diff --git a/src/d_main.c b/src/d_main.c index 22a676255..a48e94e7a 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1626,6 +1626,14 @@ void D_SRB2Main(void) autostart = true; } + // Set default singleplayer skin + if (!dedicated) + { + pickedchar = R_SkinAvailable(cv_defaultskin.string); + if (pickedchar == -1) + pickedchar = 0; + } + // user settings come before "+" parameters. if (dedicated) COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home)); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index d022514c6..369118dcc 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1274,25 +1274,22 @@ static void SendNameAndColor(void) players[consoleplayer].mo->color = P_GetPlayerColor(&players[consoleplayer]); if (metalrecording) - { // Starring Metal Sonic as themselves, obviously. - SetPlayerSkinByNum(consoleplayer, 5); - CV_StealthSet(&cv_skin, skins[5].name); - } - else if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1 && R_SkinUsable(consoleplayer, foundskin)) { - cv_skin.value = foundskin; - - SetPlayerSkin(consoleplayer, cv_skin.string); - CV_StealthSet(&cv_skin, skins[cv_skin.value].name); + // Starring Metal Sonic as themselves, obviously. + SetPlayerSkinByNum(consoleplayer, 5); + } + else if (splitscreen) + { + if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1 && R_SkinUsable(consoleplayer, foundskin)) + SetPlayerSkin(consoleplayer, cv_skin.string); + else + { + // will always be same as current + SetPlayerSkin(consoleplayer, cv_skin.string); + } } else - { - cv_skin.value = players[consoleplayer].skin; - CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name); - // will always be same as current - SetPlayerSkin(consoleplayer, cv_skin.string); - } - + SetPlayerSkinByNum(consoleplayer, pickedchar); return; } @@ -1365,7 +1362,6 @@ static void SendNameAndColor2(void) if (!Playing()) return; - // If you're not in a netgame, merely update the skin, color, and name. if (botingame) { players[secondplaya].skincolor = botcolor; @@ -1377,6 +1373,7 @@ static void SendNameAndColor2(void) } else if (!netgame) { + // If you're not in a netgame, merely update the skin, color, and name. INT32 foundskin; CleanupPlayerName(secondplaya, cv_playername2.zstring); @@ -1387,7 +1384,7 @@ static void SendNameAndColor2(void) if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye]) players[secondplaya].mo->color = P_GetPlayerColor(&players[secondplaya]); - if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player + if (cv_forceskin.value >= 0 && multiplayer) // Server wants everyone to use the same player { const INT32 forcedskin = cv_forceskin.value; @@ -1395,16 +1392,9 @@ static void SendNameAndColor2(void) CV_StealthSet(&cv_skin2, skins[forcedskin].name); } else if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1 && R_SkinUsable(secondplaya, foundskin)) - { - cv_skin2.value = foundskin; - SetPlayerSkin(secondplaya, cv_skin2.string); - CV_StealthSet(&cv_skin2, skins[cv_skin2.value].name); - } - else + else if (splitscreen) { - cv_skin2.value = players[secondplaya].skin; - CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name); // will always be same as current SetPlayerSkin(secondplaya, cv_skin2.string); } @@ -2094,7 +2084,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) { SetPlayerSkinByNum(0, cv_chooseskin.value-1); players[0].skincolor = skins[players[0].skin].prefcolor; - CV_StealthSetValue(&cv_playercolor, players[0].skincolor); } mapnumber = M_MapNumber(mapname[3], mapname[4]); diff --git a/src/g_demo.c b/src/g_demo.c index 4b9ff56e8..e3377ab13 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -1500,8 +1500,12 @@ void G_BeginRecording(void) demo_p += 16; // Color - for (i = 0; i < MAXCOLORNAME && cv_playercolor.string[i]; i++) - name[i] = cv_playercolor.string[i]; + UINT16 skincolor = players[0].skincolor; + if (skincolor >= numskincolors) + skincolor = SKINCOLOR_NONE; + const char *skincolor_name = skincolors[skincolor].name; + for (i = 0; i < MAXCOLORNAME && skincolor_name[i]; i++) + name[i] = skincolor_name[i]; for (; i < MAXCOLORNAME; i++) name[i] = '\0'; M_Memcpy(demo_p,name,MAXCOLORNAME); @@ -2263,7 +2267,6 @@ void