Merge branch SRB2:next into mobj-alpha

This commit is contained in:
MIDIMan 2024-04-02 14:12:11 +00:00
commit 0062c9fd59
73 changed files with 3449 additions and 761 deletions

1
.gitignore vendored
View file

@ -26,3 +26,4 @@ Win32_LIB_ASM_Release
/CMakeUserPresets.json
/out
/objs/VC10
/thirdparty/vcpkg-overlays

View file

@ -8,7 +8,6 @@ endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(CMakeDependentOption)
include(cmake/CPM.cmake)
file(STRINGS src/version.h SRB2_VERSION)
string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
@ -46,28 +45,23 @@ SET(CPACK_OUTPUT_FILE_PREFIX package)
include(CPack)
# Options
if("${CMAKE_SYSTEM_NAME}" MATCHES Linux)
if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
if(DEFINED VCPKG_TARGET_TRIPLET)
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
else()
else()
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF)
endif()
else()
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
endif()
# Clang tidy options will be ignored if CMAKE_<LANG>_CLANG_TIDY are set.
option(SRB2_CONFIG_ENABLE_CLANG_TIDY_C "Enable default clang-tidy check configuration for C" OFF)
option(SRB2_CONFIG_ENABLE_CLANG_TIDY_CXX "Enable default clang-tidy check configuration for C++" OFF)
option(
SRB2_CONFIG_SYSTEM_LIBRARIES
"Link dependencies using CMake's find_package and do not use internal builds"
${SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT}
)
option(SRB2_CONFIG_ENABLE_TESTS "Build the test suite" ON)
# This option isn't recommended for distribution builds and probably won't work (yet).
cmake_dependent_option(
SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES
"Use dynamic libraries when compiling internal dependencies"
OFF "NOT SRB2_CONFIG_SYSTEM_LIBRARIES"
OFF
SRB2_CONFIG_STATIC_STDLIB
"Link static version of standard library. All dependencies must also be static"
ON
)
option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
option(SRB2_CONFIG_USE_GME "Enable GME playback support" OFF)
@ -82,64 +76,28 @@ option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF)
option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF)
set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
if(SRB2_CONFIG_ENABLE_TESTS)
# https://github.com/catchorg/Catch2
CPMAddPackage(
NAME Catch2
VERSION 3.4.0
GITHUB_REPOSITORY catchorg/Catch2
OPTIONS
"CATCH_INSTALL_DOCS OFF"
)
list(APPEND CMAKE_MODULE_PATH "${Catch2_SOURCE_DIR}/extras")
include(CTest)
include(Catch)
add_executable(srb2tests)
# To add tests, use target_sources to add individual test files to the target in subdirs.
target_link_libraries(srb2tests PRIVATE Catch2::Catch2 Catch2::Catch2WithMain)
target_compile_features(srb2tests PRIVATE c_std_11 cxx_std_17)
catch_discover_tests(srb2tests)
endif()
# Enable CCache
# (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL Windows)
option(USE_CCACHE "Enable ccache support" OFF)
if(USE_CCACHE)
find_program(CCACHE_TOOL_PATH ccache)
if(CCACHE_TOOL_PATH)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
else()
message(WARNING "USE_CCACHE was set but ccache is not found (set CCACHE_TOOL_PATH)")
endif()
endif()
else()
CPMAddPackage(
NAME Ccache.cmake
GITHUB_REPOSITORY TheLartians/Ccache.cmake
VERSION 1.2
)
endif()
# Dependencies
add_subdirectory(thirdparty)
if("${SRB2_CONFIG_SYSTEM_LIBRARIES}")
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(SDL2 REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(CURL REQUIRED)
find_package(OPENMPT REQUIRED)
# libgme defaults to "Nuked" YM2612 emulator, which is
# very SLOW. The system library probably uses the
# default so just always build it.
#find_package(GME REQUIRED)
if(SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES)
set(SRB2_INTERNAL_LIBRARY_TYPE SHARED)
set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES OFF)
else()
set(SRB2_INTERNAL_LIBRARY_TYPE STATIC)
set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES ON)
endif()
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(CURL REQUIRED)
find_package(libopenmpt QUIET)
if("${SRB2_CONFIG_USE_GME}")
find_package(libgme QUIET)
endif()
find_package(miniupnpc QUIET)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()

View file

@ -2,26 +2,263 @@
"version": 3,
"configurePresets": [
{
"name": "default",
"description": "Build using default generator",
"binaryDir": "build",
"name": "__debug",
"hidden": true,
"cacheVariables": {
"SRB2_CONFIG_DEV_BUILD": "ON",
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "__develop",
"hidden": true,
"cacheVariables": {
"CMAKE_C_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
"SRB2_CONFIG_DEV_BUILD": "ON",
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "debug",
"description": "Build for development (no optimizations)",
"inherits": "default",
"name": "__release",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
"CMAKE_C_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
"SRB2_CONFIG_DEV_BUILD": "OFF",
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "__testers",
"hidden": true,
"cacheVariables": {
"CMAKE_C_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
"SRB2_CONFIG_DEV_BUILD": "ON",
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"SRB2_CONFIG_TESTERS": "ON"
}
},
{
"name": "__ninja",
"hidden": true,
"generator": "Ninja",
"cacheVariables": {
"CMAKE_COLOR_DIAGNOSTICS": "ON"
}
},
{
"name": "__vcpkg-toolchain",
"hidden": true,
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "__compiler-mingw-w64-i686",
"hidden": true,
"cacheVariables": {
"CMAKE_C_COMPILER": "i686-w64-mingw32-gcc",
"CMAKE_CXX_COMPILER": "i686-w64-mingw32-g++"
}
},
{
"name": "__mingw-dynamic",
"hidden": true,
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x86-mingw-dynamic"
}
},
{
"name": "__mingw-static",
"hidden": true,
"cacheVariables": {
"VCPKG_HOST_TRIPLET": "x86-mingw-static",
"VCPKG_TARGET_TRIPLET": "x86-mingw-static"
}
},
{
"name": "__osx_x64",
"hidden": true,
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x64-osx"
}
},
{
"name": "__osx_arm64",
"hidden": true,
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "arm64-osx"
}
},
{
"name": "ninja-debug",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__debug", "__ninja"]
},
{
"name": "ninja-develop",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__develop", "__ninja"]
},
{
"name": "ninja-release",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__release", "__ninja"]
},
{
"name": "ninja-testers",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__testers", "__ninja"]
},
{
"name": "ninja-vcpkg-debug",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__debug", "__ninja", "__vcpkg-toolchain"]
},
{
"name": "ninja-vcpkg-develop",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__develop", "__ninja", "__vcpkg-toolchain"]
},
{
"name": "ninja-vcpkg-release",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__release", "__ninja", "__vcpkg-toolchain"]
},
{
"name": "ninja-vcpkg-testers",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__testers", "__ninja", "__vcpkg-toolchain"]
},
{
"name": "ninja-x86_mingw_static_vcpkg-debug",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__debug", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
},
{
"name": "ninja-x86_mingw_static_vcpkg-develop",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__develop", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
},
{
"name": "ninja-x86_mingw_static_vcpkg-release",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__release", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
},
{
"name": "ninja-x86_mingw_static_vcpkg-testers",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__testers", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
},
{
"name": "ninja-x64_osx_vcpkg-debug",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__debug", "__ninja", "__vcpkg-toolchain", "__osx_x64"]
},
{
"name": "ninja-x64_osx_vcpkg-develop",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__develop", "__ninja", "__vcpkg-toolchain", "__osx_x64"]
},
{
"name": "ninja-x64_osx_vcpkg-release",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__release", "__ninja", "__vcpkg-toolchain", "__osx_x64"]
},
{
"name": "ninja-arm64_osx_vcpkg-debug",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__debug", "__ninja", "__vcpkg-toolchain", "__osx_arm64"]
},
{
"name": "ninja-arm64_osx_vcpkg-develop",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__develop", "__ninja", "__vcpkg-toolchain", "__osx_arm64"]
},
{
"name": "ninja-arm64_osx_vcpkg-release",
"hidden": false,
"binaryDir": "build/${presetName}",
"inherits": ["__release", "__ninja", "__vcpkg-toolchain", "__osx_arm64"]
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default"
"name": "ninja-debug",
"configurePreset": "ninja-debug"
},
{
"name": "ninja-develop",
"configurePreset": "ninja-develop"
},
{
"name": "ninja-release",
"configurePreset": "ninja-release"
},
{
"name": "ninja-x86_mingw_static_vcpkg-debug",
"configurePreset": "ninja-x86_mingw_static_vcpkg-debug"
},
{
"name": "ninja-x86_mingw_static_vcpkg-develop",
"configurePreset": "ninja-x86_mingw_static_vcpkg-develop"
},
{
"name": "ninja-x86_mingw_static_vcpkg-release",
"configurePreset": "ninja-x86_mingw_static_vcpkg-release"
},
{
"name": "ninja-x86_mingw_static_vcpkg-testers",
"configurePreset": "ninja-x86_mingw_static_vcpkg-testers"
},
{
"name": "ninja-x64_osx_vcpkg-debug",
"configurePreset": "ninja-x64_osx_vcpkg-debug"
},
{
"name": "ninja-x64_osx_vcpkg-develop",
"configurePreset": "ninja-x64_osx_vcpkg-develop"
},
{
"name": "ninja-x64_osx_vcpkg-release",
"configurePreset": "ninja-x64_osx_vcpkg-release"
},
{
"name": "ninja-arm64_osx_vcpkg-debug",
"configurePreset": "ninja-arm64_osx_vcpkg-debug"
},
{
"name": "ninja-arm64_osx_vcpkg-develop",
"configurePreset": "ninja-arm64_osx_vcpkg-develop"
},
{
"name": "ninja-arm64_osx_vcpkg-release",
"configurePreset": "ninja-arm64_osx_vcpkg-release"
}
]
}

View file

@ -1,21 +0,0 @@
set(CPM_DOWNLOAD_VERSION 0.38.7)
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
if(NOT (EXISTS ${CPM_DOWNLOAD_LOCATION}))
message(STATUS "Downloading CPM.cmake to ${CPM_DOWNLOAD_LOCATION}")
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION}
)
endif()
include(${CPM_DOWNLOAD_LOCATION})

View file

@ -1,33 +0,0 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF GME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
PATHS
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
)
find_library(GME_LIBRARY
NAMES gme
PATHS
${GME_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
if(GME_FOUND AND NOT TARGET gme)
add_library(gme UNKNOWN IMPORTED)
set_target_properties(
gme
PROPERTIES
IMPORTED_LOCATION "${GME_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${GME_INCLUDE_DIR}"
)
endif()

View file

@ -1,33 +0,0 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
PATHS
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
)
find_library(OPENMPT_LIBRARY
NAMES openmpt
PATHS
${OPENMPT_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
if(OPENMPT_FOUND AND NOT TARGET openmpt)
add_library(openmpt UNKNOWN IMPORTED)
set_target_properties(
openmpt
PROPERTIES
IMPORTED_LOCATION "${OPENMPT_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OPENMPT_INCLUDE_DIR}"
)
endif()

View file

@ -0,0 +1,38 @@
include(LibFindMacros)
libfind_pkg_check_modules(libgme_PKGCONF gme libgme)
find_path(libgme_INCLUDE_DIR
NAMES gme.h
PATHS
${libgme_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
PATH_SUFFIXES
gme
)
find_library(libgme_LIBRARY
NAMES gme
PATHS
${libgme_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(libgme
REQUIRED_VARS libgme_LIBRARY libgme_INCLUDE_DIR)
if(libgme_FOUND AND NOT TARGET gme)
add_library(gme UNKNOWN IMPORTED)
set_target_properties(
gme
PROPERTIES
IMPORTED_LOCATION "${libgme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libgme_INCLUDE_DIR}"
)
add_library(gme::gme ALIAS gme)
endif()
mark_as_advanced(libgme_LIBRARY libgme_INCLUDE_DIR)

View file

@ -0,0 +1,37 @@
include(LibFindMacros)
libfind_pkg_check_modules(libopenmpt_PKGCONF openmpt)
find_path(libopenmpt_INCLUDE_DIR
NAMES libopenmpt.h
PATHS
${libopenmpt_PKGCONF_INCLUDE_DIRS}
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/libopenmpt"
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
)
find_library(libopenmpt_LIBRARY
NAMES openmpt
PATHS
${libopenmpt_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(libopenmpt
REQUIRED_VARS libopenmpt_LIBRARY libopenmpt_INCLUDE_DIR)
if(libopenmpt_FOUND AND NOT TARGET openmpt)
add_library(openmpt UNKNOWN IMPORTED)
set_target_properties(
openmpt
PROPERTIES
IMPORTED_LOCATION "${libopenmpt_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libopenmpt_INCLUDE_DIR}"
)
add_library(libopenmpt::libopenmpt ALIAS openmpt)
endif()
mark_as_advanced(libopenmpt_LIBRARY libopenmpt_INCLUDE_DIR)

View file

@ -0,0 +1,39 @@
include(LibFindMacros)
libfind_pkg_check_modules(libminiupnpc_PKGCONF miniupnpc libminiupnpc)
find_path(libminiupnpc_INCLUDE_DIR
NAMES miniupnpc.h
PATHS
${libminiupnpc_PKGCONF_INCLUDE_DIRS}
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include"
"/usr/include"
"/usr/local/include"
PATH_SUFFIXES
miniupnpc
)
find_library(libminiupnpc_LIBRARY
NAMES miniupnpc
PATHS
${libminiupnpc_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(miniupnpc
REQUIRED_VARS libminiupnpc_LIBRARY libminiupnpc_INCLUDE_DIR)
if(miniupnpc_FOUND AND NOT TARGET miniupnpc)
add_library(miniupnpc UNKNOWN IMPORTED)
set_target_properties(
miniupnpc
PROPERTIES
IMPORTED_LOCATION "${libminiupnpc_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libminiupnpc_INCLUDE_DIR}"
)
add_library(miniupnpc::miniupnpc ALIAS miniupnpc)
endif()
mark_as_advanced(libminiupnpc_LIBRARY libminiupnpc_INCLUDE_DIR)

