Implement:

R_DrawFloorSprite_8_RGBA, R_DrawTranslucentFloorSprite_8_RGBA, R_DrawTiltedFloorSprite_8_RGBA, R_DrawTiltedTranslucentFloorSprite_8_RGBA
R_DrawFloorSprite_NPO2_8_RGBA, R_DrawTranslucentFloorSprite_NPO2_8_RGBA, R_DrawTiltedFloorSprite_NPO2_8_RGBA, R_DrawTiltedTranslucentFloorSprite_NPO2_8_RGBA
This commit is contained in:
Lactozilla 2023-11-06 19:27:38 -03:00
parent 7121bc717c
commit 048e135c49
3 changed files with 694 additions and 132 deletions

View file

@ -182,7 +182,6 @@ void R_DrawFogColumn_8(void);
void R_DrawColumnShadowed_8(void);
void R_DrawColumn_8_RGBA(void);
void R_DrawBlendedColumn_8_RGBA(void);
void R_DrawTranslucentColumn_8_RGBA(void);
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / zeroheight / 21.0f * FIXED_TO_FLOAT(fovtan))

View file

@ -18,7 +18,31 @@
// a has a constant z depth from top to bottom.
//
#include "v_video.h"
#include "v_video.h" // for GetColorLUT (should be moved to somewhere else)
#define GET_COLOR(f) \
ocolor = source[f]; \
idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
color = pMasterPalette[idx]; \
color.s.alpha = ocolor.s.alpha; \
color.rgba = BlendPixel(pMasterPalette[*dest], color)
#define GET_COLOR_BLENDED(f) \
ocolor = source[f]; \
idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
color = pMasterPalette[idx]; \
color.s.alpha = ocolor.s.alpha; \
color.rgba = ASTBlendPixel(pMasterPalette[*dest], color, dc_blendmode, dc_opacity)
static UINT32 BlendPixel(RGBA_t background, RGBA_t foreground)
{
UINT8 beta = 0xFF - foreground.s.alpha;
RGBA_t output;
output.s.red = ((background.s.red * beta) + (foreground.s.red * foreground.s.alpha)) / 0xFF;
output.s.green = ((background.s.green * beta) + (foreground.s.green * foreground.s.alpha)) / 0xFF;
output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * foreground.s.alpha)) / 0xFF;
return output.rgba;
}
void R_DrawColumn_8_RGBA(void)
{
@ -49,111 +73,6 @@ void R_DrawColumn_8_RGBA(void)
RGBA_t ocolor, color;
UINT8 idx;
#define GET_COLOR(f) \
ocolor = source[f]; \
idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
color = pMasterPalette[idx]
if (dc_texheight & heightmask) // not a power of 2 -- killough
{
heightmask++;
heightmask <<= FRACBITS;
if (frac < 0)
while ((frac += heightmask) < 0);
else
while (frac >= heightmask)
frac -= heightmask;
do
{
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
// heightmask is the Tutti-Frutti fix
GET_COLOR(frac>>FRACBITS);
*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
dest += vid.width;
// Avoid overflow.
if (fracstep > 0x7FFFFFFF - frac)
frac += fracstep - heightmask;
else
frac += fracstep;
while (frac >= heightmask)
frac -= heightmask;
} while (--count);
}
else
{
while ((count -= 2) >= 0) // texture height is a power of 2
{
GET_COLOR((frac>>FRACBITS) & heightmask);
*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
dest += vid.width;
frac += fracstep;
GET_COLOR((frac>>FRACBITS) & heightmask);
*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
dest += vid.width;
frac += fracstep;
}
if (count & 1)
{
GET_COLOR((frac>>FRACBITS) & heightmask);
*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
}
}
#undef GET_COLOR
}
}
static UINT32 BlendPixel(RGBA_t background, RGBA_t foreground)
{
UINT8 beta = 0xFF - foreground.s.alpha;
RGBA_t output;
output.s.red = ((background.s.red * beta) + (foreground.s.red * foreground.s.alpha)) / 0xFF;
output.s.green = ((background.s.green * beta) + (foreground.s.green * foreground.s.alpha)) / 0xFF;
output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * foreground.s.alpha)) / 0xFF;
return output.rgba;
}
void R_DrawBlendedColumn_8_RGBA(void)
{
INT32 count = dc_yh - dc_yl;
if (count < 0) // Zero length, column does not exceed a pixel.
