Do not attempt to disconnect when a packet checksum is invalid

This commit is contained in:
LJ Sonic 2022-01-03 12:13:55 +01:00
parent e8c83f48be
commit 0241016f6a

View file

@ -1144,8 +1144,9 @@ boolean HGetPacket(void)
if (netbuffer->checksum != NetbufferChecksum())
{
DEBFILE("Bad packet checksum\n");
//Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode);
Net_CloseConnection(doomcom->remotenode);
// Do not disconnect or anything, just ignore the packet.
// Bad checksums with UDP tend to happen very scarcely
// so they are not normally an issue.
continue;
}