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Revert "Implementation of lua function P_AddPlayer()"
This reverts commit 5e8313e157
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parent
6103d7a51e
commit
00462323c3
1 changed files with 8 additions and 81 deletions
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@ -155,6 +155,8 @@ static const struct {
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{META_PIVOTLIST, "spriteframepivot_t[]"},
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{META_FRAMEPIVOT, "spriteframepivot_t"},
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{META_TAGLIST, "taglist"},
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{META_MOBJ, "mobj_t"},
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{META_MAPTHING, "mapthing_t"},
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@ -163,6 +165,8 @@ static const struct {
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{META_SKIN, "skin_t"},
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{META_POWERS, "player_t.powers"},
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{META_SOUNDSID, "skin_t.soundsid"},
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{META_SKINSPRITES, "skin_t.sprites"},
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{META_SKINSPRITESLIST, "skin_t.sprites[]"},
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{META_VERTEX, "vertex_t"},
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{META_LINE, "line_t"},
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@ -184,6 +188,9 @@ static const struct {
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{META_CVAR, "consvar_t"},
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{META_SECTORLINES, "sector_t.lines"},
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#ifdef MUTABLE_TAGS
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{META_SECTORTAGLIST, "sector_t.taglist"},
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#endif
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{META_SIDENUM, "line_t.sidenum"},
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{META_LINEARGS, "line_t.args"},
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{META_LINESTRINGARGS, "line_t.stringargs"},
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@ -2632,7 +2639,7 @@ static int lib_rSkinUsable(lua_State *L)
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else // skin name
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{
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const char *skinname = luaL_checkstring(L, 2);
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if (R_SkinAvailable(skinname) >= 0)
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i = R_SkinAvailable(skinname);
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if (i == -1)
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return luaL_error(L, "skin %s (argument 2) is not loaded", skinname);
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}
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@ -3400,85 +3407,6 @@ static int lib_gAddGametype(lua_State *L)
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return 0;
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}
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// Bot adding function!
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// Partly lifted from Got_AddPlayer
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static int lib_gAddPlayer(lua_State *L)
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{
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INT16 i, newplayernum, botcount = 1;
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player_t *newplayer;
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INT8 skinnum = 0, bot;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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break;
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if (players[i].bot)
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botcount++; // How many of us are there already?
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}
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if (i >= MAXPLAYERS)
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{
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lua_pushnil(L);
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return 1;
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}
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newplayernum = i;
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//if (!splitscreen && !botingame)
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CL_ClearPlayer(newplayernum);
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playeringame[newplayernum] = true;
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G_AddPlayer(newplayernum);
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newplayer = &players[newplayernum];
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newplayer->jointime = 0;
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newplayer->quittime = 0;
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// I hereby name you Bot X
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strcpy(player_names[newplayernum], va("Bot %d", botcount));
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// Read the skin string!
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if (!lua_isnoneornil(L, 1))
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{
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skinnum = R_SkinAvailable(luaL_checkstring(L, 1));
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skinnum = skinnum < 0 ? 0 : skinnum;
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// Bots can be whatever they want
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if (!R_SkinUsable(newplayernum, skinnum))
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newplayer->availabilities |= 1 << skinnum;
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}
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// Read the color!
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if (!lua_isnoneornil(L, 2))
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newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2));
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else
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newplayer->skincolor = skins[newplayer->skin].prefcolor;
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// Read the bot name, if given!
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if (!lua_isnoneornil(L, 3))
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strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
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bot = luaL_optinteger(L, 4, 3);
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newplayer->bot = (bot >= 0 && bot <= 3) ? bot : 3;
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// Set the skin
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SetPlayerSkinByNum(newplayernum, skinnum);
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if (netgame)
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{
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char joinmsg[256];
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strcpy(joinmsg, M_GetText("\x82*Bot %s has joined the game (player %d)"));
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strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
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HU_AddChatText(joinmsg, false);
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}
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LUA_PushUserdata(L, newplayer, META_PLAYER);
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return 0;
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}
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static int Lcheckmapnumber (lua_State *L, int idx, const char *fun)
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{
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if (ISINLEVEL)
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@ -4059,7 +3987,6 @@ static luaL_Reg lib[] = {
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// g_game
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{"G_AddGametype", lib_gAddGametype},
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{"G_AddPlayer", lib_gAddPlayer},
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{"G_BuildMapName",lib_gBuildMapName},
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{"G_BuildMapTitle",lib_gBuildMapTitle},
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{"G_FindMap",lib_gFindMap},
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