diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 54181de96..d2b868380 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -868,7 +868,7 @@ EXPORT void HWRAPI(LoadShaders) (void) gl_vertShader = pglCreateShader(GL_VERTEX_SHADER); if (!gl_vertShader) { - CONS_Alert(CONS_ERROR, "LoadShaders: Error creating vertex shader %d", i); + GL_DBG_Printf("LoadShaders: Error creating vertex shader %d", i); continue; } @@ -887,7 +887,7 @@ EXPORT void HWRAPI(LoadShaders) (void) infoLog = malloc(logLength); pglGetShaderInfoLog(gl_vertShader, logLength, NULL, infoLog); - CONS_Alert(CONS_ERROR, "LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog); + GL_DBG_Printf("LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog); continue; } @@ -897,7 +897,7 @@ EXPORT void HWRAPI(LoadShaders) (void) gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER); if (!gl_fragShader) { - CONS_Alert(CONS_ERROR, "LoadShaders: Error creating fragment shader %d", i); + GL_DBG_Printf("LoadShaders: Error creating fragment shader %d", i); continue; } @@ -916,7 +916,7 @@ EXPORT void HWRAPI(LoadShaders) (void) infoLog = malloc(logLength); pglGetShaderInfoLog(gl_fragShader, logLength, NULL, infoLog); - CONS_Alert(CONS_ERROR, "LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog); + GL_DBG_Printf("LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog); continue; } @@ -937,7 +937,7 @@ EXPORT void HWRAPI(LoadShaders) (void) { shader->program = 0; shader->custom = false; - CONS_Alert(CONS_ERROR, "LoadShaders: Error linking shader program %d", i); + GL_DBG_Printf("LoadShaders: Error linking shader program %d", i); continue; }