SRB2/src/y_inter.c

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2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2004-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file y_inter.c
/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
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#include "doomdef.h"
#include "doomstat.h"
#include "d_main.h"
#include "f_finale.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_net.h"
#include "i_video.h"
#include "p_tick.h"
#include "r_defs.h"
#include "r_things.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
#include "m_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_local.h"
#include "p_local.h"
#include "m_cond.h" // condition sets
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#ifdef PC_DOS
#include <stdio.h> // for snprintf
int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
typedef struct
{
char patch[9];
INT32 points;
UINT8 display;
} y_bonus_t;
typedef union
{
struct
{
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char passed1[21]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
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INT32 passedx1;
INT32 passedx2;
y_bonus_t bonuses[4];
patch_t *bonuspatches[4];
SINT8 gotperfbonus; // Used for visitation flags.
UINT32 score, total; // fake score, total
UINT32 tics; // time
INT32 actnum; // act number being displayed
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patch_t *ptotal; // TOTAL
UINT8 gotlife; // Number of extra lives obtained
} coop;
struct
{
char passed1[29]; // KNUCKLES GOT / CRAWLA HONCHO
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
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char passed2[17]; // A CHAOS EMERALD? / GOT THEM ALL!
char passed3[15]; // CAN NOW BECOME
char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
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INT32 passedx1;
INT32 passedx2;
INT32 passedx3;
INT32 passedx4;
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y_bonus_t bonus;
patch_t *bonuspatch;
patch_t *pscore; // SCORE
UINT32 score; // fake score
// Continues
UINT8 continues;
patch_t *pcontinues;
INT32 *playerchar; // Continue HUD
UINT8 *playercolor;
UINT8 gotlife; // Number of extra lives obtained
} spec;
struct
{
UINT32 scores[MAXPLAYERS]; // Winner's score
UINT8 *color[MAXPLAYERS]; // Winner's color #
boolean spectator[MAXPLAYERS]; // Spectator list
INT32 *character[MAXPLAYERS]; // Winner's character #
INT32 num[MAXPLAYERS]; // Winner's player #
char *name[MAXPLAYERS]; // Winner's name
patch_t *result; // RESULT
patch_t *blueflag;
patch_t *redflag; // int_ctf uses this struct too.
INT32 numplayers; // Number of players being displayed
char levelstring[40]; // holds levelnames up to 32 characters
} match;
struct
{
UINT8 *color[MAXPLAYERS]; // Winner's color #
INT32 *character[MAXPLAYERS]; // Winner's character #
INT32 num[MAXPLAYERS]; // Winner's player #
char name[MAXPLAYERS][9]; // Winner's name
UINT32 times[MAXPLAYERS];
UINT32 rings[MAXPLAYERS];
UINT32 maxrings[MAXPLAYERS];
UINT32 monitors[MAXPLAYERS];
UINT32 scores[MAXPLAYERS];
UINT32 points[MAXPLAYERS];
INT32 numplayers; // Number of players being displayed
char levelstring[40]; // holds levelnames up to 32 characters
} competition;
} y_data;
static y_data data;
// graphics
static patch_t *bgpatch = NULL; // INTERSCR
static patch_t *widebgpatch = NULL; // INTERSCW
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static boolean usetile;
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boolean usebuffer = false;
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static boolean useinterpic;
static INT32 timer;
static INT32 intertic;
static INT32 tallydonetic = -1;
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static INT32 endtic = -1;
intertype_t intertype = int_none;
static void Y_AwardCoopBonuses(void);
static void Y_AwardSpecialStageBonus(void);
static void Y_CalculateCompetitionWinners(void);
static void Y_CalculateTimeRaceWinners(void);
static void Y_CalculateMatchWinners(void);
static void Y_FollowIntermission(void);
static void Y_UnloadData(void);
// Stuff copy+pasted from st_stuff.c
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n, q)
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, p)
static void Y_IntermissionTokenDrawer(void)
{
INT32 y, offs, lowy, calc;
UINT32 tokencount;
INT16 temp;
UINT8 em;
offs = 0;
lowy = BASEVIDHEIGHT - 32 - 8;
temp = SHORT(tokenicon->height)/2;
em = 0;
while (emeralds & (1 << em))
if (++em == 7)
return;
if (tallydonetic != -1)
{
offs = (intertic - tallydonetic)*2;
if (offs > 10)
offs = 8;
}
V_DrawSmallScaledPatch(32, lowy-1, 0, emeraldpics[2][em]); // coinbox
y = (lowy + offs + 1) - (temp + (token + 1)*8);
for (tokencount = token; tokencount; tokencount--)
{
if (y >= -temp)
V_DrawSmallScaledPatch(32, y, 0, tokenicon);
y += 8;
}
y += (offs*(temp - 1)/8);
calc = (lowy - y)*2;
if (calc > 0)
V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, 0, tokenicon, 0, 0, SHORT(tokenicon->width), calc);
}
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//
// Y_IntermissionDrawer
//
// Called by D_Display. Nothing is modified here; all it does is draw.
// Neat concept, huh?
