ -1372,36 +1374,18 @@ void I_FinishUpdate(void)
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rect.w = vid.width;
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rect.h = vid.height;
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if (vidSurface->h > vid.height)
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rect.y = (Sint16)((vidSurface->h-vid.height)/2);
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if (!bufSurface) //Double-Check
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{
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Impl_VideoSetupSDLBuffer();
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}
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if (bufSurface) //Alam: New Way to send video data
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if (bufSurface)
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{
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void *pixels;
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int pitch;
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SDL_BlitSurface(bufSurface, NULL, vidSurface, &rect);
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// Fury -- streaming textures are bad on UpdateTexture
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// Fury -- there's no way around UpdateTexture, the GL backend uses it anyway
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SDL_LockSurface(vidSurface);
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SDL_LockTexture(texture, &rect, &pixels, &pitch);
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if (pitch == vidSurface->pitch)
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{
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M_Memcpy(pixels, vidSurface->pixels, (pitch * vid.height));
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}
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else
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{
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SDL_UnlockTexture(texture);
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SDL_UnlockSurface(vidSurface);
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I_Error("The intermediate buffer and final texture types are not the same.\n");
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}
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SDL_UnlockTexture(texture);
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SDL_UpdateTexture(texture, &rect, vidSurface->pixels, vidSurface->pitch);
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SDL_UnlockSurface(vidSurface);
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}
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// Blit buffer to texture
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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@ -1705,7 +1689,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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realwidth, realheight, flags);
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if (window != NULL)
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{
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renderer = SDL_CreateRenderer(window, -1, 0);
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renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
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if (renderer != NULL)
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{
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SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
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@ -1831,7 +1815,13 @@ void I_StartupGraphics(void)
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framebuffer = SDL_TRUE;
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}
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if (M_CheckParm("-software"))
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{
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rendermode = render_soft;
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}
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if (M_CheckParm("-softblit"))
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{
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usesdl2soft = SDL_TRUE;
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}
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
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SDLESSet();
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VID_Command_ModeList_f();
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@ -1878,8 +1868,9 @@ void I_StartupGraphics(void)
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// SDL_GL_LoadLibrary to work well on Windows
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// Create window
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Impl_CreateWindow(USE_FULLSCREEN);
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Impl_SetWindowName("SRB2");
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//Impl_CreateWindow(USE_FULLSCREEN);
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//Impl_SetWindowName("SRB2");
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VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT));
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vid.buffer = NULL; // For software mode
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vid.width = BASEVIDWIDTH; // Default size for startup
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