return;
#ifdef RANGECHECK
if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height)
return;
#endif
UINT8 *dest = &topleft[dc_yl*vid.width + dc_x];
count++;
// Determine scaling, which is the only mapping to be done.
fixed_t fracstep = dc_iscale;
fixed_t frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep);
// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
// This is as fast as it gets.
{
const RGBA_t *source = (RGBA_t *)dc_source;
const lighttable_t *colormap = dc_colormap;
INT32 heightmask = dc_texheight-1;
RGBA_t ocolor, color;
UINT8 idx;
#define GET_COLOR(f) \
ocolor = source[f]; \
idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
color = pMasterPalette[idx]; \
color.s.alpha = ocolor.s.alpha; \
color.rgba = BlendPixel(pMasterPalette[*dest], color)
if (dc_texheight & heightmask) // not a power of 2 -- killough
{
heightmask++;
@ -203,8 +122,6 @@ void R_DrawBlendedColumn_8_RGBA(void)
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
}
}
#undef GET_COLOR
}
}
@ -237,13 +154,6 @@ void R_DrawTranslucentColumn_8_RGBA(void)
RGBA_t ocolor, color;
UINT8 idx;
#define GET_COLOR(f) \
ocolor = source[f]; \
idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
color = pMasterPalette[idx]; \
color.s.alpha = ocolor.s.alpha; \
color.rgba = ASTBlendPixel(pMasterPalette[*dest], color, dc_blendmode, dc_opacity)
if (dc_texheight & heightmask) // not a power of 2 -- killough
{
heightmask++;
@ -260,7 +170,7 @@ void R_DrawTranslucentColumn_8_RGBA(void)
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
// heightmask is the Tutti-Frutti fix
GET_COLOR(frac >> FRACBITS);
GET_COLOR_BLENDED(frac >> FRACBITS);
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest += vid.width;
@ -278,23 +188,21 @@ void R_DrawTranslucentColumn_8_RGBA(void)
{
while ((count -= 2) >= 0) // texture height is a power of 2
{
GET_COLOR((frac>>FRACBITS) & heightmask);
GET_COLOR_BLENDED((frac>>FRACBITS) & heightmask);
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest += vid.width;
frac += fracstep;
GET_COLOR((frac>>FRACBITS) & heightmask);
GET_COLOR_BLENDED((frac>>FRACBITS) & heightmask);
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest += vid.width;
frac += fracstep;
}
if (count & 1)
{
GET_COLOR((frac>>FRACBITS) & heightmask);
GET_COLOR_BLENDED((frac>>FRACBITS) & heightmask);
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
}
}
#undef GET_COLOR
}
}
@ -304,40 +212,695 @@ void R_DrawTranslucentColumn_8_RGBA(void)
void R_DrawFloorSprite_8_RGBA(void)
{
// TODO
fixed_t xposition;
fixed_t yposition;
fixed_t xstep, ystep;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
size_t count = (ds_x2 - ds_x1 + 1);
RGBA_t ocolor, color;
UINT8 idx;
xposition = ds_xfrac << nflatshiftup;
yposition = ds_yfrac << nflatshiftup;
xstep = ds_xstep << nflatshiftup;
ystep = ds_ystep << nflatshiftup;
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
dest = ylookup[ds_y] + columnofs[ds_x1];
while (count-- && dest <= deststop)
{
GET_COLOR((((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
xposition += xstep;
yposition += ystep;
}
}
void R_DrawTranslucentFloorSprite_8_RGBA(void)
{
// TODO
fixed_t xposition;
fixed_t yposition;
fixed_t xstep, ystep;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
size_t count = (ds_x2 - ds_x1 + 1);
RGBA_t ocolor, color;
UINT8 idx;
xposition = ds_xfrac << nflatshiftup;
yposition = ds_yfrac << nflatshiftup;
xstep = ds_xstep << nflatshiftup;
ystep = ds_ystep << nflatshiftup;
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
dest = ylookup[ds_y] + columnofs[ds_x1];
while (count-- && dest <= deststop)
{
GET_COLOR_BLENDED((((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
xposition += xstep;
yposition += ystep;
}
}
void R_DrawTiltedFloorSprite_8_RGBA(void)
{
// TODO
int width = ds_x2 - ds_x1;
