Add unused sounds and remove unused sound slots

This commit is contained in:
lachwright 2019-12-30 19:00:45 +08:00
parent c46bfa2be9
commit 0839287609
2 changed files with 50 additions and 34 deletions

View file

@ -187,6 +187,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
{"frcssg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weak Force Shield"}, // Force GET...? (consider making a custom shield with this instead of a single-hit force shield!)
{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
@ -220,6 +221,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
{"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"},
{"pscree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "SCREE!"},
{"iceb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice crack"},
{"shattr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shattering"},
{"antiri", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Depletion"},
// Menu, interface
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
@ -233,6 +237,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
{"adderr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Error"},
{"notadd", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Reject"},
{"addfil", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accept"},
// NiGHTS
{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
@ -427,24 +434,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// S3&K sounds
{"s3k2b", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald!
{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
{"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
@ -566,6 +558,21 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
{"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
{"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kaba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"},
{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
@ -604,7 +611,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto
{"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"},
{"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto
{"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, // ditto
{"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"},
{"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto
{"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"},

View file

@ -236,6 +236,7 @@ typedef enum
sfx_shield,
sfx_wirlsg,
sfx_forcsg,
sfx_frcssg,
sfx_elemsg,
sfx_armasg,
sfx_attrsg,
@ -269,6 +270,9 @@ typedef enum
sfx_sprong,
sfx_lvfal1,
sfx_pscree,
sfx_iceb,
sfx_shattr,
sfx_antiri,
// Menu, interface
sfx_chchng,
@ -282,6 +286,9 @@ typedef enum
sfx_wepchg,
sfx_wtrdng,
sfx_zelda,
sfx_adderr,
sfx_notadd,
sfx_addfil,
// NiGHTS
sfx_ideya,
@ -476,24 +483,9 @@ typedef enum
sfx_s25e,
sfx_s25f,
sfx_s260,
sfx_s261,
sfx_s262,
sfx_s263,
sfx_s264,
sfx_s265,
sfx_s266,
sfx_s267,
sfx_s268,
sfx_s269,
sfx_s26a,
sfx_s26b,
sfx_s26c,
sfx_s26d,
sfx_s26e,
sfx_s26f,
sfx_s270,
// S3&K sounds
sfx_s3k2b,
sfx_s3k33,
sfx_s3k34,
sfx_s3k35,
@ -615,6 +607,21 @@ typedef enum
sfx_s3ka9,
sfx_s3kaa,
sfx_s3kab,
sfx_s3kab1,
sfx_s3kab2,
sfx_s3kab3,
sfx_s3kab4,
sfx_s3kab5,
sfx_s3kab6,
sfx_s3kab7,
sfx_s3kab8,
sfx_s3kab9,
sfx_s3kaba,
sfx_s3kabb,
sfx_s3kabc,
sfx_s3kabd,
sfx_s3kabe,
sfx_s3kabf,
sfx_s3kac,
sfx_s3kad,
sfx_s3kae,
@ -653,7 +660,8 @@ typedef enum
sfx_s3kc5l,
sfx_s3kc6s,
sfx_s3kc6l,
sfx_s3kc7,
sfx_s3kc7s,
sfx_s3kc7l,
sfx_s3kc8s,
sfx_s3kc8l,
sfx_s3kc9s,