2020-01-23 23:12:15 +00:00
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// SONIC ROBO BLAST 2
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2014-03-15 16:59:03 +00:00
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2022-03-03 19:24:46 +00:00
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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2020-01-23 23:12:15 +00:00
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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2014-03-15 16:59:03 +00:00
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//-----------------------------------------------------------------------------
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2020-01-23 23:12:15 +00:00
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/// \file hw_glob.h
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2014-03-15 16:59:03 +00:00
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/// \brief globals (shared data & code) for hw_ modules
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#ifndef _HWR_GLOB_H_
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#define _HWR_GLOB_H_
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#include "hw_defs.h"
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#include "hw_main.h"
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#include "../m_misc.h"
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2019-11-09 01:58:41 +00:00
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#include "../p_setup.h"
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2014-03-15 16:59:03 +00:00
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// the original aspect ratio of Doom graphics isn't square
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#define ORIGINAL_ASPECT (320.0f/200.0f)
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2018-11-26 02:47:56 +00:00
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// Uncomment this to enable the OpenGL loading screen
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//#define HWR_LOADING_SCREEN
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2014-03-15 16:59:03 +00:00
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// -----------
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// structures
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// -----------
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// a vertex of a Doom 'plane' polygon
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typedef struct
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{
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float x;
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float y;
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float z;
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} polyvertex_t;
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#ifdef _MSC_VER
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#pragma warning(disable : 4200)
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#endif
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// a convex 'plane' polygon, clockwise order
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typedef struct
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{
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INT32 numpts;
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polyvertex_t pts[0];
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} poly_t;
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#ifdef _MSC_VER
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#pragma warning(default : 4200)
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#endif
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// holds extra info for 3D render, for each subsector in subsectors[]
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typedef struct
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{
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poly_t *planepoly; // the generated convex polygon
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} extrasubsector_t;
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// needed for sprite rendering
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// equivalent of the software renderer's vissprites
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2020-07-06 04:15:08 +00:00
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typedef struct gl_vissprite_s
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2014-03-15 16:59:03 +00:00
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{
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float x1, x2;
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2020-10-12 22:53:21 +00:00
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float z1, z2;
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2020-10-12 20:25:18 +00:00
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float gz, gzt;
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2020-10-12 22:53:21 +00:00
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2020-10-12 20:25:18 +00:00
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float tz;
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2020-06-27 14:22:00 +00:00
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float tracertz; // for MF2_LINKDRAW sprites, this contains tracer's tz for use in sorting
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2020-10-12 22:53:21 +00:00
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float scale;
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float shadowheight, shadowscale;
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2020-10-13 15:57:36 +00:00
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float spritexscale, spriteyscale;
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float spritexoffset, spriteyoffset;
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2020-10-12 22:53:21 +00:00
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UINT32 renderflags;
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UINT8 rotateflags;
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boolean flip, vflip;
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2014-03-15 16:59:03 +00:00
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boolean precip; // Tails 08-25-2002
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2020-10-12 22:53:21 +00:00
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boolean rotated;
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UINT8 translucency; //alpha level 0-255
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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2014-03-15 16:59:03 +00:00
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UINT8 *colormap;
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2015-11-23 17:01:10 +00:00
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INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
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2020-10-12 22:53:21 +00:00
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patch_t *gpatch;
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mobj_t *mobj; // NOTE: This is a precipmobj_t if precip is true !!! Watch out.
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2020-07-06 04:15:08 +00:00
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} gl_vissprite_t;
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2014-03-15 16:59:03 +00:00
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// --------
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// hw_bsp.c
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// --------
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extern extrasubsector_t *extrasubsectors;
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extern size_t addsubsector;
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void HWR_InitPolyPool(void);
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void HWR_FreePolyPool(void);
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2020-08-08 08:16:47 +00:00
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void HWR_FreeExtraSubsectors(void);
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2014-03-15 16:59:03 +00:00
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// --------
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// hw_cache.c
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// --------
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2020-08-15 01:27:16 +00:00
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void HWR_InitMapTextures(void);
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void HWR_LoadMapTextures(size_t pnumtextures);
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void HWR_FreeMapTextures(void);
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2020-08-08 08:16:47 +00:00
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patch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
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patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
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void HWR_GetPatch(patch_t *patch);
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void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap);
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void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
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patch_t *HWR_GetPic(lumpnum_t lumpnum);
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GLMapTexture_t *HWR_GetTexture(INT32 tex);
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2019-11-09 02:42:15 +00:00
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void HWR_GetLevelFlat(levelflat_t *levelflat);
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2020-12-14 05:07:12 +00:00
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void HWR_GetRawFlat(lumpnum_t flatlumpnum);
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2020-08-08 08:16:47 +00:00
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void HWR_FreeTexture(patch_t *patch);
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2020-11-22 21:18:26 +00:00
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void HWR_FreeTextureData(patch_t *patch);
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2020-08-08 08:16:47 +00:00
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void HWR_FreeTextureColormaps(patch_t *patch);
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2020-08-15 01:27:16 +00:00
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void HWR_ClearAllTextures(void);
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void HWR_FreeColormapCache(void);
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2014-03-15 16:59:03 +00:00
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void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
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2020-08-08 08:16:47 +00:00
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2014-03-15 16:59:03 +00:00
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void HWR_SetPalette(RGBA_t *palette);
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2020-08-08 08:16:47 +00:00
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2014-03-15 16:59:03 +00:00
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// --------
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// hw_draw.c
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// --------
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extern INT32 patchformat;
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extern INT32 textureformat;
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#endif //_HW_GLOB_
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