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Fix bot players using the respawning code meant only for real players to use
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@ -7630,6 +7630,9 @@ static void P_DeathThink(player_t *player)
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if (player->deadtimer < INT32_MAX)
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player->deadtimer++;
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if (player->bot) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already
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goto notrealplayer;
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// continue logic
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if (!(netgame || multiplayer) && player->lives <= 0)
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{
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@ -7749,6 +7752,8 @@ static void P_DeathThink(player_t *player)
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}
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}
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notrealplayer:
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if (!player->mo)
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return;
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