G_DoPlayDemo(char *defdemoname) players[0].skincolor = i; break; } - CV_StealthSetValue(&cv_playercolor, players[0].skincolor); if (players[0].mo) { players[0].mo->color = players[0].skincolor; diff --git a/src/g_game.c b/src/g_game.c index c49b202ad..70ff31f30 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -55,6 +55,8 @@ gameaction_t gameaction; gamestate_t gamestate = GS_NULL; UINT8 ultimatemode = false; +INT32 pickedchar; + boolean botingame; UINT8 botskin; UINT16 botcolor; @@ -4770,12 +4772,9 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride) Z_Free(savebuffer); save_p = savebuffer = NULL; -// gameaction = ga_nothing; -// G_SetGamestate(GS_LEVEL); displayplayer = consoleplayer; multiplayer = splitscreen = false; -// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1); if (setsizeneeded) R_ExecuteSetViewSize(); @@ -4968,9 +4967,9 @@ cleanup: // Can be called by the startup code or the menu task, // consoleplayer, displayplayer, playeringame[] should be set. // -void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, boolean SSSG, boolean FLS) +void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 character, boolean SSSG, boolean FLS) { - UINT16 color = skins[pickedchar].prefcolor; + pickedchar = character; paused = false; if (demoplayback) @@ -4991,10 +4990,7 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b SplitScreen_OnChange(); } - color = skins[pickedchar].prefcolor; - SetPlayerSkinByNum(consoleplayer, pickedchar); - CV_StealthSet(&cv_skin, skins[pickedchar].name); - CV_StealthSetValue(&cv_playercolor, color); + SetPlayerSkinByNum(consoleplayer, character); if (mapname) D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pultmode, true, 1, false, FLS); diff --git a/src/g_game.h b/src/g_game.h index a8c285f79..cb38fc1d5 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -174,8 +174,7 @@ void G_SpawnPlayer(INT32 playernum); // Can be called by the startup code or M_Responder. // A normal game starts at map 1, but a warp test can start elsewhere -void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, - boolean SSSG, boolean FLS); +void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 character, boolean SSSG, boolean FLS); void G_DoLoadLevel(boolean resetplayer); void G_StartTitleCard(void); void G_PreLevelTitleCard(void); diff --git a/src/g_state.h b/src/g_state.h index 8f97930bb..4b07f3d90 100644 --- a/src/g_state.h +++ b/src/g_state.h @@ -53,9 +53,11 @@ typedef enum extern gamestate_t gamestate; extern UINT8 titlemapinaction; -extern UINT8 ultimatemode; // was sk_insane +extern UINT8 ultimatemode; extern gameaction_t gameaction; +extern INT32 pickedchar; + extern boolean botingame; extern UINT8 botskin; extern UINT16 botcolor; diff --git a/src/p_setup.c b/src/p_setup.c index 0c8ea656e..747cf6d7f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -7179,19 +7179,13 @@ static void P_ForceCharacter(const char *forcecharskin) { SetPlayerSkin(secondarydisplayplayer, forcecharskin); if ((unsigned)cv_playercolor2.value != skins[players[secondarydisplayplayer].skin].prefcolor) - { - CV_StealthSetValue(&cv_playercolor2, skins[players[secondarydisplayplayer].skin].prefcolor); players[secondarydisplayplayer].skincolor = skins[players[secondarydisplayplayer].skin].prefcolor; - } } SetPlayerSkin(consoleplayer, forcecharskin); // normal player colors in single player if ((unsigned)cv_playercolor.value != skins[players[consoleplayer].skin].prefcolor) - { - CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor); players[consoleplayer].skincolor = skins[players[consoleplayer].skin].prefcolor; - } } } diff --git a/src/r_skins.c b/src/r_skins.c index 9443ad49b..8bd75e35b 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -346,10 +346,6 @@ static void SetSkin(player_t *player, INT32 skinnum) if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) { - if (player == &players[consoleplayer]) - CV_StealthSetValue(&cv_playercolor, skin->prefcolor); - else if (player == &players[secondarydisplayplayer]) - CV_StealthSetValue(&cv_playercolor2, skin->prefcolor); player->skincolor = newcolor = skin->prefcolor; if (player->bot && botingame) {