diff --git a/src/r_main.c b/src/r_main.c index 50293341d..32e3138eb 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1152,8 +1152,14 @@ void R_SetupFrame(player_t *player) if (quake.epicenter) { // Calculate 3D distance from epicenter, using the camera. - fixed_t xydist = R_PointToDist2(thiscam->x, thiscam->y, quake.epicenter->x, quake.epicenter->y); - fixed_t dist = R_PointToDist2(0, thiscam->z, xydist, quake.epicenter->z); + fixed_t xydist, dist; + if (P_MobjWasRemoved(r_viewmobj)) { + xydist = R_PointToDist2(thiscam->x, thiscam->y, quake.epicenter->x, quake.epicenter->y); + dist = R_PointToDist2(0, thiscam->z, xydist, quake.epicenter->z); + } else { + xydist = R_PointToDist2(r_viewmobj->x, r_viewmobj->y, quake.epicenter->x, quake.epicenter->y); + dist = R_PointToDist2(0, r_viewmobj->z, xydist, quake.epicenter->z); + } // More effect closer to epicenter, outside of radius = no effect if (!quake.radius || dist > quake.radius)