30
cmake/PatchFile.cmake Normal file
View file

@ -0,0 +1,30 @@
# use GNU Patch from any platform
if(WIN32)
# prioritize Git Patch on Windows as other Patches may be very old and incompatible.
find_package(Git)
if(Git_FOUND)
get_filename_component(GIT_DIR ${GIT_EXECUTABLE} DIRECTORY)
get_filename_component(GIT_DIR ${GIT_DIR} DIRECTORY)
endif()
endif()
find_program(PATCH
NAMES patch
HINTS ${GIT_DIR}
PATH_SUFFIXES usr/bin
)
if(NOT PATCH)
message(FATAL_ERROR "Did not find GNU Patch")
endif()
execute_process(COMMAND ${PATCH} ${in_file} --input=${patch_file} --output=${out_file} --ignore-whitespace
TIMEOUT 15
COMMAND_ECHO STDOUT
RESULT_VARIABLE ret
)
if(NOT ret EQUAL 0)
message(FATAL_ERROR "Failed to apply patch ${patch_file} to ${in_file} with ${PATCH}")
endif()

View file

@ -0,0 +1,16 @@
set(CMAKE_SYSTEM_NAME Windows)
set(TOOLCHAIN_PREFIX i686-w64-mingw32)
# cross compilers to use for C, C++ and Fortran
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
set(CMAKE_Fortran_COMPILER ${TOOLCHAIN_PREFIX}-gfortran)
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
# target environment on the build host system
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
# modify default behavior of FIND_XXX() commands
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -0,0 +1,16 @@
set(CMAKE_SYSTEM_NAME Windows)
set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
# cross compilers to use for C, C++ and Fortran
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
set(CMAKE_Fortran_COMPILER ${TOOLCHAIN_PREFIX}-gfortran)
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
# target environment on the build host system
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
# modify default behavior of FIND_XXX() commands
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -228,6 +228,8 @@ Sonic Robo Blast 2 defines the following standardized fields:
ropehang = <bool>; // Sector is a rope hang. Must be applied to a 3D floor.
jumpflip = <bool>; // Sector flips the gravity of players who jump from it.
gravityoverride = <bool>; // Reverse gravity effect is only applied when an object is in the sector.
nophysics_floor = <bool>; // Disables floor slope physics if created through a plane equation.
nophysics_ceiling = <bool>; // Disables ceiling slope physics if created through a plane equation.
friction = <float>; // Sector's friction factor.
gravity = <float>; // Sector's gravity. Default is 1.0.

View file

@ -78,6 +78,8 @@ sectorflags
ropehang = "Rope Hang";
jumpflip = "Flip Gravity on Jump";
gravityoverride = "Make Reverse Gravity Temporary";
nophysics_floor = "Disable Floor Slope Physics";
nophysics_ceiling = "Disable Ceiling Slope Physics";
flipspecial_nofloor = "No Trigger on Floor Touch";
flipspecial_ceiling = "Trigger on Ceiling Touch";
triggerspecial_touch = "Trigger on Edge Touch";
@ -114,6 +116,8 @@ sectorflagscategories
ropehang = "special";
jumpflip = "special";
gravityoverride = "special";
nophysics_floor = "special";
nophysics_ceiling = "special";
flipspecial_nofloor = "trigger";
flipspecial_ceiling = "trigger";
triggerspecial_touch = "trigger";

View file

@ -134,10 +134,13 @@ add_dependencies(SRB2SDL2 _SRB2_reconf)
if("${CMAKE_COMPILER_IS_GNUCC}" AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
target_link_options(SRB2SDL2 PRIVATE "-Wl,--disable-dynamicbase")
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
if("${SRB2_CONFIG_STATIC_STDLIB}")
# On MinGW with internal libraries, link the standard library statically
target_link_options(SRB2SDL2 PRIVATE "-static")
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
target_link_options(SRB2SDL2 PRIVATE "-Wl,--large-address-aware")
endif()
endif()
target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17)
@ -182,12 +185,7 @@ if("${SRB2_CONFIG_USE_GME}")
endif()
endif()
target_link_libraries(SRB2SDL2 PRIVATE openmpt)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB PNG::PNG CURL::libcurl)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB -DHAVE_PNG -DHAVE_CURL -D_LARGEFILE64_SOURCE)
target_sources(SRB2SDL2 PRIVATE apng.c)
target_compile_definitions(SRB2SDL2 PRIVATE -D_LARGEFILE64_SOURCE)
set(SRB2_HAVE_THREADS ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
@ -403,8 +401,66 @@ if(SRB2_CONFIG_PROFILEMODE AND "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
endif()
add_subdirectory(sdl)
if(SRB2_CONFIG_ENABLE_TESTS)
add_subdirectory(tests)
if(TARGET ZLIB::ZLIB)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB)
message(STATUS "Zlib Found")
else()
message(STATUS "No Zlib Found")
endif()
if(TARGET PNG::PNG)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_PNG)
target_sources(SRB2SDL2 PRIVATE apng.c ${libapng_HEADER})
target_include_directories(SRB2SDL2 PRIVATE ${libapng_INCLUDE_DIRS} ${libpng_BINARY_DIR})
#message(STATUS "libpng inc DIRS at ${libapng_INCLUDE_DIRS}")
#message(STATUS "libpng bin DIRS at ${libpng_BINARY_DIR}")
#message(STATUS "png.h at ${libapng_HEADER}")
message(STATUS "libpng Found")
else()
message(STATUS "No libpng Found")
endif()
if(TARGET PNG::PNG AND TARGET ZLIB::ZLIB)
#libpng links zlib too?
target_link_libraries(SRB2SDL2 PRIVATE PNG::PNG)
endif()
if(NOT TARGET PNG::PNG AND TARGET ZLIB::ZLIB)
#got no libpng? we need zlib
target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB)
endif()
if(TARGET gme::gme)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
target_link_libraries(SRB2SDL2 PRIVATE gme::gme)
message(STATUS "libgme Found")
else()
message(STATUS "No libgme Found")
endif()
if(TARGET libopenmpt::libopenmpt)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
target_link_libraries(SRB2SDL2 PRIVATE libopenmpt::libopenmpt)
message(STATUS "libopenmpt Found")
else()
message(STATUS "No libopenmpt Found")
endif()
if(TARGET CURL::libcurl)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_CURL)
target_link_libraries(SRB2SDL2 PRIVATE CURL::libcurl)
message(STATUS "libcurl Found")
else()
message(STATUS "No libcurl Found")
endif()
if(TARGET miniupnpc::miniupnpc)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MINIUPNPC)
target_link_libraries(SRB2SDL2 PRIVATE miniupnpc::miniupnpc)
message(STATUS "miniupnpc Found")
else()
message(STATUS "No miniupnpc Found")
endif()
# strip debug symbols into separate file when using gcc.

View file

@ -373,6 +373,16 @@ typedef enum
AI_SPINFOLLOW
} aistatetype_t;
// NiGHTS text
typedef enum
{
NTV_NONE = 0,
NTV_GETSPHERES,
NTV_GETMORESPHERES,
NTV_BONUSTIMESTART,
NTV_BONUSTIMEEND,
} nightstextvar_t;
// ========================================================================
// PLAYER STRUCTURE
@ -572,7 +582,8 @@ typedef struct player_s
// Statistical purposes.
tic_t marebegunat; // Leveltime when mare begun
tic_t startedtime; // Time which you started this mare with.
tic_t finishedtime; // Time it took you to finish the mare (used for display)
tic_t finishedtime; // The time it took to destroy the capsule on this mare (used for bonus time display)
tic_t lastmaretime; // The time it took to complete the last mare (used for rank display)
tic_t lapbegunat; // Leveltime when lap begun
tic_t lapstartedtime; // Time which you started this lap with.
INT16 finishedspheres; // The spheres you had left upon finishing the mare
@ -587,7 +598,7 @@ typedef struct player_s
UINT8 totalmarebonuslap; // total mare bonus lap
INT32 maxlink; // maximum link obtained
UINT8 texttimer; // nights_texttime should not be local
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
UINT8 textvar; // which line of NiGHTS text to show -- see nightstextvar_t
INT16 lastsidehit, lastlinehit;

View file

@ -1543,6 +1543,12 @@ void readlevelheader(MYFILE *f, INT32 num)
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
}
// NiGHTS time limits (per mare)
else if (fastncmp(word, "NIGHTSTIME", 10))
{
P_AddNiGHTSTimes((INT16)(num-1), word2);
}
// Strings that can be truncated
else if (fastcmp(word, "SELECTHEADING"))
{

View file

@ -335,6 +335,7 @@ typedef struct
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
UINT16 nightstimer[8]; ///< Per-mare time limits for NiGHTS stages.
// Title card.
char ltzzpatch[8+1]; ///< Zig zag patch.

View file

@ -229,6 +229,7 @@ static UINT8 cutscene_boostspeed = 0;
char stjrintro[9] = "STJRI000";
static huddrawlist_h luahuddrawlist_title;
static huddrawlist_h luahuddrawlist_continue[2];
//
// This alters the text string cutscene_disptext.
@ -3532,9 +3533,14 @@ void F_TitleDemoTicker(void)
static skin_t *contskins[2];
static UINT16 cont_spr2[2][6];
static UINT8 *contcolormaps[2];
static player_t *contPlayers[2];
static skincolornum_t contColors[2]; // it's possible to change your skincolor in the continue screen, so this is for Lua to identify the skincolor that was used to cache the colormap
static boolean contOverrides[2];
void F_StartContinue(void)
{
UINT8 i;
I_Assert(!netgame && !multiplayer);
if (continuesInSession && players[consoleplayer].continues <= 0)
@ -3557,9 +3563,12 @@ void F_StartContinue(void)
S_ChangeMusicInternal("_conti", false);
S_StopSounds();
contPlayers[0] = &players[consoleplayer];
contskins[0] = skins[players[consoleplayer].skin];
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT1, NULL);
cont_spr2[0][2] = contskins[0]->contangle & 7;
contColors[0] = players[consoleplayer].skincolor;
contcolormaps[0] = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
cont_spr2[0][5] = max(1, contskins[0]->contspeed);
@ -3573,9 +3582,12 @@ void F_StartContinue(void)
else // HACK
secondplaya = 1;
contPlayers[1] = &players[secondplaya];
contskins[1] = skins[players[secondplaya].skin];
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT4, NULL);
cont_spr2[1][2] = (contskins[1]->contangle >> 3) & 7;
contColors[1] = players[secondplaya].skincolor;
contcolormaps[1] = R_GetTranslationColormap(players[secondplaya].skin, players[secondplaya].skincolor, GTC_CACHE);
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
if (cont_spr2[1][0] == SPR2_CNT4)
@ -3595,6 +3607,58 @@ void F_StartContinue(void)
timetonext = (11*TICRATE)+11;
continuetime = 0;
// allocate and/or clear Lua continue screen draw lists
for (i = 0; i < 2; i++)
{
if (!LUA_HUD_IsDrawListValid(luahuddrawlist_continue[i]))
{
LUA_HUD_DestroyDrawList(luahuddrawlist_continue[i]);
luahuddrawlist_continue[i] = LUA_HUD_CreateDrawList();
}
LUA_HUD_ClearDrawList(luahuddrawlist_continue[i]);
contOverrides[i] = false;
}
}
static void F_DestroyContinueDrawLists(void)
{
UINT8 i;
for (i = 0; i < 2; i++)
{
LUA_HUD_DestroyDrawList(luahuddrawlist_continue[i]);
luahuddrawlist_continue[i] = NULL;
contOverrides[i] = false;
}
}
static void F_DrawContinueCharacter(INT32 dx, INT32 dy, UINT8 n)
{
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_continue[n]);
contOverrides[n] = LUA_HookCharacterHUD
(
HUD_HOOK(continue), luahuddrawlist_continue[n], contPlayers[n],
dx, dy, contskins[n]->highresscale,
(INT32)(&contskins[n] - skins), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
imcontinuing ? continuetime : timetonext, imcontinuing
);
}
LUA_HUD_DrawList(luahuddrawlist_continue[n]);
if (contOverrides[n] == true)
return;
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);
}
//
@ -3603,8 +3667,6 @@ void F_StartContinue(void)
//
void F_ContinueDrawer(void)
{
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
INT32 i, x = (BASEVIDWIDTH>>1), ncontinues = players[consoleplayer].continues;
char numbuf[9] = "CONTNUM*";
@ -3649,7 +3711,7 @@ void F_ContinueDrawer(void)
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
V_DrawContinueIcon(x, 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawScaledPatch(x+12, 66, 0, stlivex);
V_DrawRightAlignedString(x+38, 64, 0,
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
@ -3663,7 +3725,7 @@ void F_ContinueDrawer(void)
{
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
continue;
V_DrawContinueIcon(x - (i*30), 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
V_DrawContinueIcon(x - (i*30), 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
}
x = BASEVIDWIDTH>>1;
}
@ -3703,21 +3765,12 @@ void F_ContinueDrawer(void)
else if (lift[0] > TICRATE+5)
lift[0] = TICRATE+5;
#define drawchar(dx, dy, n) {\
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);\
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
}
if (offsy < 0)
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
if (contskins[1])
drawchar((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
if (offsy >= 0)
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
#undef drawchar
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
if (timetonext > (11*TICRATE))
V_DrawFadeScreen(31, timetonext-(11*TICRATE));
@ -3733,6 +3786,7 @@ void F_ContinueTicker(void)
{
if (!(--timetonext))
{
F_DestroyContinueDrawLists();
Command_ExitGame_f();
return;
}
@ -3742,6 +3796,7 @@ void F_ContinueTicker(void)
{
if (++continuetime == 3*TICRATE)
{
F_DestroyContinueDrawLists();
G_Continue();
return;
}

