diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 43321d92d..a0a554609 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1598,7 +1598,7 @@ static void SV_SendSaveGame(INT32 node) WRITEUINT32(savebuffer, 0); } - SV_SendRam(node, buffertosend, length, SF_RAM, 0); + AddRamToSendQueue(node, buffertosend, length, SF_RAM, 0); save_p = NULL; // Remember when we started sending the savegame so we can handle timeouts @@ -1978,7 +1978,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent) return false; } // no problem if can't send packet, we will retry later - if (CL_SendRequestFile()) + if (CL_SendFileRequest()) cl_mode = CL_DOWNLOADFILES; } } @@ -2106,7 +2106,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic // why are these here? this is for servers, we're a client //if (key == 's' && server) // doomcom->numnodes = (INT16)pnumnodes; - //SV_FileSendTicker(); + //FileSendTicker(); *oldtic = I_GetTime(); #ifdef CLIENT_LOADINGSCREEN @@ -3911,13 +3911,13 @@ static void HandlePacketFromAwayNode(SINT8 node) break; } SERVERONLY - Got_Filetxpak(); + PT_FileFragment(); break; case PT_REQUESTFILE: if (server) { - if (!cv_downloading.value || !Got_RequestFilePak(node)) + if (!cv_downloading.value || !PT_RequestFile(node)) Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway } else @@ -4216,7 +4216,7 @@ static void HandlePacketFromPlayer(SINT8 node) { char *name = va("%s" PATHSEP "%s", luafiledir, luafiletransfers->filename); boolean textmode = !strchr(luafiletransfers->mode, 'b'); - SV_SendLuaFile(node, name, textmode); + AddLuaFileToSendQueue(node, name, textmode); } break; case PT_HASLUAFILE: @@ -4348,7 +4348,7 @@ static void HandlePacketFromPlayer(SINT8 node) break; } if (client) - Got_Filetxpak(); + PT_FileFragment(); break; case PT_SENDINGLUAFILE: if (client) @@ -5073,7 +5073,7 @@ void NetUpdate(void) CON_Ticker(); } - SV_FileSendTicker(); + FileSendTicker(); } /** Returns the number of players playing. diff --git a/src/d_netfil.c b/src/d_netfil.c index 6d3ac7f9d..ec0a9b66c 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -56,7 +56,7 @@ #include // Prototypes -static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid); +static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid); // Sender structure typedef struct filetx_s @@ -253,7 +253,7 @@ boolean CL_CheckDownloadable(void) * \note Sends a PT_REQUESTFILE packet * */ -boolean CL_SendRequestFile(void) +boolean CL_SendFileRequest(void) { char *p; INT32 i; @@ -298,7 +298,7 @@ boolean CL_SendRequestFile(void) // get request filepak and put it on the send queue // returns false if a requested file was not found or cannot be sent -boolean Got_RequestFilePak(INT32 node) +boolean PT_RequestFile(INT32 node) { char wad[MAX_WADPATH+1]; UINT8 *p = netbuffer->u.textcmd; @@ -309,7 +309,7 @@ boolean Got_RequestFilePak(INT32 node) if (id == 0xFF) break; READSTRINGN(p, wad, MAX_WADPATH); - if (!SV_SendFile(node, wad, id)) + if (!AddFileToSendQueue(node, wad, id)) { SV_AbortSendFiles(node); return false; // don't read the rest of the files @@ -621,11 +621,11 @@ static INT32 filestosend = 0; * \param node The node to send the file to * \param filename The file to send * \param fileid ??? - * \sa SV_SendRam - * \sa SV_SendLuaFile + * \sa AddRamToSendQueue + * \sa AddLuaFileToSendQueue * */ -static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) +static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid) { filetx_t **q; // A pointer to the "next" field of the last file in the list filetx_t *p; // The new file request @@ -643,7 +643,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) // Allocate a file request and append it to the file list p = *q = (filetx_t *)malloc(sizeof (filetx_t)); if (!p) - I_Error("SV_SendFile: No more memory\n"); + I_Error("AddFileToSendQueue: No more memory\n"); // Initialise with zeros memset(p, 0, sizeof (filetx_t)); @@ -651,7 +651,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) // Allocate the file name p->id.filename = (char *)malloc(MAX_WADPATH); if (!p->id.filename) - I_Error("SV_SendFile: No more memory\n"); + I_Error("AddFileToSendQueue: No more memory\n"); // Set the file name and get rid of the path strlcpy(p->id.filename, filename, MAX_WADPATH); @@ -712,11 +712,11 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) * \param size The size of the block in bytes * \param freemethod How to free the block after it has been sent * \param fileid ??? - * \sa SV_SendFile - * \sa SV_SendLuaFile + * \sa AddFileToSendQueue + * \sa AddLuaFileToSendQueue * */ -void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid) +void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid) { filetx_t **q; // A pointer to the "next" field of the last file in the list filetx_t *p; // The new file request @@ -729,7 +729,7 