double iz, uz, vz;
UINT32 u, v;
int i;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
double startz, startu, startv;
double izstep, uzstep, vzstep;
double endz, endu, endv;
UINT32 stepu, stepv;
RGBA_t ocolor, color;
UINT8 idx;
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
dest = ylookup[ds_y] + columnofs[ds_x1];
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
startz = 1.f/iz;
startu = uz*startz;
startv = vz*startz;
izstep = ds_szp->x * SPANSIZE;
uzstep = ds_sup->x * SPANSIZE;
vzstep = ds_svp->x * SPANSIZE;
width++;
while (width >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
stepu = (INT64)((endu - startu) * INVSPAN);
stepv = (INT64)((endv - startv) * INVSPAN);
u = (INT64)(startu);
v = (INT64)(startv);
for (i = SPANSIZE-1; i >= 0; i--)
{
GET_COLOR(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
startu = endu;
startv = endv;
width -= SPANSIZE;
}
if (width > 0)
{
if (width == 1)
{
u = (INT64)(startu);
v = (INT64)(startv);
GET_COLOR(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
}
else
{
double left = width;
iz += ds_szp->x * left;
uz += ds_sup->x * left;
vz += ds_svp->x * left;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
left = 1.f/left;
stepu = (INT64)((endu - startu) * left);
stepv = (INT64)((endv - startv) * left);
u = (INT64)(startu);
v = (INT64)(startv);
for (; width != 0; width--)
{
GET_COLOR(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
}
}
}
void R_DrawTiltedTranslucentFloorSprite_8_RGBA(void)
{
// TODO
int width = ds_x2 - ds_x1;
double iz, uz, vz;
UINT32 u, v;
int i;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
double startz, startu, startv;
double izstep, uzstep, vzstep;
double endz, endu, endv;
UINT32 stepu, stepv;
RGBA_t ocolor, color;
UINT8 idx;
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
dest = ylookup[ds_y] + columnofs[ds_x1];
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
startz = 1.f/iz;
startu = uz*startz;
startv = vz*startz;
izstep = ds_szp->x * SPANSIZE;
uzstep = ds_sup->x * SPANSIZE;
vzstep = ds_svp->x * SPANSIZE;
width++;
while (width >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
stepu = (INT64)((endu - startu) * INVSPAN);
stepv = (INT64)((endv - startv) * INVSPAN);
u = (INT64)(startu);
v = (INT64)(startv);
for (i = SPANSIZE-1; i >= 0; i--)
{
GET_COLOR_BLENDED(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
startu = endu;
startv = endv;
width -= SPANSIZE;
}
if (width > 0)
{
if (width == 1)
{
u = (INT64)(startu);
v = (INT64)(startv);
GET_COLOR_BLENDED(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
}
else
{
double left = width;
iz += ds_szp->x * left;
uz += ds_sup->x * left;
vz += ds_svp->x * left;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
left = 1.f/left;
stepu = (INT64)((endu - startu) * left);
stepv = (INT64)((endv - startv) * left);
u = (INT64)(startu);
v = (INT64)(startv);
for (; width != 0; width--)
{
GET_COLOR_BLENDED(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
}
}
}
#if defined(__GNUC__) || defined(__clang__) // Suppress intentional libdivide compiler warnings - Also added to libdivide.h
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Waggregate-return"
#endif
void R_DrawFloorSprite_NPO2_8_RGBA(void)
{
// TODO
fixed_t xposition;
fixed_t yposition;
fixed_t xstep, ystep;
fixed_t x, y;
fixed_t fixedwidth, fixedheight;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
size_t count = (ds_x2 - ds_x1 + 1);
RGBA_t ocolor, color;
UINT8 idx;
xposition = ds_xfrac; yposition = ds_yfrac;
xstep = ds_xstep; ystep = ds_ystep;
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
dest = ylookup[ds_y] + columnofs[ds_x1];
fixedwidth = ds_flatwidth << FRACBITS;
fixedheight = ds_flatheight << FRACBITS;
// Fix xposition and yposition if they are out of bounds.