//
void Y_IntermissionDrawer(void)
{
// Bonus loops
INT32 i;
if (intertype == int_none || rendermode == render_none)
return;
if (!usebuffer)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (useinterpic)
V_DrawScaledPatch(0, 0, 0, interpic);
else if (!usetile)
{
if (rendermode == render_soft && usebuffer)
VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
#ifdef HWRENDER
else if(rendermode != render_soft && usebuffer)
{
HWR_DrawIntermissionBG();
}
#endif
else
{
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
else
V_DrawScaledPatch(0, 0, 0, bgpatch);
}
}
else
V_DrawPatchFill(bgtile);
if (intertype == int_coop)
{
INT32 bonusy;
if (gottoken) // first to be behind everything else
Y_IntermissionTokenDrawer();
if (!splitscreen)
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{
// draw score
ST_DrawPatchFromHud(HUD_SCORE, sboscore);
ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score);
// draw time
ST_DrawPatchFromHud(HUD_TIME, sbotime);
if (cv_timetic.value == 1)
ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
else
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{
INT32 seconds, minutes, tictrn;
seconds = G_TicsToSeconds(data.coop.tics);
minutes = G_TicsToMinutes(data.coop.tics, true);
tictrn = G_TicsToCentiseconds(data.coop.tics);
ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
// we should show centiseconds on the intermission screen too, if the conditions are right.
if (modeattacking || cv_timetic.value == 2)
{
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}
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}
}
// draw the "got through act" lines and act number
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
if (data.coop.actnum)
V_DrawLevelActNum(244, 57, 0, data.coop.actnum);
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bonusy = 150;
// Total
V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
// Draw bonuses
for (i = 3; i >= 0; --i)
{
if (data.coop.bonuses[i].display)
{
V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]);
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.bonuses[i].points);
}
bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
}
}
else if (intertype == int_spec)
{
static tic_t animatetic = 0;
INT32 ttheight = 16;
INT32 xoffset1 = 0; // Line 1 x offset
INT32 xoffset2 = 0; // Line 2 x offset
INT32 xoffset3 = 0; // Line 3 x offset
INT32 xoffset4 = 0; // Line 4 x offset
INT32 xoffset5 = 0; // Line 5 x offset
INT32 xoffset6 = 0; // Line 6 x offset
UINT8 drawsection = 0;
if (gottoken) // first to be behind everything else
Y_IntermissionTokenDrawer();
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// draw the header
if (intertic <= 2*TICRATE)
animatetic = 0;
else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0')
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
animatetic = intertic + TICRATE;
if (animatetic && (tic_t)intertic >= animatetic)
{
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
INT32 animatetimer = (intertic - animatetic);
if (animatetimer <= 14)
{
xoffset1 = -(animatetimer * scradjust);
xoffset2 = -((animatetimer-2) * scradjust);
xoffset3 = -((animatetimer-4) * scradjust);
xoffset4 = -((animatetimer-6) * scradjust);
xoffset5 = -((animatetimer-8) * scradjust);
if (xoffset2 > 0) xoffset2 = 0;
if (xoffset3 > 0) xoffset3 = 0;
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (xoffset4 > 0) xoffset4 = 0;
if (xoffset5 > 0) xoffset5 = 0;
}
else if (animatetimer < 32)
{
drawsection = 1;
xoffset1 = (22-animatetimer) * scradjust;
xoffset2 = (24-animatetimer) * scradjust;
xoffset3 = (26-animatetimer) * scradjust;
xoffset4 = (28-animatetimer) * scradjust;
xoffset5 = (30-animatetimer) * scradjust;
xoffset6 = (32-animatetimer) * scradjust;
if (xoffset1 < 0) xoffset1 = 0;
if (xoffset2 < 0) xoffset2 = 0;
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (xoffset3 < 0) xoffset3 = 0;
if (xoffset4 < 0) xoffset4 = 0;
if (xoffset5 < 0) xoffset5 = 0;
}
else
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{
drawsection = 1;
if (animatetimer == 32)
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
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S_StartSound(NULL, sfx_s3k68);
}
}
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if (drawsection == 1)
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{
const char *ringtext = "\x86" "50 RINGS, NO SHIELD";
const char *tut1text = "\x86" "PRESS " "\x82" "SPIN";
const char *tut2text = "\x86" "MID-" "\x82" "JUMP";
ttheight = 16;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
ttheight += V_LevelNameHeight(data.spec.passed4) + 2;
V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
ttheight = 108;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext);
ttheight += V_LevelNameHeight(ringtext) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
ttheight += V_LevelNameHeight(tut1text) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text);
2014-03-15 16:59:03 +00:00
}
else
{
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (data.spec.passed1[0] != '\0')
{
ttheight = 24;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
}
else
{
ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
}
V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatch);
V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonus.points);
V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.pscore);
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.score);
// Draw continues!
