Revert "Implementation of lua function P_AddPlayer()"

This reverts commit 5e8313e157
This commit is contained in:
Shane Ellis 2021-01-15 22:42:35 +00:00
parent 6103d7a51e
commit 00462323c3

View file

@ -155,6 +155,8 @@ static const struct {
{META_PIVOTLIST, "spriteframepivot_t[]"},
{META_FRAMEPIVOT, "spriteframepivot_t"},
{META_TAGLIST, "taglist"},
{META_MOBJ, "mobj_t"},
{META_MAPTHING, "mapthing_t"},
@ -163,6 +165,8 @@ static const struct {
{META_SKIN, "skin_t"},
{META_POWERS, "player_t.powers"},
{META_SOUNDSID, "skin_t.soundsid"},
{META_SKINSPRITES, "skin_t.sprites"},
{META_SKINSPRITESLIST, "skin_t.sprites[]"},
{META_VERTEX, "vertex_t"},
{META_LINE, "line_t"},
@ -184,6 +188,9 @@ static const struct {
{META_CVAR, "consvar_t"},
{META_SECTORLINES, "sector_t.lines"},
#ifdef MUTABLE_TAGS
{META_SECTORTAGLIST, "sector_t.taglist"},
#endif
{META_SIDENUM, "line_t.sidenum"},
{META_LINEARGS, "line_t.args"},
{META_LINESTRINGARGS, "line_t.stringargs"},
@ -2632,7 +2639,7 @@ static int lib_rSkinUsable(lua_State *L)
else // skin name
{
const char *skinname = luaL_checkstring(L, 2);
if (R_SkinAvailable(skinname) >= 0)
i = R_SkinAvailable(skinname);
if (i == -1)
return luaL_error(L, "skin %s (argument 2) is not loaded", skinname);
}
@ -3400,85 +3407,6 @@ static int lib_gAddGametype(lua_State *L)
return 0;
}
// Bot adding function!
// Partly lifted from Got_AddPlayer
static int lib_gAddPlayer(lua_State *L)
{
INT16 i, newplayernum, botcount = 1;
player_t *newplayer;
INT8 skinnum = 0, bot;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
break;
if (players[i].bot)
botcount++; // How many of us are there already?
}
if (i >= MAXPLAYERS)
{
lua_pushnil(L);
return 1;
}
newplayernum = i;
//if (!splitscreen && !botingame)
CL_ClearPlayer(newplayernum);
playeringame[newplayernum] = true;
G_AddPlayer(newplayernum);
newplayer = &players[newplayernum];
newplayer->jointime = 0;
newplayer->quittime = 0;
// I hereby name you Bot X
strcpy(player_names[newplayernum], va("Bot %d", botcount));
// Read the skin string!
if (!lua_isnoneornil(L, 1))
{
skinnum = R_SkinAvailable(luaL_checkstring(L, 1));
skinnum = skinnum < 0 ? 0 : skinnum;
// Bots can be whatever they want
if (!R_SkinUsable(newplayernum, skinnum))
newplayer->availabilities |= 1 << skinnum;
}
// Read the color!
if (!lua_isnoneornil(L, 2))
newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2));
else
newplayer->skincolor = skins[newplayer->skin].prefcolor;
// Read the bot name, if given!
if (!lua_isnoneornil(L, 3))
strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
bot = luaL_optinteger(L, 4, 3);
newplayer->bot = (bot >= 0 && bot <= 3) ? bot : 3;
// Set the skin
SetPlayerSkinByNum(newplayernum, skinnum);
if (netgame)
{
char joinmsg[256];
strcpy(joinmsg, M_GetText("\x82*Bot %s has joined the game (player %d)"));
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
HU_AddChatText(joinmsg, false);
}
LUA_PushUserdata(L, newplayer, META_PLAYER);
return 0;
}
static int Lcheckmapnumber (lua_State *L, int idx, const char *fun)
{
if (ISINLEVEL)
@ -4059,7 +3987,6 @@ static luaL_Reg lib[] = {
// g_game
{"G_AddGametype", lib_gAddGametype},
{"G_AddPlayer", lib_gAddPlayer},
{"G_BuildMapName",lib_gBuildMapName},
{"G_BuildMapTitle",lib_gBuildMapTitle},
{"G_FindMap",lib_gFindMap},