View file

@ -1185,7 +1185,7 @@ boolean preparefilemenu(boolean samedepth)
{
if (!filenamebuf[i][0])
{
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH-1);
filenamebuf[i][MAX_WADPATH - 1] = '\0';
nameonly(filenamebuf[i]);
}

View file

@ -7493,12 +7493,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_steam1, // deathsound
0, // speed
32*FRACUNIT, // radius
1*FRACUNIT, // height
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
MF_SPECIAL, // flags
S_NULL // raisestate
},

View file

@ -86,6 +86,8 @@ automatically.
X (title),/* titlescreen */\
X (titlecard),\
X (intermission),\
X (continue),\
X (playersetup),\
/*
I chose to access the hook enums through a macro as well. This could provide
@ -117,6 +119,13 @@ extern boolean hook_cmd_running;
void LUA_HookVoid(int hook);
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
int LUA_HookCharacterHUD
(
int hook, huddrawlist_h drawlist, player_t *player,
fixed_t x, fixed_t y, fixed_t scale,
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
INT32 ticker, boolean mode
);
int LUA_HookMobj(mobj_t *, int hook);
int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);

View file

@ -375,6 +375,17 @@ static boolean prepare_string_hook
return false;
}
static boolean prepare_hud_hook
(
Hook_State * hook,
int default_status,
int hook_type
){
return init_hook_type(hook, default_status,
hook_type, 0, NULL,
hudHookIds[hook_type].numHooks);
}
static void init_hook_call
(
Hook_State * hook,
@ -490,6 +501,21 @@ static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
}
static void call_hud_hooks
(
Hook_State * hook,
int results,
Hook_Callback results_handler
){
hud_running = true; // local hook
init_hook_call(hook, results, results_handler);
call_mapped(hook, &hudHookIds[hook->hook_type]);
hud_running = false;
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
}
static int call_hooks
(
Hook_State * hook,
@ -648,25 +674,41 @@ int LUA_HookKey(event_t *event, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
const hook_t * map = &hudHookIds[hook_type];
Hook_State hook;
if (map->numHooks > 0)
if (prepare_hud_hook(&hook, 0, hook_type))
{
start_hook_stack();
begin_hook_values(&hook);
LUA_SetHudHook(hook_type, list);
hud_running = true; // local hook
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
hud_running = false;
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
call_hud_hooks(&hook, 0, res_none);
}
}
int LUA_HookCharacterHUD
(
int hook_type, huddrawlist_h list, player_t *player,
fixed_t x, fixed_t y, fixed_t scale,
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
INT32 ticker, boolean mode
){
Hook_State hook;
if (prepare_hud_hook(&hook, false, hook_type))
{
LUA_SetHudHook(hook_type, list);
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushfixed(gL, x);
lua_pushfixed(gL, y);
lua_pushfixed(gL, scale);
lua_pushstring(gL, skins[skinIndex]->name);
lua_pushinteger(gL, sprite2);
lua_pushinteger(gL, frame);
lua_pushinteger(gL, rotation);
lua_pushinteger(gL, color);
lua_pushinteger(gL, ticker);
lua_pushboolean(gL, mode);
call_hud_hooks(&hook, 1, res_true);
}
return hook.status;
}
/* =========================================================================
SPECIALIZED HOOKS
========================================================================= */

View file

@ -190,6 +190,7 @@ enum player_e
player_marelap,
player_marebonuslap,
player_marebegunat,
player_lastmaretime,
player_startedtime,
player_finishedtime,
player_lapbegunat,
@ -337,6 +338,7 @@ static const char *const player_opt[] = {
"marelap",
"marebonuslap",
"marebegunat",
"lastmaretime",
"startedtime",
"finishedtime",
"lapbegunat",
@ -725,6 +727,9 @@ static int player_get(lua_State *L)
case player_marebegunat:
lua_pushinteger(L, plr->marebegunat);
break;
case player_lastmaretime:
lua_pushinteger(L, plr->lastmaretime);
break;
case player_startedtime:
lua_pushinteger(L, plr->startedtime);
break;
@ -1219,6 +1224,9 @@ static int player_set(lua_State *L)
case player_marebegunat:
plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
break;
case player_lastmaretime:
plr->lastmaretime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_startedtime:
plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
break;

View file

@ -184,6 +184,9 @@ static fixed_t char_scroll = 0;
static tic_t keydown = 0;
// Lua
static huddrawlist_h luahuddrawlist_playersetup;
//
// PROTOTYPES
//
@ -11926,6 +11929,19 @@ static UINT8 multi_frame;
static UINT16 multi_spr2;
static boolean multi_paused;
static boolean multi_invcolor;
static boolean multi_override;
static spritedef_t *multi_followitem_sprdef;
static INT32 multi_followitem_skinnum;
static UINT8 multi_followitem_numframes;
static UINT8 multi_followitem_startframe;
static UINT8 multi_followitem_frame;
static fixed_t multi_followitem_duration;
static fixed_t multi_followitem_tics;
static fixed_t multi_followitem_scale;
static fixed_t multi_followitem_yoffset;
#define MULTI_DURATION (4*FRACUNIT)
// this is set before entering the MultiPlayer setup menu,
// for either player 1 or 2
@ -12070,9 +12086,92 @@ static menucolor_t *M_GridIndexToMenuColor(UINT16 index)
}
}
static void M_SetPlayerSetupFollowItem(void)
{
const mobjtype_t followitem = skins[setupm_fakeskin]->followitem;
switch (followitem)
{
case MT_TAILSOVERLAY:
{
const state_t *state = &states[S_TAILSOVERLAY_MINUS30DEGREES];
const UINT8 sprite2 = P_GetSkinSprite2(skins[setupm_fakeskin], state->frame & FF_FRAMEMASK, NULL);
if (state->sprite != SPR_PLAY)
break;
multi_followitem_sprdef = &skins[setupm_fakeskin]->sprites[sprite2];
multi_followitem_skinnum = setupm_fakeskin;
multi_followitem_numframes = multi_followitem_sprdef->numframes;
multi_followitem_startframe = 0;
multi_followitem_frame = multi_frame;
multi_followitem_duration = MULTI_DURATION;
multi_followitem_tics = multi_tics;
multi_followitem_scale = FRACUNIT;
multi_followitem_yoffset = 0;
if ((state->frame & FF_SPR2MIDSTART) && (multi_followitem_numframes > 0) && M_RandomChance(FRACUNIT / 2))
{
multi_followitem_frame += multi_followitem_numframes / 2;
}
break;
}
case MT_METALJETFUME:
{
const state_t *state = &states[S_JETFUME1];
if (!(state->frame & FF_ANIMATE))
break;
multi_followitem_sprdef = &sprites[state->sprite];
multi_followitem_skinnum = TC_DEFAULT;
multi_followitem_numframes = state->var1 + 1;
multi_followitem_startframe = state->frame & FF_FRAMEMASK;
multi_followitem_frame = multi_followitem_startframe;
multi_followitem_duration = state->var2 * FRACUNIT;
multi_followitem_tics = multi_tics % multi_followitem_duration;
multi_followitem_scale = 2 * FRACUNIT / 3;
multi_followitem_yoffset = (skins[setupm_fakeskin]->height - FixedMul(mobjinfo[followitem].height, multi_followitem_scale)) >> 1;
break;
}
default:
multi_followitem_sprdef = NULL;
break;
}
}
static void M_DrawPlayerSetupFollowItem(INT32 x, INT32 y, fixed_t scale, INT32 flags)
{
spriteframe_t *sprframe;
patch_t *patch;
UINT8 *colormap;
if (multi_followitem_sprdef == NULL)
return;
if (multi_followitem_frame >= multi_followitem_startframe + multi_followitem_numframes)
multi_followitem_frame = multi_followitem_startframe;
colormap = R_GetTranslationColormap(multi_followitem_skinnum, setupm_fakecolor->color, GTC_CACHE);
sprframe = &multi_followitem_sprdef->spriteframes[multi_followitem_frame];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
if (sprframe->flip & 1) // Only for first sprite
flags |= V_FLIP; // This sprite is left/right flipped!
x <<= FRACBITS;
y <<= FRACBITS;
y -= FixedMul(multi_followitem_yoffset, scale);
scale = FixedMul(scale, multi_followitem_scale);
V_DrawFixedPatch(x, y, scale, flags, patch, colormap);
}
static void M_DrawSetupMultiPlayerMenu(void)
{
INT32 x, y, cursory = 0, flags = 0;
fixed_t scale;
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
@ -12122,11 +12221,24 @@ static void M_DrawSetupMultiPlayerMenu(void)
y += 11;
// anim the player in the box
if (!multi_paused)
{
multi_tics -= renderdeltatics;
while (!multi_paused && multi_tics <= 0)
while (multi_tics <= 0)
{
multi_frame++;
multi_tics += 4*FRACUNIT;
multi_tics += MULTI_DURATION;
}
if (multi_followitem_sprdef != NULL)
{
multi_followitem_tics -= renderdeltatics;
while (multi_followitem_tics <= 0)
{
multi_followitem_frame++;
multi_followitem_tics += multi_followitem_duration;
}
}
}
#define charw 74
@ -12141,17 +12253,38 @@ static void M_DrawSetupMultiPlayerMenu(void)
goto faildraw;
// ok, draw player sprite for sure now
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
if (multi_frame >= sprdef->numframes)
multi_frame = 0;
scale = FixedDiv(skins[setupm_fakeskin]->highresscale, skins[setupm_fakeskin]->shieldscale);
#define chary (y+64)
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_playersetup);
multi_override = LUA_HookCharacterHUD
(
HUD_HOOK(playersetup), luahuddrawlist_playersetup, setupm_player,
x << FRACBITS, chary << FRACBITS, scale,
setupm_fakeskin, multi_spr2, multi_frame, 1, setupm_fakecolor->color,
(multi_tics >> FRACBITS) + 1, multi_paused
);
}
LUA_HUD_DrawList(luahuddrawlist_playersetup);
if (multi_override == true)
goto colordraw;
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
sprframe = &sprdef->spriteframes[multi_frame];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
if (sprframe->flip & 1) // Only for first sprite
flags |= V_FLIP; // This sprite is left/right flipped!
#define chary (y+64)
M_DrawPlayerSetupFollowItem(x, chary, scale, flags & ~V_FLIP);
V_DrawFixedPatch(
x<<FRACBITS,
@ -12344,6 +12477,20 @@ static void M_DrawColorRamp(INT32 x, INT32 y, INT32 w, INT32 h, skincolor_t colo
V_DrawFill(x, y+(i*h), w, h, color.ramp[i]);
}
static void M_InitPlayerSetupLua(void)
{
// I'd really like to assume that the drawlist has been destroyed,
// but it appears M_ClearMenus has options not to call exit routines...
// so that doesn't seem safe to me??
if (!LUA_HUD_IsDrawListValid(luahuddrawlist_playersetup))
{
LUA_HUD_DestroyDrawList(luahuddrawlist_playersetup);
luahuddrawlist_playersetup = LUA_HUD_CreateDrawList();
}
LUA_HUD_ClearDrawList(luahuddrawlist_playersetup);
multi_override = false;
}
// Handle 1P/2P MP Setup
static void M_HandleSetupMultiPlayer(INT32 choice)
{
@ -12389,6 +12536,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
}
while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin)));
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
}
else if (itemOn == 2) // player color
{
@ -12429,6 +12577,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
}
while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin)));
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
}
else if (itemOn == 2) // player color
{
@ -12549,7 +12698,7 @@ static void M_SetupMultiPlayer(INT32 choice)
(void)choice;
multi_frame = 0;
multi_tics = 4*FRACUNIT;
multi_tics = MULTI_DURATION;
strcpy(setupm_name, cv_playername.string);
@ -12579,6 +12728,10 @@ static void M_SetupMultiPlayer(INT32 choice)
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
// allocate and/or clear Lua player setup draw list
M_InitPlayerSetupLua();
MP_PlayerSetupDef.prevMenu = currentMenu;
M_SetupNextMenu(&MP_PlayerSetupDef);
@ -12590,7 +12743,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
(void)choice;
multi_frame = 0;
multi_tics = 4*FRACUNIT;
multi_tics = MULTI_DURATION;
strcpy (setupm_name, cv_playername2.string);
@ -12620,6 +12773,10 @@ static void M_SetupMultiPlayer2(INT32 choice)
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
// allocate and/or clear Lua player setup draw list
M_InitPlayerSetupLua();
MP_PlayerSetupDef.prevMenu = currentMenu;
M_SetupNextMenu(&MP_PlayerSetupDef);
@ -12641,6 +12798,12 @@ static boolean M_QuitMultiPlayerMenu(void)
// send color if changed
if (setupm_fakecolor->color != setupm_cvcolor->value)
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor->color));
// de-allocate Lua player setup drawlist
LUA_HUD_DestroyDrawList(luahuddrawlist_playersetup);
luahuddrawlist_playersetup = NULL;
multi_override = false;
return true;
}