if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay
{
UINT8 continues = data.spec.continues & 0x7F;
V_DrawScaledPatch(152 + xoffset5, 150, 0, data.spec.pcontinues);
for (i = 0; i < continues; ++i)
{
if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
break;
V_DrawContinueIcon(246 + xoffset5 - (i*12), 162, 0, *data.spec.playerchar, *data.spec.playercolor);
}
}
}
2014-03-15 16:59:03 +00:00
// draw the emeralds
//if (intertic & 1)
2014-03-15 16:59:03 +00:00
{
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1));
INT32 emeraldx = 152 - 3*28;
INT32 em = P_GetNextEmerald();
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (em == 7)
2014-03-15 16:59:03 +00:00
{
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (!stagefailed)
{
fixed_t adjust = 2*(FINESINE(FixedAngle((intertic + 1)<<(FRACBITS-4)) & FINEMASK));
V_DrawFixedPatch(152<<FRACBITS, (74<<FRACBITS) - adjust, FRACUNIT, 0, emeraldpics[0][em], NULL);
}
2014-03-15 16:59:03 +00:00
}
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
else if (em < 7)
{
static UINT8 emeraldbounces = 0;
static INT32 emeraldmomy = 20;
static INT32 emeraldy = -40;
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (drawthistic)
for (i = 0; i < 7; ++i)
{
if ((i != em) && (emeralds & (1 << i)))
V_DrawScaledPatch(emeraldx, 74, 0, emeraldpics[0][i]);
emeraldx += 28;
}
emeraldx = 152 + (em-3)*28;
if (intertic <= 1)
{
emeraldbounces = 0;
emeraldmomy = 20;
emeraldy = -40;
}
else
{
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (!stagefailed)
{
if (emeraldbounces < 3)
{
emeraldmomy += 1;
emeraldy += emeraldmomy;
if (emeraldy > 74)
{
S_StartSound(NULL, sfx_tink); // tink
emeraldbounces++;
emeraldmomy = -(emeraldmomy/2);
emeraldy = 74;
}
}
}
else
{
emeraldmomy += 1;
emeraldy += emeraldmomy;
emeraldx += intertic - 6;
if (emeraldbounces < 1 && emeraldy > 74)
{
S_StartSound(NULL, sfx_shldls); // nope
emeraldbounces++;
emeraldmomy = -(emeraldmomy/2);
emeraldy = 74;
}
}
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
if (drawthistic)
V_DrawScaledPatch(emeraldx, emeraldy, 0, emeraldpics[0][em]);
}
2014-03-15 16:59:03 +00:00
}
}
}
else if (intertype == int_match || intertype == int_race)
{
INT32 j = 0;
INT32 x = 4;
INT32 y = 48;
char name[MAXPLAYERNAME+1];
char strtime[10];
// draw the header
V_DrawScaledPatch(112, 2, 0, data.match.result);
// draw the level name
V_DrawCenteredString(BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
V_DrawFill(4, 42, 312, 1, 0);
if (data.match.numplayers > 9)
{
V_DrawFill(160, 32, 1, 152, 0);
if (intertype == int_race)
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "TIME");
else
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
}
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
if (intertype == int_race)
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "TIME");
else
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
for (i = 0; i < data.match.numplayers; i++)
{
if (data.match.spectator[i])
continue; //Ignore spectators.
V_DrawCenteredString(x+6, y, 0, va("%d", j+1));
j++; //We skip spectators, but not their number.
if (playeringame[data.match.num[i]])
{
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
if (data.match.color[i] == 0)
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]]);
else
{
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
}
if (data.match.numplayers > 9)
{
if (intertype == int_race)
strlcpy(name, data.match.name[i], 8);
else
strlcpy(name, data.match.name[i], 9);
}
else
STRBUFCPY(name, data.match.name[i]);
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
if (data.match.numplayers > 9)
{
if (intertype == int_match)
V_DrawRightAlignedString(x+152, y, 0, va("%i", data.match.scores[i]));
else if (intertype == int_race)
{
if (players[data.match.num[i]].pflags & PF_GAMETYPEOVER)
2014-03-15 16:59:03 +00:00
snprintf(strtime, sizeof strtime, "DNF");
else
snprintf(strtime, sizeof strtime,
"%i:%02i.%02i",
G_TicsToMinutes(data.match.scores[i], true),
G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
strtime[sizeof strtime - 1] = '\0';
V_DrawRightAlignedString(x+152, y, 0, strtime);
}
}
else
{
if (intertype == int_match)
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, va("%u", data.match.scores[i]));
else if (intertype == int_race)
{
if (players[data.match.num[i]].pflags & PF_GAMETYPEOVER)
2014-03-15 16:59:03 +00:00
snprintf(strtime, sizeof strtime, "DNF");
else
snprintf(strtime, sizeof strtime, "%i:%02i.%02i", G_TicsToMinutes(data.match.scores[i], true),
G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
strtime[sizeof strtime - 1] = '\0';
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
}
}
}
y += 16;
if (y > 176)
{
y = 48;
x += BASEVIDWIDTH/2;
}
}
}
else if (intertype == int_ctf || intertype == int_teammatch)
{
INT32 x = 4, y = 0;
INT32 redplayers = 0, blueplayers = 0;
char name[MAXPLAYERNAME+1];
// Show the team flags and the team score at the top instead of "RESULTS"
V_DrawSmallScaledPatch(128 - SHORT(data.match.blueflag->width)/4, 2, 0, data.match.blueflag);
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
V_DrawSmallScaledPatch(192 - SHORT(data.match.redflag->width)/4, 2, 0, data.match.redflag);
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
// draw the level name
V_DrawCenteredString(BASEVIDWIDTH/2, 24, 0, data.match.levelstring);
V_DrawFill(4, 42, 312, 1, 0);
//vert. line
V_DrawFill(160, 32, 1, 152, 0);
//strings at the top of the list
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
for (i = 0; i < data.match.numplayers; i++)
{
if (playeringame[data.match.num[i]] && !(data.match.spectator[i]))
{
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
if (*data.match.color[i] == SKINCOLOR_RED) //red
{
if (redplayers++ > 9)
continue;
x = 4 + (BASEVIDWIDTH/2);
y = (redplayers * 16) + 32;
V_DrawCenteredString(x+6, y, 0, va("%d", redplayers));
}
else if (*data.match.color[i] == SKINCOLOR_BLUE) //blue
{
if (blueplayers++ > 9)
continue;
x = 4;
y = (blueplayers * 16) + 32;
V_DrawCenteredString(x+6, y, 0, va("%d", blueplayers));
}
else
continue;
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
//color is ALWAYS going to be 6/7 here, no need to check if it's nonzero.
