mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-29 07:32:02 +00:00
74 lines
2.5 KiB
C
74 lines
2.5 KiB
C
|
// SONIC ROBO BLAST 2
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Copyright (C) 2020 by Golden.
|
||
|
//
|
||
|
// This program is free software distributed under the
|
||
|
// terms of the GNU General Public License, version 2.
|
||
|
// See the 'LICENSE' file for more details.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
/// \file deh_tables.h
|
||
|
/// \brief Define DeHackEd tables.
|
||
|
|
||
|
#ifndef __DEH_TABLES_H__
|
||
|
#define __DEH_TABLES_H__
|
||
|
|
||
|
#include "doomdef.h" // Constants
|
||
|
#include "d_think.h" // actionf_t
|
||
|
#include "info.h" // Mobj, state, sprite, etc constants
|
||
|
|
||
|
// Free slot names
|
||
|
// The crazy word-reading stuff uses these.
|
||
|
char *FREE_STATES[NUMSTATEFREESLOTS];
|
||
|
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||
|
char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||
|
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||
|
|
||
|
#define initfreeslots() {\
|
||
|
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||
|
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
||
|
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
|
||
|
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
||
|
}
|
||
|
|
||
|
struct flickytypes_s {
|
||
|
const char *name;
|
||
|
const mobjtype_t type;
|
||
|
};
|
||
|
|
||
|
#define MAXFLICKIES 64
|
||
|
|
||
|
/** Action pointer for reading actions from Dehacked lumps.
|
||
|
*/
|
||
|
typedef struct
|
||
|
{
|
||
|
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||
|
const char *name; ///< Name of the action in ALL CAPS.
|
||
|
} actionpointer_t;
|
||
|
|
||
|
struct int_const_s {
|
||
|
const char *n;
|
||
|
// has to be able to hold both fixed_t and angle_t, so drastic measure!!
|
||
|
lua_Integer v;
|
||
|
};
|
||
|
|
||
|
extern const char NIGHTSGRADE_LIST[];
|
||
|
extern struct flickytypes_s FLICKYTYPES[];
|
||
|
extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
|
||
|
extern const char *const STATE_LIST[];
|
||
|
extern const char *const MOBJTYPE_LIST[];
|
||
|
extern const char *const MOBJFLAG_LIST[];
|
||
|
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
||
|
extern const char *const MOBJEFLAG_LIST[];
|
||
|
extern const char *const MAPTHINGFLAG_LIST[4];
|
||
|
extern const char *const PLAYERFLAG_LIST[];
|
||
|
extern const char *const GAMETYPERULE_LIST[];
|
||
|
extern const char *const ML_LIST[16]; // Linedef flags
|
||
|
extern const char *COLOR_ENUMS[];
|
||
|
extern const char *const POWERS_LIST[];
|
||
|
extern const char *const HUDITEMS_LIST[];
|
||
|
extern const char *const MENUTYPES_LIST[];
|
||
|
|
||
|
extern struct int_const_s const INT_CONST[];
|
||
|
|
||
|
#endif
|