View file

@ -114,15 +114,9 @@ typedef union
} mysockaddr_t;
#ifdef HAVE_MINIUPNPC
#ifdef MINIUPNP_STATICLIB
#include "miniwget.h"
#include "miniupnpc.h"
#include "upnpcommands.h"
#else
#include "miniupnpc/miniwget.h"
#include "miniupnpc/miniupnpc.h"
#include "miniupnpc/upnpcommands.h"
#endif
static boolean UPNP_support = true;
#endif // HAVE_MINIUPNC

View file

@ -4189,8 +4189,10 @@ static void P_DoBoss5Death(mobj_t *mo)
if (!P_MobjWasRemoved(pole))
{
P_SetScale(pole, 2*FRACUNIT, true);
pole->angle = mo->tracer->angle;
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
P_SetTarget(&pole->tracer, P_SpawnMobj(
pole->x, pole->y,
pole->z - 256*FRACUNIT,
@ -4199,7 +4201,7 @@ static void P_DoBoss5Death(mobj_t *mo)
{
pole->tracer->flags |= MF_NOCLIPTHING;
P_SetScale(pole->tracer, 2*FRACUNIT, true);
pole->angle = pole->tracer->angle = mo->tracer->angle;
pole->tracer->angle = mo->tracer->angle;
pole->tracer->momx = pole->momx;
pole->tracer->momy = pole->momy;
@ -5192,7 +5194,7 @@ void A_SetSolidSteam(mobj_t *actor)
return;
actor->flags &= ~MF_NOCLIP;
actor->flags |= MF_SOLID;
actor->flags |= MF_SPECIAL;
if (!(actor->flags2 & MF2_AMBUSH))
{
if (P_RandomChance(FRACUNIT/8))
@ -5222,7 +5224,7 @@ void A_UnsetSolidSteam(mobj_t *actor)
if (LUA_CallAction(A_UNSETSOLIDSTEAM, actor))
return;
actor->flags &= ~MF_SOLID;
actor->flags &= ~MF_SPECIAL;
actor->flags |= MF_NOCLIP;
}

View file

@ -392,17 +392,50 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
}
player = toucher->player;
I_Assert(player != NULL); // Only players can touch stuff!
// Ignore multihits in "ouchie" mode
if (special->flags & (MF_ENEMY | MF_BOSS) && special->flags2 & MF2_FRET)
return;
player = toucher->player;
if (player)
{
if (player->spectator)
return;
// Ignore multihits in "ouchie" mode
if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET)
// Some hooks may assume that the toucher is a player, so we keep it in here.
if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special))
return;
}
if (player || (toucher->flags & MF_PUSHABLE)) // Special area for objects that are interactable by both player AND MF_PUSHABLE.
{
if (special->type == MT_STEAM)
{
if (player && player->mo->state == &states[player->mo->info->painstate]) // can't use gas jets when player is in pain!
return;
if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special))
fixed_t speed = special->info->mass; // gas jets use this for the vertical thrust
SINT8 flipval = P_MobjFlip(special); // virtually everything here centers around the thruster's gravity, not the object's!
if (special->state != &states[S_STEAM1]) // Only when it bursts
return;
toucher->eflags |= MFE_SPRUNG;
toucher->momz = flipval * FixedMul(speed, FixedSqrt(FixedMul(special->scale, toucher->scale))); // scale the speed with both objects' scales, just like with springs!
if (player)
{
P_ResetPlayer(player);
if (player->panim != PA_FALL)
P_SetMobjState(toucher, S_PLAY_FALL);
}
return; // Don't collect it!
}
}
if (!player) // Only players can touch stuff!
return;
// 0 = none, 1 = elemental pierce, 2 = bubble bounce
@ -1332,7 +1365,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
break;
case MT_NIGHTSEXTRATIME:
if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE))
if ((player->bot && player->bot != BOT_MPAI) || !(player->powers[pw_carry] == CR_NIGHTSMODE || (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS))))
return;
if (!G_IsSpecialStage(gamemap))
{
@ -1344,7 +1377,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].powers[pw_carry] == CR_NIGHTSMODE)
if (playeringame[i] && (player->powers[pw_carry] == CR_NIGHTSMODE || (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS))))
{
players[i].nightstime += special->info->speed;
players[i].startedtime += special->info->speed;
@ -1881,6 +1914,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
toucher->tracer->flags2 = (toucher->tracer->flags2 & ~MF2_AMBUSH) | destambush;
}
return;
default: // SOC or script pickup
if (player->bot && player->bot != BOT_MPAI)
return;
@ -3606,7 +3640,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
if (player->nightstime > 5*TICRATE)
player->nightstime -= 5*TICRATE;
else
player->nightstime = 0;
player->nightstime = 1;
}
P_DoPlayerPain(player, inflictor, source);

View file

@ -307,21 +307,19 @@ void P_PushableThinker(mobj_t *mobj);
void P_SceneryThinker(mobj_t *mobj);
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
#define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, false)
#define P_GetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(mobj, sector, NULL, x, y, line, true, false)
#define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
#define P_GetFOFBottomZ(mobj, sector, fof, x, y, line) P_MobjFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
#define P_GetSpecialBottomZ(mobj, src, bound) P_MobjFloorZ(mobj, src, bound, mobj->x, mobj->y, NULL, src != bound, true)
#define P_GetSpecialTopZ(mobj, src, bound) P_MobjCeilingZ(mobj, src, bound, mobj->x, mobj->y, NULL, src == bound, true)
fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);
fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);
#define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(sector, NULL, x, y, mobj->radius, line, false, false)
#define P_GetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(sector, NULL, x, y, mobj->radius, line, true, false)
#define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, false, false)
#define P_GetFOFBottomZ(mobj, sector, fof, x, y, line) P_MobjFloorZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, true, false)
#define P_GetSpecialBottomZ(mobj, src, bound) P_MobjFloorZ(src, bound, mobj->x, mobj->y, mobj->radius, NULL, src != bound, true)
#define P_GetSpecialTopZ(mobj, src, bound) P_MobjCeilingZ(src, bound, mobj->x, mobj->y, mobj->radius, NULL, src == bound, true)
fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
#define P_CameraGetFloorZ(mobj, sector, x, y, line) P_CameraFloorZ(mobj, sector, NULL, x, y, line, false, false)
#define P_CameraGetCeilingZ(mobj, sector, x, y, line) P_CameraCeilingZ(mobj, sector, NULL, x, y, line, true, false)
#define P_CameraGetFOFTopZ(mobj, sector, fof, x, y, line) P_CameraCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
#define P_CameraGetFOFBottomZ(mobj, sector, fof, x, y, line) P_CameraFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
#define P_CameraGetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(sector, NULL, x, y, mobj->radius, line, false, false)
#define P_CameraGetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(sector, NULL, x, y, mobj->radius, line, true, false)
#define P_CameraGetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, false, false)
#define P_CameraGetFOFBottomZ(mobj, sector, fof, x, y, line) P_MobjFloorZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, true, false)
boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
boolean P_CheckDeathPitCollide(mobj_t *mo);

View file

@ -502,72 +502,56 @@ springstate:
return final;
}
static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
static void P_DoFan(mobj_t *fan, mobj_t *object)
{
player_t *p = object->player; // will be NULL if not a player
fixed_t zdist; // distance between bottoms
fixed_t speed = spring->info->mass; // conveniently, both fans and gas jets use this for the vertical thrust
SINT8 flipval = P_MobjFlip(spring); // virtually everything here centers around the thruster's gravity, not the object's!
fixed_t speed = fan->info->mass; // fans use this for the vertical thrust
SINT8 flipval = P_MobjFlip(fan); // virtually everything here centers around the thruster's gravity, not the object's!
if (p && object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
if (p && object->state == &states[object->info->painstate]) // can't use fans when player is in pain!
return;
// is object's top below thruster's position? if not, calculate distance between their bottoms
if (spring->eflags & MFE_VERTICALFLIP)
if (fan->eflags & MFE_VERTICALFLIP)
{
if (object->z > spring->z + spring->height)
if (object->z > fan->z + fan->height)
return;
zdist = (spring->z + spring->height) - (object->z + object->height);
zdist = (fan->z + fan->height) - (object->z + object->height);
}
else
{
if (object->z + object->height < spring->z)
if (object->z + object->height < fan->z)
return;
zdist = object->z - spring->z;
zdist = object->z - fan->z;
}
object->standingslope = NULL; // No launching off at silly angles for you.
switch (spring->type)
switch (fan->type)
{
case MT_FAN: // fan
if (zdist > (spring->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
if (zdist > (fan->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
break;
if (flipval*object->momz >= FixedMul(speed, spring->scale)) // if object's already moving faster than your best, don't bother
if (flipval*object->momz >= FixedMul(speed, fan->scale)) // if object's already moving faster than your best, don't bother
break;
if (p && (p->climbing || p->pflags & PF_GLIDING)) // doesn't affect Knux when he's using his abilities!
break;
object->momz += flipval*FixedMul(speed/4, spring->scale);
object->momz += flipval*FixedMul(speed/4, fan->scale);
// limit the speed if too high
if (flipval*object->momz > FixedMul(speed, spring->scale))
object->momz = flipval*FixedMul(speed, spring->scale);
if (flipval*object->momz > FixedMul(speed, fan->scale))
object->momz = flipval*FixedMul(speed, fan->scale);
if (p && !p->powers[pw_tailsfly] && !p->powers[pw_carry]) // doesn't reset anim for Tails' flight
{
P_ResetPlayer(p);
P_SetMobjState(object, S_PLAY_FALL);
P_SetTarget(&object->tracer, spring);
P_SetTarget(&object->tracer, fan);
p->powers[pw_carry] = CR_FAN;
}
break;
case MT_STEAM: // Steam
if (zdist > FixedMul(16*FRACUNIT, spring->scale))
break;
if (spring->state != &states[S_STEAM1]) // Only when it bursts
break;
object->eflags |= MFE_SPRUNG;
object->momz = flipval*FixedMul(speed, FixedSqrt(FixedMul(spring->scale, object->scale))); // scale the speed with both objects' scales, just like with springs!
if (p)
{
P_ResetPlayer(p);
if (p->panim != PA_FALL)
P_SetMobjState(object, S_PLAY_FALL);
}
break;
default:
break;
}
@ -1484,13 +1468,13 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
}
// check for special pickup
if (thing->flags & MF_SPECIAL && tmthing->player)
if (thing->flags & MF_SPECIAL)
{
P_TouchSpecialThing(thing, tmthing, true); // can remove thing
return CHECKTHING_COLLIDE;
}
// check again for special pickup
if (tmthing->flags & MF_SPECIAL && thing->player)
if (tmthing->flags & MF_SPECIAL)
{
P_TouchSpecialThing(tmthing, thing, true); // can remove thing
return CHECKTHING_COLLIDE;
@ -1578,15 +1562,15 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
if (thing->flags & MF_PUSHABLE)
{
if (tmthing->type == MT_FAN || tmthing->type == MT_STEAM)
P_DoFanAndGasJet(tmthing, thing);
if (tmthing->type == MT_FAN)
P_DoFan(tmthing, thing);
}
if (tmthing->flags & MF_PUSHABLE)
{
if (thing->type == MT_FAN || thing->type == MT_STEAM)
if (thing->type == MT_FAN)
{
P_DoFanAndGasJet(thing, tmthing);
P_DoFan(thing, tmthing);
return CHECKTHING_COLLIDE;
}
else if (thing->flags & MF_SPRING)
@ -1679,8 +1663,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
}
}
if (tmthing->type == MT_FAN || tmthing->type == MT_STEAM)
P_DoFanAndGasJet(tmthing, thing);
if (tmthing->type == MT_FAN)
P_DoFan(tmthing, thing);
}
if (tmthing->player) // Is the moving/interacting object the player?
@ -1688,8 +1672,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
if (!tmthing->health)
return CHECKTHING_IGNORE;
if (thing->type == MT_FAN || thing->type == MT_STEAM)
P_DoFanAndGasJet(thing, tmthing);
if (thing->type == MT_FAN)
P_DoFan(thing, tmthing);
else if (thing->flags & MF_SPRING && tmthing->player->powers[pw_carry] != CR_MINECART)
{
if ( thing->z <= tmthing->z + tmthing->height
@ -1755,8 +1739,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
// not solid not blocked
unsigned collide = CHECKTHING_NOCOLLIDE;
if ((tmthing->flags & MF_SPRING || tmthing->type == MT_STEAM || tmthing->type == MT_SPIKE || tmthing->type == MT_WALLSPIKE) && (thing->player))
; // springs, gas jets and springs should never be able to step up onto a player
if ((tmthing->flags & MF_SPRING || tmthing->type == MT_SPIKE || tmthing->type == MT_WALLSPIKE) && (thing->player))
; // springs and spikes should never be able to step up onto a player
// z checking at last
// Treat noclip things as non-solid!
else if ((thing->flags & (MF_SOLID|MF_NOCLIP)) == MF_SOLID

View file

@ -1026,22 +1026,34 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
//
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
{
mobj_t *mobj;
blocknode_t *block;
mobj_t *bnext = NULL;
blocknode_t *block, *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
return true;
// Check interaction with the objects in the blockmap.
for (block = blocklinks[y*bmapwidth + x]; block; block = block->mnext)
for (block = blocklinks[y*bmapwidth + x]; block; block = next)
{
mobj = block->mobj;
next = block->mnext;
if (next)
P_SetTarget(&bnext, next->mobj); // We want to note our reference to bnext here in case it is MF_NOTHINK and gets removed!
if (!func(mobj))
if (!func(block->mobj))
{
P_SetTarget(&bnext, NULL);
return false;
if (P_MobjWasRemoved(tmthing)) // func just broke blockmap chain, cannot continue.
}
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
{
P_SetTarget(&bnext, NULL);
return true;
}
}
P_SetTarget(&bnext, NULL);
return true;
}