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
strlcpy(name, data.match.name[i], 9);
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
V_DrawRightAlignedString(x+152, y, 0, va("%u", data.match.scores[i]));
}
}
}
else if (intertype == int_classicrace)
{
INT32 x = 4;
INT32 y = 48;
UINT32 ptime, pring, pmaxring, pmonitor, pscore;
char sstrtime[10];
// draw the level name
V_DrawCenteredString(BASEVIDWIDTH/2, 8, 0, data.competition.levelstring);
V_DrawFill(4, 42, 312, 1, 0);
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
// Time
V_DrawRightAlignedString(x+160, 32, V_YELLOWMAP, "TIME");
// Rings
V_DrawThinString(x+168, 32, V_YELLOWMAP, "RING");
// Total rings
V_DrawThinString(x+191, 24, V_YELLOWMAP, "TOTAL");
V_DrawThinString(x+196, 32, V_YELLOWMAP, "RING");
// Monitors
V_DrawThinString(x+223, 24, V_YELLOWMAP, "ITEM");
V_DrawThinString(x+229, 32, V_YELLOWMAP, "BOX");
// Score
V_DrawRightAlignedString(x+288, 32, V_YELLOWMAP, "SCORE");
// Points
V_DrawRightAlignedString(x+312, 32, V_YELLOWMAP, "PT");
for (i = 0; i < data.competition.numplayers; i++)
{
ptime = (data.competition.times[i] & ~0x80000000);
pring = (data.competition.rings[i] & ~0x80000000);
pmaxring = (data.competition.maxrings[i] & ~0x80000000);
pmonitor = (data.competition.monitors[i] & ~0x80000000);
pscore = (data.competition.scores[i] & ~0x80000000);
V_DrawCenteredString(x+6, y, 0, va("%d", i+1));
if (playeringame[data.competition.num[i]])
{
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
if (data.competition.color[i] == 0)
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]]);
else
{
UINT8 *colormap = R_GetTranslationColormap(*data.competition.character[i], *data.competition.color[i], GTC_CACHE);
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]], colormap);
}
// already constrained to 8 characters
V_DrawString(x+36, y, V_ALLOWLOWERCASE, data.competition.name[i]);
if (players[data.competition.num[i]].pflags & PF_GAMETYPEOVER)
2014-03-15 16:59:03 +00:00
snprintf(sstrtime, sizeof sstrtime, "Time Over");
else if (players[data.competition.num[i]].lives <= 0)
snprintf(sstrtime, sizeof sstrtime, "Game Over");
else
snprintf(sstrtime, sizeof sstrtime, "%i:%02i.%02i", G_TicsToMinutes(ptime, true),
G_TicsToSeconds(ptime), G_TicsToCentiseconds(ptime));
sstrtime[sizeof sstrtime - 1] = '\0';
// Time
V_DrawRightAlignedThinString(x+160, y, ((data.competition.times[i] & 0x80000000) ? V_YELLOWMAP : 0), sstrtime);
// Rings
V_DrawRightAlignedThinString(x+188, y, V_MONOSPACE|((data.competition.rings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pring));
// Total rings
V_DrawRightAlignedThinString(x+216, y, V_MONOSPACE|((data.competition.maxrings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmaxring));
// Monitors
V_DrawRightAlignedThinString(x+244, y, V_MONOSPACE|((data.competition.monitors[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmonitor));
// Score
V_DrawRightAlignedThinString(x+288, y, V_MONOSPACE|((data.competition.scores[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pscore));
// Final Points
V_DrawRightAlignedString(x+312, y, V_YELLOWMAP, va("%d", data.competition.points[i]));
}
y += 16;
if (y > 176)
break;
}
}
if (timer)
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
va("start in %d seconds", timer/TICRATE));
// Make it obvious that scrambling is happening next round.
if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_YELLOWMAP, M_GetText("Teams will be scrambled next round!"));
}
//
// Y_Ticker
//
// Manages fake score tally for single player end of act, and decides when intermission is over.
//
void Y_Ticker(void)
{
if (intertype == int_none)
return;
// Check for pause or menu up in single player
2015-01-01 19:50:31 +00:00
if (paused || P_AutoPause())
2014-03-15 16:59:03 +00:00
return;
intertic++;
// Team scramble code for team match and CTF.
// Don't do this if we're going to automatically scramble teams next round.
if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
{
// If we run out of time in intermission, the beauty is that
// the P_Ticker() team scramble code will pick it up.
if ((intertic % (TICRATE/7)) == 0)
P_DoTeamscrambling();
}
// multiplayer uses timer (based on cv_inttime)
if (timer)
{
if (!--timer)
{
Y_EndIntermission();
Y_FollowIntermission();
return;
}
}
// single player is hardcoded to go away after awhile
else if (intertic == endtic)
{
Y_EndIntermission();
Y_FollowIntermission();
return;
}
if (endtic != -1)
return; // tally is done
if (intertype == int_coop) // coop or single player, normal level
{
INT32 i;
UINT32 oldscore = data.coop.score;
boolean skip = false;
boolean anybonuses = false;
if (!intertic) // first time only
{
S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = -1;
}
2014-03-15 16:59:03 +00:00
if (intertic < TICRATE) // one second pause before tally begins
return;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && (players[i].cmd.buttons & BT_USE))
skip = true;
// bonuses count down by 222 each tic
for (i = 0; i < 4; ++i)
{
if (!data.coop.bonuses[i].points)
continue;
data.coop.bonuses[i].points -= 222;
data.coop.total += 222;
data.coop.score += 222;
if (data.coop.bonuses[i].points < 0 || skip == true) // too far?
