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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch '2.2.2-prep' into 'next'
2.2.2 preparation See merge request STJr/SRB2!811
This commit is contained in:
commit
0770f77371
7 changed files with 15 additions and 14 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 2.2.1
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VERSION 2.2.2
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.2.1.{branch}-{build}
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version: 2.2.2.{branch}-{build}
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os: MinGW
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environment:
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@ -19,7 +19,8 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
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set(SRB2_ASSET_HASHED
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"srb2.pk3;\
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player.dta;\
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zones.pk3"
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zones.pk3;\
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patch.pk3"
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CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
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)
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@ -27,13 +27,13 @@
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/* Manually defined asset hashes for non-CMake builds
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* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
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* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
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* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
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*/
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#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
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#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
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#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
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#define ASSET_HASH_PATCH_PK3 "ee54330ecb743314c5f962af4db731ff"
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#endif
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#endif
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@ -1215,14 +1215,14 @@ void D_SRB2Main(void)
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W_InitMultipleFiles(startupwadfiles, mainwads);
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D_CleanFile();
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#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
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#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
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W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
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W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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#ifdef USE_PATCH_DTA
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W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
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W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
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#endif
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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@ -143,16 +143,16 @@ extern char logfilename[1024];
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 202 // Game version
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#define SUBVERSION 1 // more precise version number
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#define VERSIONSTRING "v2.2.1"
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#define VERSIONSTRINGW L"v2.2.1"
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#define SUBVERSION 2 // more precise version number
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#define VERSIONSTRING "v2.2.2"
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#define VERSIONSTRINGW L"v2.2.2"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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// Does this version require an added patch file?
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// Comment or uncomment this as necessary.
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//#define USE_PATCH_DTA
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#define USE_PATCH_DTA
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// Use .kart extension addons
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//#define USE_KART
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@ -210,7 +210,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 41
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#define MODVERSION 42
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.2.1;
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CURRENT_PROJECT_VERSION = 2.2.2;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.2.1;
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CURRENT_PROJECT_VERSION = 2.2.2;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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