View file

@ -1108,9 +1108,8 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
);
}
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect)
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->f_slope) {
@ -1119,14 +1118,14 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
// Get the corner of the object that should be the highest on the slope
if (slope->d.x < 0)
testx = mobj->radius;
testx = radius;
else
testx = -mobj->radius;
testx = -radius;
if (slope->d.y < 0)
testy = mobj->radius;
testy = radius;
else
testy = -mobj->radius;
testy = -radius;
if ((slope->zdelta > 0) ^ !!(lowest)) {
testx = -testx;
@ -1141,7 +1140,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect) {
if (perfect && boundsec) {
size_t i;
line_t *ld;
fixed_t bbox[4];
@ -1152,10 +1151,10 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
else
finalheight = INT32_MIN;
bbox[BOXLEFT] = x-mobj->radius;
bbox[BOXRIGHT] = x+mobj->radius;
bbox[BOXTOP] = y+mobj->radius;
bbox[BOXBOTTOM] = y-mobj->radius;
bbox[BOXLEFT] = x-radius;
bbox[BOXRIGHT] = x+radius;
bbox[BOXTOP] = y+radius;
bbox[BOXBOTTOM] = y-radius;
for (i = 0; i < boundsec->linecount; i++) {
ld = boundsec->lines[i];
@ -1167,9 +1166,9 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
continue;
if (lowest)
finalheight = min(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, true));
finalheight = min(finalheight, HighestOnLine(radius, x, y, ld, slope, true));
else
finalheight = max(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, false));
finalheight = max(finalheight, HighestOnLine(radius, x, y, ld, slope, false));
}
return finalheight;
@ -1180,14 +1179,13 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
return HighestOnLine(radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height
return sector->floorheight;
}
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect)
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->c_slope) {
@ -1196,14 +1194,14 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
// Get the corner of the object that should be the highest on the slope
if (slope->d.x < 0)
testx = mobj->radius;
testx = radius;
else
testx = -mobj->radius;
testx = -radius;
if (slope->d.y < 0)
testy = mobj->radius;
testy = radius;
else
testy = -mobj->radius;
testy = -radius;
if ((slope->zdelta > 0) ^ !!(lowest)) {
testx = -testx;
@ -1218,7 +1216,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect) {
if (perfect && boundsec) {
size_t i;
line_t *ld;
fixed_t bbox[4];
@ -1229,10 +1227,10 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
else
finalheight = INT32_MIN;
bbox[BOXLEFT] = x-mobj->radius;
bbox[BOXRIGHT] = x+mobj->radius;
bbox[BOXTOP] = y+mobj->radius;
bbox[BOXBOTTOM] = y-mobj->radius;
bbox[BOXLEFT] = x-radius;
bbox[BOXRIGHT] = x+radius;
bbox[BOXTOP] = y+radius;
bbox[BOXBOTTOM] = y-radius;
for (i = 0; i < boundsec->linecount; i++) {
ld = boundsec->lines[i];
@ -1244,9 +1242,9 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
continue;
if (lowest)
finalheight = min(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, true));
finalheight = min(finalheight, HighestOnLine(radius, x, y, ld, slope, true));
else
finalheight = max(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, false));
finalheight = max(finalheight, HighestOnLine(radius, x, y, ld, slope, false));
}
return finalheight;
@ -1257,165 +1255,11 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
return HighestOnLine(radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
// Now do the same as all above, but for cameras because apparently cameras are special?
fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->f_slope) {
fixed_t testx, testy;
pslope_t *slope = sector->f_slope;
// Get the corner of the object that should be the highest on the slope
if (slope->d.x < 0)
testx = mobj->radius;
else
testx = -mobj->radius;
if (slope->d.y < 0)
testy = mobj->radius;
else
testy = -mobj->radius;
if ((slope->zdelta > 0) ^ !!(lowest)) {
testx = -testx;
testy = -testy;
}
testx += x;
testy += y;
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_IsPointInSector(boundsec ? boundsec : sector, testx, testy))
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect) {
size_t i;
line_t *ld;
fixed_t bbox[4];
fixed_t finalheight;
if (lowest)
finalheight = INT32_MAX;
else
finalheight = INT32_MIN;
bbox[BOXLEFT] = x-mobj->radius;
bbox[BOXRIGHT] = x+mobj->radius;
bbox[BOXTOP] = y+mobj->radius;
bbox[BOXBOTTOM] = y-mobj->radius;
for (i = 0; i < boundsec->linecount; i++) {
ld = boundsec->lines[i];
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
continue;
if (P_BoxOnLineSide(bbox, ld) != -1)
continue;
if (lowest)
finalheight = min(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, true));
else
finalheight = max(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, false));
}
return finalheight;
}
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height
return sector->floorheight;
}
fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->c_slope) {
fixed_t testx, testy;
pslope_t *slope = sector->c_slope;
// Get the corner of the object that should be the highest on the slope
if (slope->d.x < 0)
testx = mobj->radius;
else
testx = -mobj->radius;
if (slope->d.y < 0)
testy = mobj->radius;
else
testy = -mobj->radius;
if ((slope->zdelta > 0) ^ !!(lowest)) {
testx = -testx;
testy = -testy;
}
testx += x;
testy += y;
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_IsPointInSector(boundsec ? boundsec : sector, testx, testy))
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect) {
size_t i;
line_t *ld;
fixed_t bbox[4];
fixed_t finalheight;
if (lowest)
finalheight = INT32_MAX;
else
finalheight = INT32_MIN;
bbox[BOXLEFT] = x-mobj->radius;
bbox[BOXRIGHT] = x+mobj->radius;
bbox[BOXTOP] = y+mobj->radius;
bbox[BOXBOTTOM] = y-mobj->radius;
for (i = 0; i < boundsec->linecount; i++) {
ld = boundsec->lines[i];
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
continue;
if (P_BoxOnLineSide(bbox, ld) != -1)
continue;
if (lowest)
finalheight = min(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, true));
else
finalheight = max(finalheight, HighestOnLine(mobj->radius, x, y, ld, slope, false));
}
return finalheight;
}
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
static void P_PlayerFlip(mobj_t *mo)
{
if (!mo->player)
@ -2347,8 +2191,8 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
if (mo->player && mo->player->pflags & PF_GODMODE)
return false;
fixed_t sectorFloor = P_GetSectorFloorZAt(mo->subsector->sector, mo->x, mo->y);
fixed_t sectorCeiling = P_GetSectorCeilingZAt(mo->subsector->sector, mo->x, mo->y);
fixed_t sectorFloor = P_GetSpecialBottomZ(mo, mo->subsector->sector, mo->subsector->sector);
fixed_t sectorCeiling = P_GetSpecialTopZ(mo, mo->subsector->sector, mo->subsector->sector);
if (((mo->z <= sectorFloor
&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR))

View file

@ -261,6 +261,7 @@ static void P_NetArchivePlayers(void)
WRITEUINT8(save_p, players[i].marelap);
WRITEUINT8(save_p, players[i].marebonuslap);
WRITEUINT32(save_p, players[i].marebegunat);
WRITEUINT32(save_p, players[i].lastmaretime);
WRITEUINT32(save_p, players[i].startedtime);
WRITEUINT32(save_p, players[i].finishedtime);
WRITEUINT32(save_p, players[i].lapbegunat);
@ -492,6 +493,7 @@ static void P_NetUnArchivePlayers(void)
players[i].marelap = READUINT8(save_p);
players[i].marebonuslap = READUINT8(save_p);
players[i].marebegunat = READUINT32(save_p);
players[i].lastmaretime = READUINT32(save_p);
players[i].startedtime = READUINT32(save_p);
players[i].finishedtime = READUINT32(save_p);
players[i].lapbegunat = READUINT32(save_p);

View file

@ -358,6 +358,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->marathonnext = 0;
mapheaderinfo[num]->startrings = 0;
mapheaderinfo[num]->sstimer = 90;
for (UINT8 n = 0; n < 8; n++)
mapheaderinfo[num]->nightstimer[n] = 0;
mapheaderinfo[num]->ssspheres = 1;
mapheaderinfo[num]->gravity = FRACUNIT/2;
mapheaderinfo[num]->keywords[0] = '\0';
@ -525,6 +527,29 @@ UINT32 P_GetScoreForGradeOverall(INT16 map, UINT8 grade)
return score;
}
void P_AddNiGHTSTimes(INT16 i, char *gtext)
{
char *spos = gtext;
for (UINT8 n = 0; n < 8; n++)
{
if (spos != NULL)
{
mapheaderinfo[i]->nightstimer[n] = atoi(spos);
CONS_Debug(DBG_SETUP, "%u ", atoi(spos));
// Grab next comma
spos = strchr(spos, ',');
if (spos)
++spos;
}
else
{
mapheaderinfo[i]->nightstimer[n] = 0;
}
}
}
//
// levelflats
//
@ -1834,6 +1859,10 @@ static void ParseTextmapSectorParameter(UINT32 i, const char *param, const char
sectors[i].specialflags |= SSF_JUMPFLIP;
else if (fastcmp(param, "gravityoverride") && fastcmp("true", val))
sectors[i].specialflags |= SSF_GRAVITYOVERRIDE;
else if (fastcmp(param, "nophysics_floor") && fastcmp("true", val))
sectors[i].specialflags |= SSF_NOPHYSICSFLOOR;
else if (fastcmp(param, "nophysics_ceiling") && fastcmp("true", val))
sectors[i].specialflags |= SSF_NOPHYSICSCEILING;
else if (fastcmp(param, "friction"))
sectors[i].friction = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "gravity"))
@ -2707,6 +2736,11 @@ static void P_WriteTextmap(void)
INT32 fadecolor = P_RGBAToColor(wsectors[i].extra_colormap->fadergba);
UINT8 fadealpha = R_GetRgbaA(wsectors[i].extra_colormap->fadergba);
// For now, convert alpha from new (0-255) to old 'A-Z' (0-25) range
// TODO: remove this limitation in a backwards-compatible way (UDMF versioning?)
lightalpha /= 10;
fadealpha /= 10;
if (lightcolor != 0)
fprintf(f, "lightcolor = %d;\n", lightcolor);
if (lightalpha != 25)
@ -2968,7 +3002,8 @@ static void P_LoadTextmap(void)
P_InitializeSector(sc);
if (textmap_colormap.used)
{
// Convert alpha values from old 0-25 (A-Z) range to 0-255 range
// Convert alpha values from old 'A-Z' (0-25) range to new UINT8 (0-255) range
// TODO: remove this limitation in a backwards-compatible way (UDMF versioning?)
UINT8 lightalpha = (textmap_colormap.lightalpha * 102) / 10;
UINT8 fadealpha = (textmap_colormap.fadealpha * 102) / 10;
@ -2981,12 +3016,16 @@ static void P_LoadTextmap(void)
{
sc->f_slope = P_MakeSlopeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d);
sc->hasslope = true;
if (sc->specialflags & SSF_NOPHYSICSFLOOR)
sc->f_slope->flags |= SL_NOPHYSICS;
}
if (textmap_planeceiling.defined == (PD_A|PD_B|PD_C|PD_D))
{
sc->c_slope = P_MakeSlopeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d);
sc->hasslope = true;
if (sc->specialflags & SSF_NOPHYSICSCEILING)
sc->c_slope->flags |= SL_NOPHYSICS;
}
TextmapFixFlatOffsets(sc);

View file

@ -87,5 +87,6 @@ UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
UINT8 P_HasGrades(INT16 map, UINT8 mare);
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
UINT32 P_GetScoreForGradeOverall(INT16 map, UINT8 grade);
void P_AddNiGHTSTimes(INT16 i, char *gtext);
#endif

View file

@ -564,6 +564,12 @@ void P_DoTeamscrambling(void)
CV_SetValue(&cv_teamscramble, 0);
}
//
// P_DoSpecialStageStuff()
//
// For old-style (non-NiGHTS) special stages
//
static inline void P_DoSpecialStageStuff(void)
{
boolean stillalive = false;
@ -601,7 +607,15 @@ static inline void P_DoSpecialStageStuff(void)
if (--players[i].nightstime > 6)
{
if (P_IsLocalPlayer(&players[i]) && oldnightstime > 10*TICRATE && players[i].nightstime <= 10*TICRATE)
{
if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
{
S_FadeMusic(0, 10*MUSICRATE);
S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS.
}
else
S_ChangeMusicInternal("_drown", false);
}
stillalive = true;
}
else if (!players[i].exiting)