{
data.coop.score += data.coop.bonuses[i].points;
data.coop.total += data.coop.bonuses[i].points;
data.coop.bonuses[i].points = 0;
}
if (data.coop.score > MAXSCORE)
data.coop.score = MAXSCORE;
2014-03-15 16:59:03 +00:00
if (data.coop.bonuses[i].points > 0)
anybonuses = true;
}
if (!anybonuses)
{
tallydonetic = intertic;
2014-03-15 16:59:03 +00:00
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
2014-03-15 16:59:03 +00:00
// Update when done with tally
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
{
if (M_UpdateUnlockablesAndExtraEmblems())
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
S_StartSound(NULL, sfx_s3k68);
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G_SaveGameData();
}
}
else if (!(intertic & 1))
S_StartSound(NULL, sfx_ptally); // tally sound effect
if (data.coop.gotlife > 0 && (skip == true || data.coop.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
{
// lives are already added since tally is fake, but play the music
P_PlayLivesJingle(NULL);
--data.coop.gotlife;
}
}
else if (intertype == int_spec) // coop or single player, special stage
{
INT32 i;
UINT32 oldscore = data.spec.score;
boolean skip = false, super = false;
2014-03-15 16:59:03 +00:00
if (!intertic) // first time only
{
S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = -1;
2014-03-15 16:59:03 +00:00
}
if (intertic < 2*TICRATE) // TWO second pause before tally begins, thank you mazmazz
2014-03-15 16:59:03 +00:00
return;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
if (players[i].cmd.buttons & BT_USE)
skip = true;
if (players[i].charflags & SF_SUPER)
super = true;
}
2014-03-15 16:59:03 +00:00
if (tallydonetic != -1 && ((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds))))
2014-03-15 16:59:03 +00:00
{
if ((intertic - tallydonetic) > (3*TICRATE)/2)
2014-03-15 16:59:03 +00:00
{
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
if (data.spec.continues & 0x80)
S_StartSound(NULL, sfx_s3kac); // bingly-bingly-bing!
2014-03-15 16:59:03 +00:00
}
return;
}
// ring bonus counts down by 222 each tic
data.spec.bonus.points -= 222;
data.spec.score += 222;
if (data.spec.bonus.points < 0 || skip == true) // went too far
{
data.spec.score += data.spec.bonus.points;
data.spec.bonus.points = 0;
}
if (!data.spec.bonus.points)
{
tallydonetic = intertic;
if (!((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds)))) // don't set endtic yet!
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
2014-03-15 16:59:03 +00:00
S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
2014-03-15 16:59:03 +00:00
// Update when done with tally
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
{
if (M_UpdateUnlockablesAndExtraEmblems())
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
S_StartSound(NULL, sfx_s3k68);
2014-03-15 16:59:03 +00:00
G_SaveGameData();
}
}
else if (!(intertic & 1))
S_StartSound(NULL, sfx_ptally); // tally sound effect
if (data.spec.gotlife > 0 && (skip == true || data.spec.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
{
// lives are already added since tally is fake, but play the music
P_PlayLivesJingle(NULL);
--data.spec.gotlife;
}
}
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
{
if (!intertic) // first time only
S_ChangeMusicInternal("_inter", true); // loop it
2014-03-15 16:59:03 +00:00
// If a player has left or joined, recalculate scores.
if (data.match.numplayers != D_NumPlayers())
Y_CalculateMatchWinners();
}
else if (intertype == int_race || intertype == int_classicrace) // race
{
if (!intertic) // first time only
S_ChangeMusicInternal("_inter", true); // loop it
2014-03-15 16:59:03 +00:00
// Don't bother recalcing for race. It doesn't make as much sense.
}
}
//
2014-11-12 00:55:07 +00:00
// Y_UpdateRecordReplays
2014-03-15 16:59:03 +00:00
//
2014-11-12 00:55:07 +00:00
// Update replay files/data, etc. for Record Attack
// See G_SetNightsRecords for NiGHTS Attack.
2014-03-15 16:59:03 +00:00
//
2014-11-12 00:55:07 +00:00
static void Y_UpdateRecordReplays(void)
2014-03-15 16:59:03 +00:00
{
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
char *gpath;
char lastdemo[256], bestdemo[256];
UINT8 earnedEmblems;
// Record new best time
if (!mainrecords[gamemap-1])
G_AllocMainRecordData(gamemap-1);
if (players[consoleplayer].score > mainrecords[gamemap-1]->score)
mainrecords[gamemap-1]->score = players[consoleplayer].score;
if ((mainrecords[gamemap-1]->time == 0) || (players[consoleplayer].realtime < mainrecords[gamemap-1]->time))
mainrecords[gamemap-1]->time = players[consoleplayer].realtime;
if ((UINT16)(players[consoleplayer].rings) > mainrecords[gamemap-1]->rings)
mainrecords[gamemap-1]->rings = (UINT16)(players[consoleplayer].rings);
2014-03-15 16:59:03 +00:00
// Save demo!
bestdemo[255] = '\0';
lastdemo[255] = '\0';
G_SetDemoTime(players[consoleplayer].realtime, players[consoleplayer].score, (UINT16)(players[consoleplayer].rings));
2014-03-15 16:59:03 +00:00
G_CheckDemoStatus();
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
if ((gpath = malloc(glen)) == NULL)
I_Error("Out of memory for replay filepath\n");
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, skins[cv_chooseskin.value-1].name);
2014-03-15 16:59:03 +00:00
if (FIL_FileExists(lastdemo))
{
UINT8 *buf;
size_t len = FIL_ReadFile(lastdemo, &buf);
snprintf(bestdemo, 255, "%s-%s-time-best.lmp", gpath, skins[cv_chooseskin.value-1].name);
2014-03-15 16:59:03 +00:00
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
{ // Better time, save this demo.
if (FIL_FileExists(bestdemo))
remove(bestdemo);
FIL_WriteFile(bestdemo, buf, len);
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
}
snprintf(bestdemo, 255, "%s-%s-score-best.lmp", gpath, skins[cv_chooseskin.value-1].name);
2014-03-15 16:59:03 +00:00
if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<1)))
{ // Better score, save this demo.