if (xposition < 0)
xposition = fixedwidth - ((UINT32)(fixedwidth - xposition) % fixedwidth);
else if (xposition >= fixedwidth)
xposition %= fixedwidth;
if (yposition < 0)
yposition = fixedheight - ((UINT32)(fixedheight - yposition) % fixedheight);
else if (yposition >= fixedheight)
yposition %= fixedheight;
while (count-- && dest <= deststop)
{
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
if (xstep < 0) // These if statements are hopefully hoisted by the compiler to above this loop
while (xposition < 0)
xposition += fixedwidth;
else
while (xposition >= fixedwidth)
xposition -= fixedwidth;
if (ystep < 0)
while (yposition < 0)
yposition += fixedheight;
else
while (yposition >= fixedheight)
yposition -= fixedheight;
x = (xposition >> FRACBITS);
y = (yposition >> FRACBITS);
GET_COLOR(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
xposition += xstep;
yposition += ystep;
}
}
void R_DrawTranslucentFloorSprite_NPO2_8_RGBA(void)
{
// TODO
fixed_t xposition;
fixed_t yposition;
fixed_t xstep, ystep;
fixed_t x, y;
fixed_t fixedwidth, fixedheight;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
size_t count = (ds_x2 - ds_x1 + 1);
RGBA_t ocolor, color;
UINT8 idx;
xposition = ds_xfrac; yposition = ds_yfrac;
xstep = ds_xstep; ystep = ds_ystep;
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
dest = ylookup[ds_y] + columnofs[ds_x1];
fixedwidth = ds_flatwidth << FRACBITS;
fixedheight = ds_flatheight << FRACBITS;
// Fix xposition and yposition if they are out of bounds.
if (xposition < 0)
xposition = fixedwidth - ((UINT32)(fixedwidth - xposition) % fixedwidth);
else if (xposition >= fixedwidth)
xposition %= fixedwidth;
if (yposition < 0)
yposition = fixedheight - ((UINT32)(fixedheight - yposition) % fixedheight);
else if (yposition >= fixedheight)
yposition %= fixedheight;
while (count-- && dest <= deststop)
{
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
if (xstep < 0) // These if statements are hopefully hoisted by the compiler to above this loop
while (xposition < 0)
xposition += fixedwidth;
else
while (xposition >= fixedwidth)
xposition -= fixedwidth;
if (ystep < 0)
while (yposition < 0)
yposition += fixedheight;
else
while (yposition >= fixedheight)
yposition -= fixedheight;
x = (xposition >> FRACBITS);
y = (yposition >> FRACBITS);
GET_COLOR_BLENDED(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
xposition += xstep;
yposition += ystep;
}
}
void R_DrawTiltedFloorSprite_NPO2_8_RGBA(void)
{
// TODO
int width = ds_x2 - ds_x1;
double iz, uz, vz;
UINT32 u, v;
int i;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
double startz, startu, startv;
double izstep, uzstep, vzstep;
double endz, endu, endv;
UINT32 stepu, stepv;
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
RGBA_t ocolor, color;
UINT8 idx;
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
dest = ylookup[ds_y] + columnofs[ds_x1];
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
startz = 1.f/iz;
startu = uz*startz;
startv = vz*startz;
izstep = ds_szp->x * SPANSIZE;
uzstep = ds_sup->x * SPANSIZE;
vzstep = ds_svp->x * SPANSIZE;
width++;
while (width >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
stepu = (INT64)((endu - startu) * INVSPAN);
stepv = (INT64)((endv - startv) * INVSPAN);
u = (INT64)(startu);
v = (INT64)(startv);
for (i = SPANSIZE-1; i >= 0; i--)
