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Move location of R_GetTextureFlat
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parent
762ce146eb
commit
06d6e2e027
3 changed files with 102 additions and 101 deletions
101
src/r_plane.c
101
src/r_plane.c
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@ -765,107 +765,6 @@ void R_CheckFlatLength(size_t size)
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}
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}
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//
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// R_GetTextureFlat
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//
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// Convert a texture or patch to a flat.
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//
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static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
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{
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UINT8 *flat;
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textureflat_t *texflat = &texflats[levelflat->u.texture.num];
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patch_t *patch = NULL;
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boolean texturechanged = (leveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
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(void)ispng;
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// Check if the texture changed.
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if (leveltexture && (!texturechanged))
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{
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if (texflat != NULL && texflat->flat)
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{
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flat = texflat->flat;
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ds_flatwidth = texflat->width;
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ds_flatheight = texflat->height;
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texturechanged = false;
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}
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else
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texturechanged = true;
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}
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// If the texture changed, or the patch doesn't exist, convert either of them to a flat.
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if (levelflat->flatpatch == NULL || texturechanged)
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{
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// Level texture
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if (leveltexture)
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{
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UINT8 *converted;
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size_t size;
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texture_t *texture = textures[levelflat->u.texture.num];
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texflat->width = ds_flatwidth = texture->width;
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texflat->height = ds_flatheight = texture->height;
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size = (texflat->width * texflat->height);
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texflat->flat = Z_Malloc(size, PU_LEVEL, NULL);
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converted = (UINT8 *)Picture_TextureToFlat(levelflat->u.texture.num);
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M_Memcpy(texflat->flat, converted, size);
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Z_Free(converted);
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flat = texflat->flat;
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levelflat->flatpatch = flat;
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levelflat->width = ds_flatwidth;
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levelflat->height = ds_flatheight;
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}
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// Patch (never happens yet)
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else
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{
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patch = (patch_t *)ds_source;
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#ifndef NO_PNG_LUMPS
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if (ispng)
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{
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INT32 pngwidth, pngheight;
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levelflat->flatpatch = Picture_PNGConvert(ds_source, PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
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levelflat->topoffset = levelflat->leftoffset = 0;
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levelflat->width = (UINT16)pngwidth;
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levelflat->height = (UINT16)pngheight;
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ds_flatwidth = levelflat->width;
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ds_flatheight = levelflat->height;
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}
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else
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#endif
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{
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UINT8 *converted;
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size_t size;
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levelflat->width = ds_flatwidth = SHORT(patch->width);
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levelflat->height = ds_flatheight = SHORT(patch->height);
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levelflat->topoffset = patch->topoffset * FRACUNIT;
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levelflat->leftoffset = patch->leftoffset * FRACUNIT;
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levelflat->flatpatch = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
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converted = Picture_FlatConvert(PICFMT_PATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, patch->topoffset, patch->leftoffset, 0);
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M_Memcpy(levelflat->flatpatch, converted, size);
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Z_Free(converted);
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}
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flat = levelflat->flatpatch;
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}
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}
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else
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{
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flat = levelflat->flatpatch;
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ds_flatwidth = levelflat->width;
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ds_flatheight = levelflat->height;
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}
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xoffs += levelflat->leftoffset;
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yoffs += levelflat->topoffset;
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levelflat->u.texture.lastnum = levelflat->u.texture.num;
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return flat;
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}
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#ifdef ESLOPE
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static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
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{
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101
src/r_textures.c
101
src/r_textures.c
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@ -502,6 +502,107 @@ UINT8 *R_GetFlat(lumpnum_t flatlumpnum)
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return W_CacheLumpNum(flatlumpnum, PU_CACHE);
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}
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//
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// R_GetTextureFlat
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//
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// Convert a texture or patch to a flat.
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//
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UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
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{
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UINT8 *flat;
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textureflat_t *texflat = &texflats[levelflat->u.texture.num];
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patch_t *patch = NULL;
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boolean texturechanged = (leveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
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(void)ispng;
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// Check if the texture changed.
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if (leveltexture && (!texturechanged))
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{
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if (texflat != NULL && texflat->flat)
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{
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flat = texflat->flat;
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ds_flatwidth = texflat->width;
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ds_flatheight = texflat->height;
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texturechanged = false;
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}
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else
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texturechanged = true;
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}
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// If the texture changed, or the patch doesn't exist, convert either of them to a flat.
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if (levelflat->flatpatch == NULL || texturechanged)
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{
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// Level texture
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if (leveltexture)
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{
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UINT8 *converted;
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size_t size;
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texture_t *texture = textures[levelflat->u.texture.num];
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texflat->width = ds_flatwidth = texture->width;
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texflat->height = ds_flatheight = texture->height;
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size = (texflat->width * texflat->height);
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texflat->flat = Z_Malloc(size, PU_LEVEL, NULL);
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converted = (UINT8 *)Picture_TextureToFlat(levelflat->u.texture.num);
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M_Memcpy(texflat->flat, converted, size);
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Z_Free(converted);
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flat = texflat->flat;
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levelflat->flatpatch = flat;
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levelflat->width = ds_flatwidth;
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levelflat->height = ds_flatheight;
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}
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// Patch (never happens yet)
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else
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{
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patch = (patch_t *)ds_source;
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#ifndef NO_PNG_LUMPS
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if (ispng)
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{
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INT32 pngwidth, pngheight;
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levelflat->flatpatch = Picture_PNGConvert(ds_source, PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
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levelflat->topoffset = levelflat->leftoffset = 0;
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levelflat->width = (UINT16)pngwidth;
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levelflat->height = (UINT16)pngheight;
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ds_flatwidth = levelflat->width;
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ds_flatheight = levelflat->height;
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}
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else
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#endif
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{
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UINT8 *converted;
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size_t size;
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levelflat->width = ds_flatwidth = SHORT(patch->width);
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levelflat->height = ds_flatheight = SHORT(patch->height);
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levelflat->topoffset = patch->topoffset * FRACUNIT;
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levelflat->leftoffset = patch->leftoffset * FRACUNIT;
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levelflat->flatpatch = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
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converted = Picture_FlatConvert(PICFMT_PATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, patch->topoffset, patch->leftoffset, 0);
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M_Memcpy(levelflat->flatpatch, converted, size);
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Z_Free(converted);
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}
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flat = levelflat->flatpatch;
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}
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}
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else
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{
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flat = levelflat->flatpatch;
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ds_flatwidth = levelflat->width;
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ds_flatheight = levelflat->height;
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}
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//xoffs += levelflat->leftoffset;
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//yoffs += levelflat->topoffset;
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levelflat->u.texture.lastnum = levelflat->u.texture.num;
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return flat;
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}
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//
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// Empty the texture cache (used for load wad at runtime)
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//
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@ -94,6 +94,7 @@ void R_ClearTextureNumCache(boolean btell);
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// Retrieve texture data.
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UINT8 *R_GetColumn(fixed_t tex, INT32 col);
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UINT8 *R_GetFlat(lumpnum_t flatnum);
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UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng);
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// Returns the texture number for the texture name.
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INT32 R_TextureNumForName(const char *name);
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