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Case-insensitive music matching
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@ -3541,7 +3541,7 @@ void A_BossDeath(mobj_t *mo)
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// don't change if we're in another tune
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// but in case we're in jingle, use our parked mapmus variables so the correct track restores
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if (!strncmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
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if (!strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
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}
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}
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