if (FIL_FileExists(bestdemo))
remove(bestdemo);
FIL_WriteFile(bestdemo, buf, len);
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW HIGH SCORE!"), M_GetText("Saved replay as"), bestdemo);
}
snprintf(bestdemo, 255, "%s-%s-rings-best.lmp", gpath, skins[cv_chooseskin.value-1].name);
2014-03-15 16:59:03 +00:00
if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<2)))
{ // Better rings, save this demo.
if (FIL_FileExists(bestdemo))
remove(bestdemo);
FIL_WriteFile(bestdemo, buf, len);
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW MOST RINGS!"), M_GetText("Saved replay as"), bestdemo);
}
//CONS_Printf("%s '%s'\n", M_GetText("Saved replay as"), lastdemo);
Z_Free(buf);
}
free(gpath);
// Check emblems when level data is updated
if ((earnedEmblems = M_CheckLevelEmblems()))
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
// Update timeattack menu's replay availability.
Nextmap_OnChange();
2014-03-15 16:59:03 +00:00
}
//
// Y_StartIntermission
//
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
//
void Y_StartIntermission(void)
{
INT32 i;
2017-03-23 05:17:31 +00:00
UINT8 completionEmblems = M_CompletionEmblems();
2017-09-28 15:10:24 +00:00
2014-03-15 16:59:03 +00:00
intertic = -1;
#ifdef PARANOIA
if (endtic != -1)
I_Error("endtic is dirty");
#endif
if (!multiplayer)
{
timer = 0;
if (G_IsSpecialStage(gamemap))
intertype = (maptol & TOL_NIGHTS) ? int_nightsspec : int_spec;
else
intertype = (maptol & TOL_NIGHTS) ? int_nights : int_coop;
}
else
{
if (cv_inttime.value == 0 && gametype == GT_COOP)
timer = 0;
else
{
timer = cv_inttime.value*TICRATE;
if (!timer)
timer = 1;
}
if (gametype == GT_COOP)
{
// Nights intermission is single player only
// Don't add it here
if (G_IsSpecialStage(gamemap))
intertype = int_spec;
else
intertype = int_coop;
}
else if (gametype == GT_TEAMMATCH)
intertype = int_teammatch;
else if (gametype == GT_MATCH
|| gametype == GT_TAG
2015-01-01 19:50:31 +00:00
|| gametype == GT_HIDEANDSEEK)
2014-03-15 16:59:03 +00:00
intertype = int_match;
else if (gametype == GT_RACE)
intertype = int_race;
else if (gametype == GT_COMPETITION)
intertype = int_classicrace;
else if (gametype == GT_CTF)
intertype = int_ctf;
}
// We couldn't display the intermission even if we wanted to.
// But we still need to give the players their score bonuses, dummy.
//if (dedicated) return;
2014-03-15 16:59:03 +00:00
// This should always exist, but just in case...
if(!mapheaderinfo[prevmap])
P_AllocMapHeader(prevmap);
switch (intertype)
{
case int_nights:
// Can't fail
G_SetNightsRecords();
// Check records
{
UINT8 earnedEmblems = M_CheckLevelEmblems();
if (earnedEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for NiGHTS records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
}
// fall back into the coop intermission for now
intertype = int_coop;
/* FALLTHRU */
2014-03-15 16:59:03 +00:00
case int_coop: // coop or single player, normal level
{
// award time and ring bonuses
Y_AwardCoopBonuses();
// setup time data
data.coop.tics = players[consoleplayer].realtime;
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback)
{
// Update visitation flags
mapvisited[gamemap-1] |= MV_BEATEN;
if (ALL7EMERALDS(emeralds))
mapvisited[gamemap-1] |= MV_ALLEMERALDS;
if (ultimatemode)
mapvisited[gamemap-1] |= MV_ULTIMATE;
if (data.coop.gotperfbonus)
mapvisited[gamemap-1] |= MV_PERFECT;
if (modeattacking == ATTACKING_RECORD)
2014-11-12 00:55:07 +00:00
Y_UpdateRecordReplays();
2017-09-28 15:10:24 +00:00
if (completionEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
2014-03-15 16:59:03 +00:00
}
for (i = 0; i < 4; ++i)
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_STATIC);
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC);
// get act number
data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
2014-03-15 16:59:03 +00:00
// get background patches
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
bgpatch = W_CachePatchName("INTERSCR", PU_STATIC);
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
{
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_STATIC);
useinterpic = true;
usebuffer = false;
}
else
{
useinterpic = false;
#ifdef HWRENDER
if (rendermode == render_opengl)
usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
#endif
2014-03-15 16:59:03 +00:00
}
usetile = false;
// set up the "got through act" message according to skin name
2014-04-14 05:14:58 +00:00
// too long so just show "YOU GOT THROUGH THE ACT"
if (strlen(skins[players[consoleplayer].skin].realname) > 13)
2014-03-15 16:59:03 +00:00
{
2014-04-14 05:14:58 +00:00
strcpy(data.coop.passed1, "YOU GOT");
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
2014-03-15 16:59:03 +00:00
}
2014-04-14 05:14:58 +00:00
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
2014-03-15 16:59:03 +00:00
{
strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
2014-04-14 05:14:58 +00:00
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "PASSED ACT" : "PASSED THE ACT");
}
// length is okay for normal use
else
{
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s GOT",
skins[players[consoleplayer].skin].realname);
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
}
// set X positions
if (mapheaderinfo[gamemap-1]->actnum)
{
2014-03-15 16:59:03 +00:00
data.coop.passedx1 = 62 + (176 - V_LevelNameWidth(data.coop.passed1))/2;
2014-04-14 05:14:58 +00:00
data.coop.passedx2 = 62 + (176 - V_LevelNameWidth(data.coop.passed2))/2;
}
else
{
data.coop.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed1))/2;
data.coop.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed2))/2;
2014-03-15 16:59:03 +00:00
}
2014-04-14 05:14:58 +00:00
// The above value is not precalculated because it needs only be computed once
// at the start of intermission, and precalculating it would preclude mods
// changing the font to one of a slightly different width.
