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Merge branch 'fix-rollout-rock-crash' into 'next'
Fix crash with rollout rock See merge request STJr/SRB2!936
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commit
05ff660460
1 changed files with 9 additions and 6 deletions
15
src/p_user.c
15
src/p_user.c
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@ -4429,13 +4429,16 @@ void P_DoJump(player_t *player, boolean soundandstate)
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else if (player->powers[pw_carry] == CR_ROLLOUT)
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{
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player->mo->momz = 9*FRACUNIT;
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if (P_MobjFlip(player->mo->tracer)*player->mo->tracer->momz > 0)
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player->mo->momz += player->mo->tracer->momz;
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if (!P_IsObjectOnGround(player->mo->tracer))
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P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true);
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if (player->mo->tracer)
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{
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if (P_MobjFlip(player->mo->tracer)*player->mo->tracer->momz > 0)
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player->mo->momz += player->mo->tracer->momz;
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if (!P_IsObjectOnGround(player->mo->tracer))
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P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true);
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player->mo->tracer->flags |= MF_PUSHABLE;
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P_SetTarget(&player->mo->tracer->tracer, NULL);
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}
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player->powers[pw_carry] = CR_NONE;
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player->mo->tracer->flags |= MF_PUSHABLE;
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P_SetTarget(&player->mo->tracer->tracer, NULL);
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P_SetTarget(&player->mo->tracer, NULL);
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}
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else if (player->mo->eflags & MFE_GOOWATER)
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