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Fixed the smilestails/any other followmobj not spawning at leveltime 0 in a fresh record attack boot!
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a4f10a4b96
commit
04160f0081
1 changed files with 7 additions and 10 deletions
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@ -1890,6 +1890,13 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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if (resetplayer && !FLS)
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if (resetplayer && !FLS)
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emeralds = 0;
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emeralds = 0;
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if (modeattacking)
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{
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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players[0].skincolor = skins[players[0].skin].prefcolor;
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CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
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}
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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LUAh_MapChange();
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LUAh_MapChange();
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#endif
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#endif
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@ -1901,16 +1908,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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if (timingdemo)
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if (timingdemo)
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G_DoneLevelLoad();
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G_DoneLevelLoad();
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if (modeattacking)
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{
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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players[0].skincolor = skins[players[0].skin].prefcolor;
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CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
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// a copy of color
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if (players[0].mo)
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players[0].mo->color = players[0].skincolor;
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}
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if (metalrecording)
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if (metalrecording)
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G_BeginMetal();
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G_BeginMetal();
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if (demorecording) // Okay, level loaded, character spawned and skinned,
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if (demorecording) // Okay, level loaded, character spawned and skinned,
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