View file

@ -776,7 +776,7 @@ static void P_DeNightserizePlayer(player_t *player)
// NiGHTS Time!
void P_NightserizePlayer(player_t *player, INT32 nighttime)
{
UINT8 oldmare, oldmarelap, oldmarebonuslap;
UINT8 oldmare, oldmarelap, oldmarebonuslap, newmare;
// Bots can't be NiGHTSerized, silly!1 :P
if (player->bot)
@ -797,6 +797,11 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
}
}
// Use mare-specific time limit if specified
newmare = P_FindLowestMare();
if (mapheaderinfo[gamemap-1]->nightstimer[newmare] > 0)
nighttime = mapheaderinfo[gamemap-1]->nightstimer[newmare];
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
player->homing = 0;
player->mo->fuse = 0;
@ -867,7 +872,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
continue;
players[i].texttimer = (3 * TICRATE) - 10;
players[i].textvar = 4; // Score and grades
players[i].textvar = NTV_BONUSTIMEEND; // Score and grades
players[i].lastmare = players[i].mare;
players[i].lastmarelap = players[i].marelap;
players[i].lastmarebonuslap = players[i].marebonuslap;
@ -885,7 +890,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
}
// Add score to leaderboards now
G_AddTempNightsRecords(player, players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
player->lastmaretime = leveltime - player->marebegunat;
G_AddTempNightsRecords(player, players[i].marescore, player->lastmaretime, players[i].mare + 1);
// transfer scores anyway
players[i].totalmarescore += players[i].marescore;
@ -906,12 +912,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->lastmarelap = oldmarelap;
player->lastmarebonuslap = oldmarebonuslap;
player->texttimer = 4*TICRATE;
player->textvar = 4; // Score and grades
player->textvar = NTV_BONUSTIMEEND; // Score and grades
player->finishedspheres = (INT16)(player->spheres);
player->finishedrings = (INT16)(player->rings);
// Add score to temp leaderboards
G_AddTempNightsRecords(player, player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
player->lastmaretime = leveltime - player->marebegunat;
G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
// Starting a new mare, transfer scores
player->totalmarescore += player->marescore;
@ -924,7 +931,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
}
else
{
player->textvar = 5; // Nothing, just tells it to go to the GET n RINGS/SPHERES text in a bit
player->textvar = NTV_NONE; // Nothing, just tells it to go to the GET n RINGS/SPHERES text in a bit
player->texttimer = 40;
// Don't show before title card
@ -7006,7 +7013,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
{
players[i].bonustime = true;
players[i].texttimer = 4*TICRATE;
players[i].textvar = 1; // Time Bonus
players[i].textvar = NTV_BONUSTIMESTART; // Time Bonus
players[i].finishedtime = players[i].nightstime;
if (!G_IsSpecialStage(gamemap))
P_AddPlayerScore(&players[i], (players[i].finishedtime/TICRATE) * 100);
@ -7090,12 +7097,12 @@ static void P_DoNiGHTSCapsule(player_t *player)
{
S_StartScreamSound(player->mo, sfx_lose);
player->texttimer = 4*TICRATE;
player->textvar = 3; // Get more rings!
player->textvar = NTV_GETMORESPHERES; // Get more spheres/chips!
player->capsule->reactiontime = 0;
player->capsule->extravalue1 = player->capsule->cvmem =\
player->capsule->cusval = player->capsule->movecount =\
player->capsule->lastlook = player->capsule->extravalue2 = -1;
P_RunNightsCapsuleTouchExecutors(player->mo, false, false); // run capsule exit executors, and we lacked rings
P_RunNightsCapsuleTouchExecutors(player->mo, false, false); // run capsule exit executors, and we lacked spheres/chips
}
}
}
@ -12449,13 +12456,13 @@ void P_PlayerThink(player_t *player)
if (player->texttimer)
{
--player->texttimer;
if (!player->texttimer && !player->exiting && player->textvar >= 4)
if (!player->texttimer && !player->exiting && (player->textvar == NTV_NONE || player->textvar == NTV_BONUSTIMEEND))
{
player->texttimer = 4*TICRATE;
player->textvar = 2; // GET n RINGS!
player->textvar = NTV_GETSPHERES; // GET n SPHERES/CHIPS!
if (!P_MobjWasRemoved(player->capsule) && player->capsule->health != player->capsule->spawnpoint->angle)
player->textvar++; // GET n MORE RINGS!
if (!P_MobjWasRemoved(player->capsule) && player->capsule->health != player->capsule->spawnpoint->args[1])
player->textvar = NTV_GETMORESPHERES; // GET n MORE SPHERES/CHIPS!
}
}

View file

@ -405,6 +405,8 @@ typedef enum
SSF_ROPEHANG = 1<<18,
SSF_JUMPFLIP = 1<<19,
SSF_GRAVITYOVERRIDE = 1<<20, // combine with MSF_GRAVITYFLIP
SSF_NOPHYSICSFLOOR = 1<<21,
SSF_NOPHYSICSCEILING = 1<<22,
} sectorspecialflags_t;
typedef enum

View file

@ -2494,11 +2494,11 @@ static void Command_Tunes_f(void)
track = (UINT16)atoi(COM_Argv(2))-1;
strncpy(mapmusname, tunearg, 7);
mapmusname[6] = 0;
if (argc > 4)
position = (UINT32)atoi(COM_Argv(4));
mapmusname[6] = 0;
mapmusflags = (track & MUSIC_TRACKMASK);
mapmusposition = position;

View file

@ -1,7 +1,6 @@
# Declare SDL2 interface sources
target_sources(SRB2SDL2 PRIVATE
mixer_sound.c
ogl_sdl.c
i_threads.c
i_net.c
@ -13,6 +12,161 @@ target_sources(SRB2SDL2 PRIVATE
hwsym_sdl.c
)
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
endif()
# Yes we know we use insecure CRT functions...
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
target_compile_definitions(SRB2SDL2 PRIVATE -D_CRT_SECURE_NO_WARNINGS)
endif()
# Compiler warnings configuration
target_compile_options(SRB2SDL2 PRIVATE
# Using generator expressions to handle per-language compile options
# C, GNU
# This is a direct translation from versions.mk
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:GNU>>:
-Wall
-Wno-trigraphs
-W # Was controlled by RELAXWARNINGS
-pedantic
-Wpedantic
-Wfloat-equal
-Wundef
-Wpointer-arith
-Wbad-function-cast
-Wcast-qual
-Wcast-align # Was controlled by NOCASTALIGNWARN
-Wwrite-strings
-Wsign-compare
-Wmissing-prototypes
-Wmissing-declarations
-Wmissing-noreturn
-Winline
-Wformat-y2k
-Wformat-security
$<$<VERSION_LESS:$<C_COMPILER_VERSION>,2.9.5>:
-Wno-div-by-zero
-Wendif-labels
-Wdisabled-optimization
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.0.0>:
-Wold-style-definition
-Wmissing-field-initializers
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.1.0>:
-Wshadow
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.3.0>:
-funit-at-a-time
-Wlogical-op
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.5.0>:
-Wlogical-op
-Wno-error=array-bounds
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.6.0>:
-Wno-suggest-attribute=noreturn
-Wno-error=suggest-attribute=noreturn
-Werror=vla
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,5.4.0>:
-Wno-logical-op
-Wno-error=logical-op
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,6.1.0>:
-Wno-tautological-compare
-Wno-error=tautological-compare
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,7.1.0>:
-Wno-error=format-overflow=2
-Wimplicit-fallthrough=4
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.1.0>:
-Wno-error=format-overflow
-Wno-error=stringop-truncation
-Wno-error=stringop-overflow
-Wno-format-overflow
-Wno-stringop-truncation
-Wno-stringop-overflow
-Wno-error=multistatement-macros
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,9.1.0>:
-Wno-error=address-of-packed-member
>
>
# C, Clang and Apple Clang
$<$<AND:$<COMPILE_LANGUAGE:C>,$<OR:$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
-Wall
-Wno-absolute-value
-Wno-trigraphs
-Wno-error=non-literal-null-conversion
-Wno-error=constant-conversion
-Wno-unused-but-set-variable
-Wno-error=unused-but-set-variable
-Wno-shorten-64-to-32
>
# C, MSVC
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
# All warnings at and before Visual Studio 2019 RTM
# https://learn.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compiler-warnings-by-compiler-version?view=msvc-170
/Wv:19.20.27004.0
>
# C++, GNU, Clang and Apple Clang
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
-Wall
-Wno-unused-function
-Wno-unused-but-set-variable
-Wno-unused-private-field
>
# C++, MSVC
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<C_COMPILER_ID:MSVC>>:
/Wv:19.20.27004.0
>
# GNU
$<$<C_COMPILER_ID:GNU>:
-fmax-errors=5
>
)
if(SRB2_CONFIG_ERRORMODE)
target_compile_options(SRB2SDL2 PRIVATE
$<$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>:
-Werror
>
$<$<C_COMPILER_ID:MSVC>:
/WX
>
)
endif()
# Link warnings configuration
target_link_options(SRB2SDL2 PRIVATE
$<$<C_COMPILER_ID:GNU>:
# -Wl,--as-needed - Was controlled by NOLDWARNING
>
)
if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
@ -62,12 +216,6 @@ if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2main)
endif()
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2-static SDL2_mixer::SDL2_mixer-static)
else()
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2 SDL2_mixer::SDL2_mixer)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE m rt)
endif()
@ -81,8 +229,84 @@ if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
)
endif()
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
find_package(SDL2 CONFIG REQUIRED)
find_package(SDL2 REQUIRED)
if(TARGET SDL2main)
target_link_libraries(SRB2SDL2 PRIVATE SDL2main)
endif()
target_compile_definitions(SRB2SDL2 PRIVATE -DDIRECTFULLSCREEN -DHAVE_SDL)
target_include_directories(SRB2SDL2 PRIVATE ${SDL2_INCLUDE_DIR})
find_package(SDL2_mixer_ext CONFIG QUIET)
find_package(SDL2_mixer_ext QUIET)
if(TARGET SDL2_mixer_ext::SDL2_mixer_ext OR TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static OR TARGET SDL2_mixer_ext OR TARGET SDL2_mixer_ext_Static)
if(NOT TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static AND TARGET SDL2_mixer_ext_Static)
add_library(SDL2_mixer_ext::SDL2_mixer_ext_Static ALIAS SDL2_mixer_ext_Static)
endif()
if(NOT TARGET SDL2_mixer_ext::SDL2_mixer_ext AND TARGET SDL2_mixer_ext)
add_library(SDL2_mixer_ext::SDL2_mixer_ext ALIAS SDL2_mixer_ext)
endif()
if(TARGET SDL2_mixer_ext::SDL2_mixer_ext OR TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static)
if(TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static)
target_link_libraries(SRB2SDL2 PRIVATE SDL2_mixer_ext::SDL2_mixer_ext_Static)
else()
target_link_libraries(SRB2SDL2 PRIVATE SDL2_mixer_ext::SDL2_mixer_ext)
endif()
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DHAVE_MIXERX -DSOUND=SOUND_MIXER)
endif()
endif()
if(TARGET SDL2_mixer_ext::SDL2_mixer_ext OR TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static)
message(STATUS "SDL2_mixer_ext found, skipping SDL2_mixer")
else()
message(STATUS "SDL2_mixer_ext not found, going to try SDL2_mixer")
find_package(SDL2_mixer CONFIG QUIET)
find_package(SDL2_mixer QUIET)
if(TARGET SDL2_mixer::SDL2_mixer OR TARGET SDL2_mixer::SDL2_mixer-static OR TARGET SDL2_mixer OR TARGET SDL2_mixer_Static)
if(NOT TARGET SDL2_mixer::SDL2_mixer-static AND TARGET SDL2_mixer_Static)
add_library(SDL2_mixer::SDL2_mixer-static ALIAS SDL2_mixer_Static)
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer AND TARGET SDL2_mixer)
add_library(SDL2_mixer::SDL2_mixer ALIAS SDL2_mixer)
endif()
if(TARGET SDL2_mixer::SDL2_mixer OR TARGET SDL2_mixer::SDL2_mixer-static)
if(TARGET SDL2_mixer::SDL2_mixer-static)
target_link_libraries(SRB2SDL2 PRIVATE SDL2_mixer::SDL2_mixer-static)
else()
target_link_libraries(SRB2SDL2 PRIVATE SDL2_mixer::SDL2_mixer)
endif()
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
endif()
endif()
endif()
if(TARGET SDL2_mixer_ext::SDL2_mixer_ext OR TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static OR TARGET SDL2_mixer::SDL2_mixer OR TARGET SDL2_mixer::SDL2_mixer-static)
target_sources(SRB2SDL2 PRIVATE mixer_sound.c)
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2)
else()
target_sources(SRB2SDL2 PRIVATE sdl_sound.c)
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2)
endif()
if(TARGET SDL2::SDL2)
message(STATUS "SDL2 Found")
else()
message(STATUS "no SDL2 Found")
endif()
if(TARGET SDL2::SDL2main)
message(STATUS "SDL2main Found")
else()
message(STATUS "No SDL2main Found")
endif()
if(TARGET SDL2_mixer_ext::SDL2_mixer_ext OR TARGET SDL2_mixer_ext::SDL2_mixer_ext_Static)
message(STATUS "SDL2_mixer_ext Found")
elseif(TARGET SDL2_mixer::SDL2_mixer OR TARGET SDL2_mixer::SDL2_mixer-static)
message(STATUS "SDL2_mixer found")
else()
message(STATUS "no SDL2_mixer_ext or SDL2_mixer Found")
endif()
#### Installation ####
if("${CMAKE_SYSTEM_NAME}" MATCHES Darwin)

View file

@ -2305,7 +2305,7 @@ void I_SleepDuration(precise_t duration)
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
#else
#elif defined (MIN_SLEEP_DURATION_MS)
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
UINT64 delaygranularity;

