Fix incorrect newdisplayplayer in forced ViewpointSwitch

This commit is contained in:
Jaime Passos 2020-02-23 12:14:52 -03:00
parent 0770f77371
commit 0362f53e9b
4 changed files with 8 additions and 8 deletions

View file

@ -2513,7 +2513,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here. // Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed. // The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], true); LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
#endif #endif
displayplayer = consoleplayer; displayplayer = consoleplayer;
} }

View file

@ -2843,7 +2843,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
// Call ViewpointSwitch hooks here. // Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed. // The viewpoint was forcibly changed.
if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal. if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true); LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
#endif #endif
displayplayer = consoleplayer; displayplayer = consoleplayer;
} }

View file

@ -1718,7 +1718,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here. // Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed. // The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true); LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif #endif
displayplayer = consoleplayer; displayplayer = consoleplayer;
} }

View file

@ -10650,7 +10650,7 @@ boolean P_SpectatorJoinGame(player_t *player)
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here. // Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed. // The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true); LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif #endif
displayplayer = consoleplayer; displayplayer = consoleplayer;
} }
@ -10699,7 +10699,7 @@ boolean P_SpectatorJoinGame(player_t *player)
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here. // Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed. // The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true); LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif #endif
displayplayer = consoleplayer; displayplayer = consoleplayer;
} }