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PolyObjFade: Apply RENDER, SOLID, and NOSPECIALS flags according to spawnflags
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parent
2f9e014aab
commit
0697a1b90a
1 changed files with 8 additions and 6 deletions
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@ -2898,7 +2898,7 @@ void T_PolyObjFade(polyfade_t *th)
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if (po->translucency >= NUMTRANSMAPS) // invisible
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po->flags &= ~POF_RENDERALL;
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else
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po->flags |= POF_RENDERALL;
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po->flags |= (po->spawnflags & POF_RENDERALL);
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// set collision
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if (th->docollision && th->speed)
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@ -2910,14 +2910,15 @@ void T_PolyObjFade(polyfade_t *th)
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}
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else
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{
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po->flags |= POF_SOLID;
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po->flags &= ~POF_NOSPECIALS;
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po->flags |= (po->spawnflags & POF_SOLID);
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if (!(po->spawnflags & POF_NOSPECIALS))
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po->flags &= ~POF_NOSPECIALS;
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}
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}
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}
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else
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{
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po->flags |= POF_RENDERALL;
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po->flags |= (po->spawnflags & POF_RENDERALL);
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// set collision
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if (th->docollision && th->speed)
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@ -2929,8 +2930,9 @@ void T_PolyObjFade(polyfade_t *th)
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}
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else
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{
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po->flags |= POF_SOLID;
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po->flags &= ~POF_NOSPECIALS;
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po->flags |= (po->spawnflags & POF_SOLID);
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if (!(po->spawnflags & POF_NOSPECIALS))
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po->flags &= ~POF_NOSPECIALS;
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}
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}
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}
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