View file

@ -1755,22 +1755,23 @@ static void ST_drawNightsRecords(void)
switch (stplyr->textvar)
{
case 1: // A "Bonus Time Start" by any other name...
case NTV_BONUSTIMESTART: // A "Bonus Time Start" by any other name...
{
V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!"));
V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, M_GetText("SCORE MULTIPLIER START!"));
if (stplyr->finishedtime)
{
V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:");
V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
tic_t maretime = stplyr->startedtime - stplyr->finishedtime;
V_DrawString(BASEVIDWIDTH/2 - 48, 140, V_YELLOWMAP|aflag, "TIME:");
V_DrawString(BASEVIDWIDTH/2 - 48, 148, V_YELLOWMAP|aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, aflag, va("%i:%02i.%02i", G_TicsToMinutes(maretime,true), G_TicsToSeconds(maretime), G_TicsToCentiseconds(maretime)));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
}
break;
}
case 2: // Get n Spheres
case 3: // Get n more Spheres
case NTV_GETSPHERES: // Get n Spheres
case NTV_GETMORESPHERES: // Get n more Spheres
{
if (!stplyr->capsule)
return;
@ -1778,31 +1779,37 @@ static void ST_drawNightsRecords(void)
// Yes, this string is an abomination.
V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag,
va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health,
(stplyr->textvar == 3) ? M_GetText("MORE ") : "",
(stplyr->textvar == NTV_GETMORESPHERES) ? M_GetText("MORE ") : "",
(G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP",
(stplyr->capsule->health > 1) ? "S" : ""));
break;
}
case 4: // End Bonus
case NTV_BONUSTIMEEND: // End Bonus
{
V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50));
ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
V_DrawString(BASEVIDWIDTH/2 - 48, 132, V_YELLOWMAP|aflag, "TIME:");
V_DrawString(BASEVIDWIDTH/2 - 48, 140, V_YELLOWMAP|aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
V_DrawString(BASEVIDWIDTH/2 - 48, 148, V_YELLOWMAP|aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 132, aflag, va("%i:%02i.%02i", G_TicsToMinutes(stplyr->lastmaretime,true), G_TicsToSeconds(stplyr->lastmaretime), G_TicsToCentiseconds(stplyr->lastmaretime)));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, aflag, va("%d", stplyr->finishedspheres));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, aflag, va("%d", stplyr->finishedspheres * 50));
ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 48)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
// If this is a multi-mare map, display the mare number.
if (stplyr->lastmare || P_FindLowestMare() < UINT8_MAX)
V_DrawLevelActNum(BASEVIDWIDTH/2 - 80, 128 + 3, aflag, stplyr->lastmare + 1);
// If new record, say so!
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1, clientGamedata) <= stplyr->lastmarescore)
{
if (stplyr->texttimer & 16)
V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *");
V_DrawCenteredString(BASEVIDWIDTH/2, 184, aflag, "\x85* \x82NEW RECORD \x85*\x80");
}
if (P_HasGrades(gamemap, stplyr->lastmare + 1))
{
UINT8 grade = P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare);
if (modeattacking || grade >= GRADE_A)
V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag, ngradeletters[grade]);
if (modeattacking || !G_IsSpecialStage(gamemap) || grade >= GRADE_A)
V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 128, aflag, ngradeletters[grade]);
}
break;
}
@ -1912,7 +1919,7 @@ static void ST_drawNiGHTSHUD(void)
// Link drawing
if (!oldspecialstage
// Don't display when the score is showing (it popping up for a split second when exiting a map is intentional)
&& !(stplyr->texttimer && stplyr->textvar == 4)
&& !(stplyr->texttimer && stplyr->textvar == NTV_BONUSTIMEEND)
&& LUA_HudEnabled(hud_nightslink)
&& ((cv_debug & DBG_NIGHTSBASIC) || stplyr->linkcount > 1)) // When debugging, show "0 Link".
{
@ -1959,7 +1966,7 @@ static void ST_drawNiGHTSHUD(void)
INT32 amount;
const INT32 length = 88;
origamount = stplyr->capsule->spawnpoint->angle;
origamount = stplyr->capsule->spawnpoint->args[1];
I_Assert(origamount > 0); // should not happen now
ST_DrawTopLeftOverlayPatch(72, 8, nbracket);

View file

@ -1,3 +0,0 @@
target_sources(srb2tests PRIVATE
boolcompat.cpp
)

View file

@ -1,8 +0,0 @@
#include <catch2/catch_test_macros.hpp>
#include "../doomtype.h"
TEST_CASE("C++ bool is convertible to doomtype.h boolean") {
REQUIRE(static_cast<boolean>(true) == 1);
REQUIRE(static_cast<boolean>(false) == 0);
}

View file

@ -0,0 +1,26 @@
--- a/CMakeLists.txt 2023-11-22 22:42:53.000000000 -0500
+++ b/CMakeLists.txt 2024-02-15 18:46:57.852076200 -0500
@@ -45,6 +45,7 @@
option(SDL_MIXER_X_STATIC "Build static library of SDL Mixer X" ${SDL_MIXER_X_STATIC_ENABLED_BY_DEFAULT})
option(SDL_MIXER_X_SHARED "Build shared library of SDL Mixer X" ${SDL_MIXER_X_SHARED_ENABLED_BY_DEFAULT})
+ option(SDL_MIXER_X_DISABLE_INSTALL "Disable install of SDL Mixer X" OFF)
else()
set(SDL_MIXER_X_STATIC ON)
set(SDL_MIXER_X_SHARED OFF)
@@ -475,6 +476,7 @@
add_subdirectory(examples)
endif()
+if(NOT SDL_MIXER_X_DISABLE_INSTALL)
if(SDL_MIXER_X_STATIC AND NOT BUILD_AS_VB6_BINDING)
install(TARGETS SDL2_mixer_ext_Static
EXPORT SDL2MixerExtStaticTargets
@@ -500,6 +502,7 @@
NAMESPACE SDL2_mixer_ext::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2_mixer_ext")
endif()
+endif()
if(BUILD_AS_VB6_BINDING)

View file

@ -1,23 +1,2 @@
macro(export)
endmacro()
if(SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES)
set(SRB2_INTERNAL_LIBRARY_TYPE SHARED)
set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES OFF)
else()
set(SRB2_INTERNAL_LIBRARY_TYPE STATIC)
set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES ON)
endif()
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}")
include("cpm-sdl2.cmake")
include("cpm-sdl2-mixer.cmake")
include("cpm-zlib.cmake")
include("cpm-png.cmake")
include("cpm-curl.cmake")
include("cpm-openmpt.cmake")
endif()
if("${SRB2_CONFIG_USE_GME}")
include("cpm-libgme.cmake")
endif()
include("Ccache.cmake")

15
thirdparty/Ccache.cmake vendored Normal file
View file

@ -0,0 +1,15 @@
# Enable CCache
# (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL Windows)
option(USE_CCACHE "Enable ccache support" OFF)
if(USE_CCACHE)
find_program(CCACHE_TOOL_PATH ccache)
if(CCACHE_TOOL_PATH)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
else()
message(WARNING "USE_CCACHE was set but ccache is not found (set CCACHE_TOOL_PATH)")
endif()
endif()
endif()

View file

@ -1,16 +0,0 @@
CPMAddPackage(
NAME libgme
VERSION 0.6.3
URL "https://bitbucket.org/mpyne/game-music-emu/get/e76bdc0cb916e79aa540290e6edd0c445879d3ba.zip"
EXCLUDE_FROM_ALL ON
OPTIONS
"BUILD_SHARED_LIBS ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"ENABLE_UBSAN OFF"
"GME_YM2612_EMU MAME"
)
if(libgme_ADDED)
target_compile_features(gme PRIVATE cxx_std_11)
# libgme's CMakeLists.txt already links this
#target_link_libraries(gme PRIVATE ZLIB::ZLIB)
endif()

View file

@ -1,69 +0,0 @@
CPMAddPackage(
NAME png
VERSION 1.6.38
URL "https://github.com/glennrp/libpng/archive/refs/tags/v1.6.38.zip"
# png cmake build is broken on msys/mingw32
DOWNLOAD_ONLY YES
)
if(png_ADDED)
# Since png's cmake build is broken, we're going to create a target manually
set(
PNG_SOURCES
png.h
pngconf.h
pngpriv.h
pngdebug.h
pnginfo.h
pngstruct.h
png.c
pngerror.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
)
list(TRANSFORM PNG_SOURCES PREPEND "${png_SOURCE_DIR}/")
add_custom_command(
OUTPUT "${png_BINARY_DIR}/include/png.h" "${png_BINARY_DIR}/include/pngconf.h"
COMMAND ${CMAKE_COMMAND} -E copy "${png_SOURCE_DIR}/png.h" "${png_SOURCE_DIR}/pngconf.h" "${png_BINARY_DIR}/include"
DEPENDS "${png_SOURCE_DIR}/png.h" "${png_SOURCE_DIR}/pngconf.h"
VERBATIM
)
add_custom_command(
OUTPUT "${png_BINARY_DIR}/include/pnglibconf.h"
COMMAND ${CMAKE_COMMAND} -E copy "${png_SOURCE_DIR}/scripts/pnglibconf.h.prebuilt" "${png_BINARY_DIR}/include/pnglibconf.h"
DEPENDS "${png_SOURCE_DIR}/scripts/pnglibconf.h.prebuilt"
VERBATIM
)
list(
APPEND PNG_SOURCES
"${png_BINARY_DIR}/include/png.h"
"${png_BINARY_DIR}/include/pngconf.h"
"${png_BINARY_DIR}/include/pnglibconf.h"
)
add_library(png "${SRB2_INTERNAL_LIBRARY_TYPE}" ${PNG_SOURCES})
# Disable ARM NEON since having it automatic breaks libpng external build on clang for some reason
target_compile_definitions(png PRIVATE -DPNG_ARM_NEON_OPT=0)
# The png includes need to be available to consumers
target_include_directories(png PUBLIC "${png_BINARY_DIR}/include")
# ... and these also need to be present only for png build
target_include_directories(png PRIVATE "${ZLIB_SOURCE_DIR}")
target_include_directories(png PRIVATE "${ZLIB_BINARY_DIR}")
target_include_directories(png PRIVATE "${png_BINARY_DIR}")
target_link_libraries(png PRIVATE ZLIB::ZLIB)
add_library(PNG::PNG ALIAS png)
endif()

View file

@ -1,22 +0,0 @@
CPMAddPackage(
NAME SDL2_mixer
VERSION 2.6.2
URL "https://github.com/libsdl-org/SDL_mixer/archive/refs/tags/release-2.6.2.zip"
EXCLUDE_FROM_ALL ON
OPTIONS
"BUILD_SHARED_LIBS ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"SDL2MIXER_INSTALL OFF"
"SDL2MIXER_DEPS_SHARED OFF"
"SDL2MIXER_SAMPLES OFF"
"SDL2MIXER_VENDORED ON"
"SDL2MIXER_FLAC ON"
"SDL2MIXER_FLAC_LIBFLAC OFF"
"SDL2MIXER_FLAC_DRFLAC ON"
"SDL2MIXER_MOD OFF"
"SDL2MIXER_MP3 ON"
"SDL2MIXER_MP3_DRMP3 ON"
"SDL2MIXER_MIDI ON"
"SDL2MIXER_OPUS OFF"
"SDL2MIXER_VORBIS STB"
"SDL2MIXER_WAVE ON"
)

View file

@ -1,28 +0,0 @@
set(
internal_sdl2_options
"BUILD_SHARED_LIBS ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"SDL_SHARED ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"SDL_STATIC ${NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"SDL_TEST OFF"
"SDL2_DISABLE_INSTALL ON"
)
if(${CMAKE_SYSTEM} MATCHES Windows)
list(APPEND internal_sdl2_options "SDL2_DISABLE_SDL2MAIN OFF")
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
list(APPEND internal_sdl2_options "SDL2_DISABLE_SDL2MAIN OFF")
endif()
if(${CMAKE_SYSTEM} MATCHES Linux)
list(APPEND internal_sdl2_options "SDL2_DISABLE_SDL2MAIN ON")
endif()
CPMAddPackage(
NAME SDL2
VERSION 2.28.5
GITHUB_REPOSITORY "libsdl-org/SDL"
GIT_TAG release-2.28.5
EXCLUDE_FROM_ALL ON
OPTIONS ${internal_sdl2_options}
)

View file

@ -1,18 +0,0 @@
CPMAddPackage(
NAME zlib
VERSION 1.3.1
GITHUB_REPOSITORY "madler/zlib"
GIT_TAG v1.3.1
EXCLUDE_FROM_ALL
OPTIONS
"ZLIB_BUILD_EXAMPLES OFF"
)
if(zlib_ADDED)
if(SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES)
add_library(ZLIB::ZLIB ALIAS zlib)
endif()
if(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES)
add_library(ZLIB::ZLIB ALIAS zlibstatic)
endif()
endif()

View file

@ -1,8 +1,16 @@
if(TARGET CURL::libcurl)
return()
endif()
message(STATUS "Third-party: creating target 'CURL::libcurl'")
set(CURL_ENABLE_EXPORT_TARGET OFF CACHE BOOL "" FORCE)
set(
internal_curl_options
"BUILD_CURL_EXE OFF"
"BUILD_SHARED_LIBS ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"BUILD_SHARED_LIBS OFF"
"CURL_DISABLE_TESTS ON"
"HTTP_ONLY ON"
"CURL_DISABLE_CRYPTO_AUTH ON"
@ -26,10 +34,25 @@ if(${CMAKE_SYSTEM} MATCHES Linux)
list(APPEND internal_curl_options "CURL_USE_OPENSSL ON")
endif()
CPMAddPackage(
NAME curl
VERSION 7.86.0
URL "https://github.com/curl/curl/archive/refs/tags/curl-7_86_0.zip"
include(FetchContent)
if (CURL_USE_THIRDPARTY)
FetchContent_Declare(
curl
VERSION 7.88.1
GITHUB_REPOSITORY "curl/curl"
GIT_TAG curl-7_88_1
EXCLUDE_FROM_ALL ON
OPTIONS ${internal_curl_options}
)
)
else()
FetchContent_Declare(
curl
SOURCE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/curl/"
EXCLUDE_FROM_ALL ON
OPTIONS ${internal_curl_options}
)
endif()
FetchContent_MakeAvailable(curl)

