SRB2/src/st_stuff.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file st_stuff.h
/// \brief Status bar header
#ifndef __STSTUFF_H__
#define __STSTUFF_H__
#include "doomtype.h"
#include "d_event.h"
#include "d_player.h"
#include "r_defs.h"
//
// STATUS BAR
//
// Called by main loop.
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void ST_Ticker(boolean run);
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// Called by main loop.
void ST_Drawer(void);
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// Called when the console player is spawned on each level.
void ST_Start(void);
// Called by startup code.
void ST_Init(void);
// Called by G_Responder() when pressing F12 while viewing a demo.
void ST_changeDemoView(void);
void ST_UnloadGraphics(void);
void ST_LoadGraphics(void);
// face load graphics, called when skin changes
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void ST_LoadFaceGraphics(INT32 skinnum);
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void ST_ReloadSkinFaceGraphics(void);
void ST_doPaletteStuff(void);
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// title card
void ST_startTitleCard(void);
void ST_runTitleCard(void);
void ST_drawTitleCard(void);
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void ST_preDrawTitleCard(void);
void ST_preLevelTitleCardDrawer(void);
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void ST_drawWipeTitleCard(void);
extern tic_t lt_ticker, lt_lasttic;
extern tic_t lt_exitticker, lt_endtime;
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// return if player a is in the same team as player b
boolean ST_SameTeam(player_t *a, player_t *b);
//--------------------
// status bar overlay
//--------------------
extern boolean st_overlay; // sb overlay on or off when fullscreen
extern INT32 st_palette; // 0 is default, any others are special palettes.
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extern INT32 st_translucency;
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extern lumpnum_t st_borderpatchnum;
// patches, also used in intermission
extern patch_t *tallnum[10];
extern patch_t *sboscore;
extern patch_t *sbotime;
extern patch_t *sbocolon;
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extern patch_t *sboperiod;
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extern patch_t **faceprefix; // face status patches
extern patch_t **superprefix; // super face status patches
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extern patch_t *livesback;
extern patch_t *stlivex;
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extern patch_t *ngradeletters[7];
/** HUD location information (don't move this comment)
*/
typedef struct
{
INT32 x, y, f;
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} hudinfo_t;
typedef enum
{
HUD_LIVES,
HUD_INPUT,
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HUD_RINGS,
HUD_RINGSNUM,
HUD_RINGSNUMTICS,
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HUD_SCORE,
HUD_SCORENUM,
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HUD_TIME,
HUD_MINUTES,
HUD_TIMECOLON,
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HUD_SECONDS,
HUD_TIMETICCOLON,
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HUD_TICS,
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HUD_SS_TOTALRINGS,
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HUD_GETRINGS,
HUD_GETRINGSNUM,
HUD_TIMELEFT,
HUD_TIMELEFTNUM,
HUD_TIMEUP,
HUD_HUNTPICS,
HUD_POWERUPS,
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NUMHUDITEMS
} hudnum_t;
extern hudinfo_t hudinfo[NUMHUDITEMS];
extern UINT16 objectsdrawn;
#define NUMLINKCOLORS 12
extern skincolornum_t linkColor[3][NUMLINKCOLORS];
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#endif