2014-03-15 16:59:03 +00:00
break;
}
case int_nightsspec:
if (modeattacking && stagefailed)
{
// Nuh-uh. Get out of here.
Y_EndIntermission();
Y_FollowIntermission();
break;
}
if (!stagefailed)
G_SetNightsRecords();
// Check records
{
UINT8 earnedEmblems = M_CheckLevelEmblems();
if (earnedEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for NiGHTS records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
}
// fall back into the special stage intermission for now
intertype = int_spec;
/* FALLTHRU */
2014-03-15 16:59:03 +00:00
case int_spec: // coop or single player, special stage
{
// Update visitation flags?
2014-03-17 12:13:16 +00:00
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback)
{
if (!stagefailed)
mapvisited[gamemap-1] |= MV_BEATEN;
2017-09-28 15:10:24 +00:00
// all emeralds/ultimate/perfect emblems won't be possible in ss, oh well?
2017-03-23 05:17:31 +00:00
if (completionEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
2014-03-17 12:13:16 +00:00
}
2014-03-15 16:59:03 +00:00
// give out ring bonuses
Y_AwardSpecialStageBonus();
data.spec.bonuspatch = W_CachePatchName(data.spec.bonus.patch, PU_STATIC);
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_STATIC);
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_STATIC);
// get background tile
bgtile = W_CachePatchName("SPECTILE", PU_STATIC);
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
{
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_STATIC);
useinterpic = true;
}
else
useinterpic = false;
// tile if using the default background
usetile = !useinterpic;
// get special stage specific patches
/* if (!stagefailed && ALL7EMERALDS(emeralds))
{
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_STATIC);
data.spec.headx = 70;
data.spec.nowsuper = players[consoleplayer].skin
? NULL : W_CachePatchName("NOWSUPER", PU_STATIC);
}
else
{
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_STATIC);
data.spec.headx = 48;
data.spec.nowsuper = NULL;
} */
// Super form stuff (normally blank)
data.spec.passed3[0] = '\0';
data.spec.passed4[0] = '\0';
2014-03-15 16:59:03 +00:00
// set up the "got through act" message according to skin name
if (stagefailed)
{
strcpy(data.spec.passed2, "SPECIAL STAGE");
data.spec.passed1[0] = '\0';
}
else if (ALL7EMERALDS(emeralds))
{
snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s",
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
strcpy(data.spec.passed2, "GOT THEM ALL!");
if (players[consoleplayer].charflags & SF_SUPER)
{
strcpy(data.spec.passed3, "CAN NOW BECOME");
snprintf(data.spec.passed4,
sizeof data.spec.passed4, "SUPER %s",
skins[players[consoleplayer].skin].realname);
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
}
2014-03-15 16:59:03 +00:00
}
else
{
if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
2014-03-15 16:59:03 +00:00
{
snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s GOT",
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
}
else
strcpy(data.spec.passed1, "YOU GOT");
strcpy(data.spec.passed2, "A CHAOS EMERALD");
if (P_GetNextEmerald() > 6)
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{
data.spec.passed2[15] = '?';
data.spec.passed2[16] = '\0';
}
2014-03-15 16:59:03 +00:00
}
data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2;
data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2;
data.spec.passedx3 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed3))/2;
data.spec.passedx4 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed4))/2;
2014-03-15 16:59:03 +00:00
break;
}
case int_match:
{
// Calculate who won
Y_CalculateMatchWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
// get RESULT header
data.match.result =
W_CachePatchName("RESULT", PU_STATIC);
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
usetile = true;
useinterpic = false;
break;
}
case int_race: // (time-only race)
{
// Calculate who won
Y_CalculateTimeRaceWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
// get RESULT header
data.match.result = W_CachePatchName("RESULT", PU_STATIC);
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
usetile = true;
useinterpic = false;
break;
}
case int_teammatch:
case int_ctf:
{
// Calculate who won
Y_CalculateMatchWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
if (intertype == int_ctf)
{
data.match.redflag = rflagico;
data.match.blueflag = bflagico;
}
else // team match
{
data.match.redflag = rmatcico;
data.match.blueflag = bmatcico;
}
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
usetile = true;
useinterpic = false;
break;
}
case int_classicrace: // classic (full race)
{
// find out who won
Y_CalculateCompetitionWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.competition.levelstring,
sizeof data.competition.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.competition.levelstring,
sizeof data.competition.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.competition.levelstring[sizeof data.competition.levelstring - 1] = '\0';
// get background tile
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
usetile = true;
useinterpic = false;
break;
}
case int_none:
default:
break;
}
}
//
// Y_CalculateMatchWinners
//
static void Y_CalculateMatchWinners(void)
{
INT32 i, j;
boolean completed[MAXPLAYERS];
// Initialize variables
memset(data.match.scores, 0, sizeof (data.match.scores));
memset(data.match.color, 0, sizeof (data.match.color));
memset(data.match.character, 0, sizeof (data.match.character));