38
thirdparty/libapng.cmake vendored Normal file
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@ -0,0 +1,38 @@
if(TARGET libapng_static)
return()
endif()
message(STATUS "Third-party: creating target 'libapng_static'")
set(PNG_SHARED OFF CACHE BOOL "" FORCE)
set(PNG_BUILD_ZLIB ON CACHE BOOL "" FORCE)
include(FetchContent)
FetchContent_Declare(
libapng-local
SOURCE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/libapng/"
EXCLUDE_FROM_ALL ON
DOWNLOAD_ONLY YES
OPTION
"PNG_SHARED OFF"
"PNG_EXECUTABLES OFF"
"PNG_TESTS OFF"
"PNG_BUILD_ZLIB ON"
)
FetchContent_MakeAvailable(libapng-local)
#add_custom_command(
#OUTPUT ${libapng-local_BINARY_DIR}/CMakeLists.txt
#COMMAND ${CMAKE_COMMAND}
# -Din_file:FILEPATH=${libapng-locall_SOURCE_DIR}/CMakeLists.txt
# -Dpatch_file:FILEPATH=${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/00-libapng-ZLIB.patch
# -Dout_file:FILEPATH=${libapng-local_BINARY_DIR}/CMakeLists.txt
# -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/PatchFile.cmake
#DEPENDS ${libapng-local_SOURCE_DIR}/CMakeLists.txt
#)
set(libapng_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/libapng" "${libapng_BINARY_DIR}" CACHE PATH "" FORCE)
set(libapng_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/libapng/png.h" "${CMAKE_CURRENT_SOURCE_DIR}/libapng/pngconf.h" CACHE PATH "" FORCE)

View file

@ -1,13 +1,33 @@
CPMAddPackage(
NAME openmpt
VERSION 0.4.30
URL "https://github.com/OpenMPT/openmpt/archive/refs/tags/libopenmpt-0.4.30.zip"
DOWNLOAD_ONLY ON
)
if(TARGET libopenmpt)
#return()
endif()
if(openmpt_ADDED)
message(STATUS "Third-party: creating target 'libopenmpt'")
include(FetchContent)
if (libopenmpt_USE_THIRDPARTY)
FetchContent_Declare(
libopenmpt-local
GITHUB_REPOSITORY openmpt
GIT_TAG libopenmpt-0.4.38
version 0.4.38
EXCLUDE_FROM_ALL ON
)
else()
FetchContent_Declare(
libopenmpt-local
SOURCE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/libopenmpt/"
EXCLUDE_FROM_ALL ON
)
endif()
FetchContent_MakeAvailable(libopenmpt)
if(aaaa-libopenmpt-local_ADDED)
set(
openmpt_SOURCES
libopenmpt-local_SOURCES
# minimp3
# -DMPT_WITH_MINIMP3
@ -264,26 +284,26 @@ if(openmpt_ADDED)
libopenmpt/libopenmpt_impl.cpp
libopenmpt/libopenmpt_ext_impl.cpp
)
list(TRANSFORM openmpt_SOURCES PREPEND "${openmpt_SOURCE_DIR}/")
list(TRANSFORM libopenmpt-local_SOURCES PREPEND "${libopenmpt-local_SOURCE_DIR}/")
# -DLIBOPENMPT_BUILD
configure_file("openmpt_svn_version.h" "svn_version.h")
add_library(openmpt "${SRB2_INTERNAL_LIBRARY_TYPE}" ${openmpt_SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/svn_version.h)
add_library(libopenmpt STATIC ${libopenmpt-local_SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/svn_version.h)
if("${CMAKE_C_COMPILER_ID}" STREQUAL GNU OR "${CMAKE_C_COMPILER_ID}" STREQUAL Clang OR "${CMAKE_C_COMPILER_ID}" STREQUAL AppleClang)
target_compile_options(openmpt PRIVATE "-g0")
target_compile_options(libopenmpt PRIVATE "-g0")
endif()
if("${CMAKE_SYSTEM_NAME}" STREQUAL Windows AND "${CMAKE_C_COMPILER_ID}" STREQUAL MSVC)
target_link_libraries(openmpt PRIVATE Rpcrt4)
target_link_libraries(libopenmpt PRIVATE Rpcrt4)
endif()
target_compile_features(openmpt PRIVATE cxx_std_11)
target_compile_definitions(openmpt PRIVATE -DLIBOPENMPT_BUILD)
target_compile_features(libopenmpt PRIVATE cxx_std_11)
target_compile_definitions(libopenmpt PRIVATE -DLIBOPENMPT_BUILD)
target_include_directories(openmpt PRIVATE "${openmpt_SOURCE_DIR}/common")
target_include_directories(openmpt PRIVATE "${openmpt_SOURCE_DIR}/src")
target_include_directories(openmpt PRIVATE "${openmpt_SOURCE_DIR}/include")
target_include_directories(openmpt PRIVATE "${openmpt_SOURCE_DIR}")
target_include_directories(openmpt PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
target_include_directories(libopenmpt PRIVATE "${libopenmpt-local_SOURCE_DIR}/common")
target_include_directories(libopenmpt PRIVATE "${libopenmpt-local_SOURCE_DIR}/src")
target_include_directories(libopenmpt PRIVATE "${libopenmpt-local_SOURCE_DIR}/include")
target_include_directories(libopenmpt PRIVATE "${libopenmpt-local_SOURCE_DIR}")
target_include_directories(libopenmpt PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
# I wish this wasn't necessary, but it is
target_include_directories(openmpt PUBLIC "${openmpt_SOURCE_DIR}")
target_include_directories(libopenmpt PUBLIC "${libopenmpt-local_SOURCE_DIR}")
endif()

1728
thirdparty/libpng-1.6.40-apng.patch vendored Normal file

File diff suppressed because it is too large Load diff

View file

@ -1,10 +0,0 @@
#pragma once
#define OPENMPT_VERSION_SVNVERSION "17963"
#define OPENMPT_VERSION_REVISION 17963
#define OPENMPT_VERSION_DIRTY 0
#define OPENMPT_VERSION_MIXEDREVISIONS 0
#define OPENMPT_VERSION_URL "https://source.openmpt.org/svn/openmpt/tags/libopenmpt-0.4.32"
#define OPENMPT_VERSION_DATE "2022-09-25T14:19:05.052596Z"
#define OPENMPT_VERSION_IS_PACKAGE 1

39
thirdparty/sdl2-mixer-ext.cmake vendored Normal file
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@ -0,0 +1,39 @@
if(TARGET SDL2_mixer_ext_Static)
return()
endif()
message(STATUS "Third-party: creating target 'SDL2_mixer_ext::SDL2_mixer_ext'")
set(SDL_MIXER_X_SHARED ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES} CACHE BOOL "" FORCE)
set(SDL_MIXER_X_STATIC ${NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES} CACHE BOOL "" FORCE)
set(SDL_MIXER_X_DISABLE_INSTALL ON CACHE BOOL "" FORCE)
set(USE_SYSTEM_SDL2 ON CACHE BOOL "" FORCE)
set(SDL2_INCLUDE_PATH ${SDL2_INCLUDE_DIR} CACHE PATH "" FORCE)
set(USE_XMP OFF CACHE PATH "" FORCE)
set(
internal_SDL2_mixer_ext_options
"SDL_MIXER_X_SHARED ${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"SDL_MIXER_X_STATIC ${NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}"
"SDL_MIXER_X_DISABLE_INSTALL ON"
"USE_SYSTEM_SDL2 ON"
"USE_XMP OFF"
)
if(${CMAKE_SYSTEM} MATCHES Windows)
#list(APPEND internal_SDL2_mixer_ext_options "DOWNLOAD_AUDIO_CODECS_DEPENDENCY ON")
#set(DOWNLOAD_AUDIO_CODECS_DEPENDENCY ON CACHE BOOL "" FORCE)
endif()
include(FetchContent)
FetchContent_Declare(
SDL2_mixer_ext
OPTIONS ${internal_SDL2_mixer_ext_options}
GIT_TAG "2.6.0-1"
GIT_REPOSITORY "https://github.com/STJr/SDL-Mixer-X.git"
)
FetchContent_MakeAvailable(SDL2_mixer_ext)

61
thirdparty/sdl2.cmake vendored Normal file
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@ -0,0 +1,61 @@
if(TARGET SDL2-static)
return()
endif()
message(STATUS "Third-party: creating target 'SDL2::SDL2'")
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
set(SDL_TEST OFF CACHE BOOL "" FORCE)
set(SDL2_DISABLE_INSTALL OFF CACHE BOOL "" FORCE)
set(
internal_sdl2_options
"SDL_STATIC ON"
"SDL_SHARED OFF"
"SDL_TEST OFF"
"SDL2_DISABLE_INSTALL OFF"
)
if(${CMAKE_SYSTEM} MATCHES Windows)
list(APPEND internal_sdl2_options "SDL2_DISABLE_SDL2MAIN OFF")
option(SDL2_DISABLE_SDL2MAIN "Disable building/installation of SDL2main" OFF)
set(SDL2_DISABLE_SDL2MAIN OFF CACHE BOOL "" FORCE)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
list(APPEND internal_sdl2_options "SDL2_DISABLE_SDL2MAIN OFF")
option(SDL2_DISABLE_SDL2MAIN "Disable building/installation of SDL2main" OFF)
set(SDL2_DISABLE_SDL2MAIN OFF CACHE BOOL "" FORCE)
endif()
if(${CMAKE_SYSTEM} MATCHES Linux)
list(APPEND internal_sdl2_options "SDL2_DISABLE_SDL2MAIN ON")
option(SDL2_DISABLE_SDL2MAIN "Disable building/installation of SDL2main" ON)
set(SDL2_DISABLE_SDL2MAIN ON CACHE BOOL "" FORCE)
endif()
include(FetchContent)
if (SDL2_USE_THIRDPARTY)
FetchContent_Declare(
SDL2
VERSION 2.30.0
GITHUB_REPOSITORY "libsdl-org/SDL"
GIT_TAG release-2.30.0
OPTIONS ${internal_sdl2_options}
OVERRIDE_FIND_PACKAGE
)
else()
FetchContent_Declare(
SDL2
SOURCE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/SDL2/"
OPTIONS ${internal_sdl2_options}
OVERRIDE_FIND_PACKAGE
)
endif()
FetchContent_MakeAvailable(SDL2)
set(SDL2_INCLUDE_DIR "${SDL2_BINARY_DIR}/include" CACHE PATH "" FORCE)
set(SDL2_LIBRARY "${SDL2_BINARY_DIR}/SDL2-staticd.lib" CACHE PATH "" FORCE)
set(SDL2_DIR ${SDL2_BINARY_DIR} CACHE PATH "" FORCE)

View file

36
thirdparty/zlib.cmake vendored Normal file
View file

@ -0,0 +1,36 @@
if(TARGET ZLIB::ZLIB)
return()
endif()
message(STATUS "Third-party: creating target 'ZLIB::ZLIB'")
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
include(FetchContent)
if (zlib_USE_THIRDPARTY)
FetchContent_Declare(
ZLIB
GITHUB_REPOSITORY "madler/zlib"
GIT_TAG v1.3.1
OVERRIDE_FIND_PACKAGE
OPTIONS
"ZLIB_BUILD_EXAMPLES OFF"
)
else()
FetchContent_Declare(
ZLIB
SOURCE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/zlib/"
OVERRIDE_FIND_PACKAGE
OPTIONS
"ZLIB_BUILD_EXAMPLES OFF"
)
endif()
FetchContent_MakeAvailable(ZLIB)
add_library(ZLIB::ZLIB ALIAS zlibstatic)
set(ZLIB_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/zlib" "${zlib_BINARY_DIR}" CACHE PATH "" FORCE)

6
vcpkg-configuration.json Normal file
View file

@ -0,0 +1,6 @@
{
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg-configuration.schema.json",
"overlay-ports": [
"./thirdparty/vcpkg-overlays"
]
}

85
vcpkg.json Normal file
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@ -0,0 +1,85 @@
{
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
"name": "srb2",
"version": "1.0.0",
"builtin-baseline": "c823fd3e57035b10d970a96da2796a2db55e5df5",
"dependencies": [
"curl",
{
"name": "libgme",
"platform": "!(windows & mingw) & !native"
},
{
"name": "libopenmpt",
"platform": "!(windows & mingw)"
},
"libpng",
"miniupnpc",
"sdl2",
{
"name": "sdl2-mixer-ext",
"features": [
{
"name": "cmd",
"platform": "linux"
},
{
"name": "libflac",
"platform": "!(windows & mingw & !static)"
},
{
"name": "libgme",
"platform": "!(windows & mingw) & !native"
},
{
"name": "libmodplug",
"platform": "!(windows & mingw)"
},
{
"name": "libopnmidi",
"platform": "!(windows & mingw)"
},
{
"name": "libvorbis",
"platform": "!(windows & mingw & !static)"
},
{
"name": "libxmp",
"platform": "!(windows & mingw)"
},
{
"name": "mpg123",
"platform": "!(windows & mingw)"
},
{
"name": "nativemidi",
"platform": "!(windows & mingw)"
},
{
"name": "opusfile",
"platform": "!(windows & mingw)"
},
{
"name": "pxtone",
"platform": "!(windows & mingw)"
},
{
"name": "timidity",
"platform": "!(windows & mingw)"
},
{
"name": "wavpack",
"platform": "!(windows & mingw)"
}
]
},
"zlib"
],
"overrides": [
{
"name": "sdl2",
"version": "2.28.5",
"port-version": 1
}
]
}