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI // Allocate a file request and append it to the file list p = *q = (filetx_t *)malloc(sizeof (filetx_t)); if (!p) - I_Error("SV_SendRam: No more memory\n"); + I_Error("AddRamToSendQueue: No more memory\n"); // Initialise with zeros memset(p, 0, sizeof (filetx_t)); @@ -749,11 +749,11 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI * * \param node The node to send the file to * \param filename The file to send - * \sa SV_SendFile - * \sa SV_SendRam + * \sa AddFileToSendQueue + * \sa AddRamToSendQueue * */ -boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode) +boolean AddLuaFileToSendQueue(INT32 node, const char *filename, boolean textmode) { filetx_t **q; // A pointer to the "next" field of the last file in the list filetx_t *p; // The new file request @@ -770,7 +770,7 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode) // Allocate a file request and append it to the file list p = *q = (filetx_t *)malloc(sizeof (filetx_t)); if (!p) - I_Error("SV_SendLuaFile: No more memory\n"); + I_Error("AddLuaFileToSendQueue: No more memory\n"); // Initialise with zeros memset(p, 0, sizeof (filetx_t)); @@ -778,7 +778,7 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode) // Allocate the file name p->id.filename = (char *)malloc(MAX_WADPATH); // !!! if (!p->id.filename) - I_Error("SV_SendLuaFile: No more memory\n"); + I_Error("AddLuaFileToSendQueue: No more memory\n"); // Set the file name and get rid of the path strlcpy(p->id.filename, filename, MAX_WADPATH); // !!! @@ -804,7 +804,8 @@ static void SV_EndFileSend(INT32 node) { filetx_t *p = transfer[node].txlist; - // Free the file request according to the freemethod parameter used with SV_SendFile/Ram + // Free the file request according to the freemethod + // parameter used with AddFileToSendQueue/AddRamToSendQueue switch (p->ram) { case SF_FILE: // It's a file, close it and free its filename @@ -842,7 +843,7 @@ static void SV_EndFileSend(INT32 node) * especially when the one downloading has high latency * */ -void SV_FileSendTicker(void) +void FileSendTicker(void) { static INT32 currentnode = 0; filetx_pak *p; @@ -938,7 +939,7 @@ void SV_FileSendTicker(void) if (f->textmode && feof(transfer[i].currentfile)) size = n; else if (fread(p->data, 1, size, transfer[i].currentfile) != size) - I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile)); + I_Error("FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile)); } } p->position = LONG(transfer[i].position); @@ -965,7 +966,7 @@ void SV_FileSendTicker(void) } } -void Got_Filetxpak(void) +void PT_FileFragment(void) { INT32 filenum = netbuffer->u.filetxpak.fileid; fileneeded_t *file = &fileneeded[filenum]; @@ -995,7 +996,7 @@ void Got_Filetxpak(void) if (file->status == FS_REQUESTED) { if (file->file) - I_Error("Got_Filetxpak: already open file\n"); + I_Error("PT_FileFragment: already open file\n"); file->file = fopen(filename, file->textmode ? "w" : "wb"); if (!file->file) I_Error("Can't create file %s: %s", filename, strerror(errno)); @@ -1078,7 +1079,7 @@ void Got_Filetxpak(void) * \return True if the node is downloading a file * */ -boolean SV_SendingFile(INT32 node) +boolean SendingFile(INT32 node) { return transfer[node].txlist != NULL; } diff --git a/src/d_netfil.h b/src/d_netfil.h index 7d6efada0..f212e16f8 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -61,16 +61,16 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave); INT32 CL_CheckFiles(void); void CL_LoadServerFiles(void); -void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, +void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid); -void SV_FileSendTicker(void); -void Got_Filetxpak(void); -boolean SV_SendingFile(INT32 node); +void FileSendTicker(void); +void PT_FileFragment(void); +boolean SendingFile(INT32 node); boolean CL_CheckDownloadable(void); -boolean CL_SendRequestFile(void); -boolean Got_RequestFilePak(INT32 node); +boolean CL_SendFileRequest(void); +boolean PT_RequestFile(INT32 node); typedef enum { @@ -96,7 +96,7 @@ extern char luafiledir[256 + 16]; void AddLuaFileTransfer(const char *filename, const char *mode); void SV_PrepareSendLuaFileToNextNode(void); -boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode); +boolean AddLuaFileToSendQueue(INT32 node, const char *filename, boolean textmode); void SV_PrepareSendLuaFile(const char *filename); void SV_HandleLuaFileSent(UINT8 node); void RemoveLuaFileTransfer(void); diff --git a/src/i_tcp.c b/src/i_tcp.c index 373ea1bd0..5180869a5 100644 --- a/src/i_tcp.c +++ b/src/i_tcp.c @@ -487,7 +487,7 @@ static void cleanupnodes(void) // Why can't I start at zero? for (j = 1; j < MAXNETNODES; j++) - if (!(nodeingame[j] || SV_SendingFile(j))) + if (!(nodeingame[j] || SendingFile(j))) nodeconnected[j] = false; }