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Load mapmus vars post-boss even if another tune is playing, like a jingle
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parent
7d882c482f
commit
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1 changed files with 6 additions and 3 deletions
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@ -3530,8 +3530,7 @@ void A_BossDeath(mobj_t *mo)
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junk.tag = 682;
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EV_DoElevator(&junk, elevateHighest, false);
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// change the music if specified
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if (mapheaderinfo[gamemap-1]->muspostbossname && !strncmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
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if (mapheaderinfo[gamemap-1]->muspostbossname)
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{
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// Touching the egg trap button calls P_DoPlayerExit, which calls P_RestoreMusic.
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// So just park ourselves in the mapmus variables.
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@ -3539,7 +3538,11 @@ void A_BossDeath(mobj_t *mo)
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mapmusname[6] = 0;
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mapmusflags = (mapheaderinfo[gamemap-1]->muspostbosstrack & MUSIC_TRACKMASK) | MUSIC_RELOADRESET;
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mapmusposition = mapheaderinfo[gamemap-1]->muspostbosspos;
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
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// don't change if we're in another tune
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// but in case we're in jingle, use our parked mapmus variables so the correct track restores
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if (!strncmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
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}
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}
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