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
GET_COLOR(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
startu = endu;
startv = endv;
width -= SPANSIZE;
}
if (width > 0)
{
if (width == 1)
{
u = (INT64)(startu);
v = (INT64)(startv);
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
GET_COLOR(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
}
else
{
double left = width;
iz += ds_szp->x * left;
uz += ds_sup->x * left;
vz += ds_svp->x * left;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
left = 1.f/left;
stepu = (INT64)((endu - startu) * left);
stepv = (INT64)((endv - startv) * left);
u = (INT64)(startu);
v = (INT64)(startv);
for (; width != 0; width--)
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
GET_COLOR(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
}
}
}
void R_DrawTiltedTranslucentFloorSprite_NPO2_8_RGBA(void)
{
// TODO
int width = ds_x2 - ds_x1;
double iz, uz, vz;
UINT32 u, v;
int i;
RGBA_t *source;
UINT8 *colormap;
UINT8 *dest;
double startz, startu, startv;
double izstep, uzstep, vzstep;
double endz, endu, endv;
UINT32 stepu, stepv;
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
RGBA_t ocolor, color;
UINT8 idx;
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
dest = ylookup[ds_y] + columnofs[ds_x1];
source = (RGBA_t *)ds_source;
colormap = ds_colormap;
startz = 1.f/iz;
startu = uz*startz;
startv = vz*startz;
izstep = ds_szp->x * SPANSIZE;
uzstep = ds_sup->x * SPANSIZE;
vzstep = ds_svp->x * SPANSIZE;
width++;
while (width >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
stepu = (INT64)((endu - startu) * INVSPAN);
stepv = (INT64)((endv - startv) * INVSPAN);
u = (INT64)(startu);
v = (INT64)(startv);
for (i = SPANSIZE-1; i >= 0; i--)
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
GET_COLOR(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
startu = endu;
startv = endv;
width -= SPANSIZE;
}
if (width > 0)
{
if (width == 1)
{
u = (INT64)(startu);
v = (INT64)(startv);
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
GET_COLOR_BLENDED(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
}
else
{
double left = width;
iz += ds_szp->x * left;
uz += ds_sup->x * left;
vz += ds_svp->x * left;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
left = 1.f/left;
stepu = (INT64)((endu - startu) * left);
stepv = (INT64)((endv - startv) * left);
u = (INT64)(startu);
v = (INT64)(startv);
for (; width != 0; width--)
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
GET_COLOR_BLENDED(((y * ds_flatwidth) + x));
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
dest++;
u += stepu;
v += stepv;
}
}
}
}
#if defined(__GNUC__) || defined(__clang__) // Stop suppressing intentional libdivide compiler warnings
#pragma GCC diagnostic pop
#endif

View file

@ -123,9 +123,9 @@ void SCR_SetDrawFuncs(void)
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8;
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8;
colfuncs_rgba[BASEDRAWFUNC] = R_DrawBlendedColumn_8_RGBA;
colfuncs_rgba[BASEDRAWFUNC] = R_DrawColumn_8_RGBA;
colfuncs_rgba[COLDRAWFUNC_TRANSLU] = R_DrawTranslucentColumn_8_RGBA;
colfuncs_rgba[COLDRAWFUNC_MAPPED] = R_DrawBlendedColumn_8_RGBA;
colfuncs_rgba[COLDRAWFUNC_MAPPED] = R_DrawColumn_8_RGBA;
colfuncs_rgba[COLDRAWFUNC_TRANSLU_MAPPED] = R_DrawTranslucentColumn_8_RGBA;
spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8;