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Merge branch 'pandoradev' into 'next'
Enable Pandora and Level Select with Devmode / Always allow Level Select if unlocked See merge request STJr/SRB2!2066
This commit is contained in:
commit
0781adc3ca
3 changed files with 20 additions and 6 deletions
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@ -475,6 +475,9 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
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// that's better than making dedicated server's lives hell.
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return false;
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}
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if (cv_debug || devparm)
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return false; // Unlock every level when in devmode.
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if (!mapheaderinfo[mapnum-1] || mapheaderinfo[mapnum-1]->unlockrequired < 0)
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{
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21
src/m_menu.c
21
src/m_menu.c
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@ -3652,9 +3652,12 @@ void M_StartControlPanel(void)
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}
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else if (!(netgame || multiplayer)) // Single Player
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{
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// Devmode unlocks Pandora's Box in the pause menu
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boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode);
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if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
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{
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SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA, serverGamedata)) ? (IT_GRAYEDOUT) : (IT_DISABLED);
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SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED);
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SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
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}
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else
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@ -3663,7 +3666,7 @@ void M_StartControlPanel(void)
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if (players[consoleplayer].playerstate != PST_LIVE)
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++numlives;
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SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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SPauseMenu[spause_pandora].status = (pandora) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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// The list of things that can disable retrying is (was?) a little too complex
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// for me to want to use the short if statement syntax
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@ -3674,7 +3677,11 @@ void M_StartControlPanel(void)
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}
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// We can always use level select though. :33
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SPauseMenu[spause_levelselect].status = (maplistoption != 0) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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// Guarantee it if we have either it unlocked or devmode is enabled
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if ((maplistoption != 0 || M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) || cv_debug || devparm) && !marathonmode)
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SPauseMenu[spause_levelselect].status = (IT_STRING | IT_CALL);
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else
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SPauseMenu[spause_levelselect].status = (IT_DISABLED);
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// And emblem hints.
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SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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@ -5142,7 +5149,8 @@ static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
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return false;
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case LLM_LEVELSELECT:
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if (!(mapheaderinfo[mapnum]->levelselect & maplistoption))
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if (!(mapheaderinfo[mapnum]->levelselect & maplistoption)
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&& !(cv_debug || devparm)) //Allow ALL levels in devmode!
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return false;
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return true;
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@ -7702,9 +7710,12 @@ static void M_PauseLevelSelect(INT32 choice)
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SP_PauseLevelSelectDef.prevMenu = currentMenu;
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levellistmode = LLM_LEVELSELECT;
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// maplistoption is NOT specified, so that this
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// maplistoption is only specified if not set already
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// and we have the level select unlocked so that it
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// transfers the level select list from the menu
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// used to enter the game to the pause menu.
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if (maplistoption == 0 && M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata))
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maplistoption = 1;
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if (!M_PrepareLevelPlatter(-1, true))
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{
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@ -1825,7 +1825,7 @@ static void Command_Map_f(void)
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return;
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}
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option_force = COM_CheckPartialParm("-f");
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option_force = COM_CheckPartialParm("-f") || (cv_debug || devparm);
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option_gametype = COM_CheckPartialParm("-g");
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newresetplayers = ! COM_CheckParm("-noresetplayers");
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