memset(data.match.spectator, 0, sizeof (data.match.spectator));
memset(completed, 0, sizeof (completed));
data.match.numplayers = 0;
i = j = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
{
data.match.scores[data.match.numplayers] = players[i].score;
data.match.color[data.match.numplayers] = &players[i].skincolor;
data.match.character[data.match.numplayers] = &players[i].skin;
data.match.name[data.match.numplayers] = player_names[i];
data.match.spectator[data.match.numplayers] = players[i].spectator;
data.match.num[data.match.numplayers] = i;
}
}
completed[data.match.num[data.match.numplayers]] = true;
data.match.numplayers++;
}
}
//
// Y_CalculateTimeRaceWinners
//
static void Y_CalculateTimeRaceWinners(void)
{
INT32 i, j;
boolean completed[MAXPLAYERS];
// Initialize variables
for (i = 0; i < MAXPLAYERS; i++)
data.match.scores[i] = INT32_MAX;
memset(data.match.color, 0, sizeof (data.match.color));
memset(data.match.character, 0, sizeof (data.match.character));
memset(data.match.spectator, 0, sizeof (data.match.spectator));
memset(completed, 0, sizeof (completed));
data.match.numplayers = 0;
i = j = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].realtime <= data.match.scores[data.match.numplayers] && completed[i] == false)
{
data.match.scores[data.match.numplayers] = players[i].realtime;
data.match.color[data.match.numplayers] = &players[i].skincolor;
data.match.character[data.match.numplayers] = &players[i].skin;
data.match.name[data.match.numplayers] = player_names[i];
data.match.num[data.match.numplayers] = i;
}
}
completed[data.match.num[data.match.numplayers]] = true;
data.match.numplayers++;
}
}
//
// Y_CalculateCompetitionWinners
//
static void Y_CalculateCompetitionWinners(void)
{
INT32 i, j;
boolean bestat[5];
boolean completed[MAXPLAYERS];
INT32 winner; // shortcut
UINT32 points[MAXPLAYERS];
UINT32 times[MAXPLAYERS];
UINT32 rings[MAXPLAYERS];
UINT32 maxrings[MAXPLAYERS];
UINT32 monitors[MAXPLAYERS];
UINT32 scores[MAXPLAYERS];
memset(data.competition.points, 0, sizeof (data.competition.points));
memset(points, 0, sizeof (points));
memset(completed, 0, sizeof (completed));
// Award points.
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
for (j = 0; j < 5; j++)
bestat[j] = true;
times[i] = players[i].realtime;
rings[i] = (UINT32)max(players[i].rings, 0);
2014-03-15 16:59:03 +00:00
maxrings[i] = (UINT32)players[i].totalring;
monitors[i] = (UINT32)players[i].numboxes;
scores[i] = (UINT32)min(players[i].score, 99999990);
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j] || j == i)
continue;
if (players[i].realtime <= players[j].realtime)
points[i]++;
else
bestat[0] = false;
if (max(players[i].rings, 0) >= max(players[j].rings, 0))
2014-03-15 16:59:03 +00:00
points[i]++;
else
bestat[1] = false;
if (players[i].totalring >= players[j].totalring)
points[i]++;
else
bestat[2] = false;
if (players[i].numboxes >= players[j].numboxes)
points[i]++;
else
bestat[3] = false;
if (players[i].score >= players[j].score)
points[i]++;
else
bestat[4] = false;
}
// Highlight best scores
if (bestat[0])
times[i] |= 0x80000000;
if (bestat[1])
rings[i] |= 0x80000000;
if (bestat[2])
maxrings[i] |= 0x80000000;
if (bestat[3])
monitors[i] |= 0x80000000;
if (bestat[4])
scores[i] |= 0x80000000;
}
// Now we go through and set the data.competition struct properly
data.competition.numplayers = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
winner = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
if (points[j] >= data.competition.points[data.competition.numplayers] && completed[j] == false)
{
data.competition.points[data.competition.numplayers] = points[j];
data.competition.num[data.competition.numplayers] = winner = j;
}
}
// We know this person won this spot, now let's set everything appropriately
data.competition.times[data.competition.numplayers] = times[winner];
data.competition.rings[data.competition.numplayers] = rings[winner];
data.competition.maxrings[data.competition.numplayers] = maxrings[winner];
data.competition.monitors[data.competition.numplayers] = monitors[winner];
data.competition.scores[data.competition.numplayers] = scores[winner];
snprintf(data.competition.name[data.competition.numplayers], 9, "%s", player_names[winner]);
data.competition.name[data.competition.numplayers][8] = '\0';
data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
data.competition.character[data.competition.numplayers] = &players[winner].skin;
completed[winner] = true;
data.competition.numplayers++;
}
}
// ============
// COOP BONUSES
// ============
//
// Y_SetNullBonus
// No bonus in this slot, but we need to set some things anyway.
//
static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
{
(void)player;
memset(bstruct, 0, sizeof(y_bonus_t));
strncpy(bstruct->patch, "MISSING", sizeof(bstruct->patch));
}
//
// Y_SetTimeBonus
//
static void Y_SetTimeBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 secs, bonus;
strncpy(bstruct->patch, "YB_TIME", sizeof(bstruct->patch));
bstruct->display = true;
// calculate time bonus
secs = player->realtime / TICRATE;
if (secs < 30) /* :30 */ bonus = 50000;
2014-03-15 16:59:03 +00:00
else if (secs < 60) /* 1:00 */ bonus = 10000;
else if (secs < 90) /* 1:30 */ bonus = 5000;
else if (secs < 120) /* 2:00 */ bonus = 4000;
else if (secs < 180) /* 3:00 */ bonus = 3000;
else if (secs < 240) /* 4:00 */ bonus = 2000;
else if (secs < 300) /* 5:00 */ bonus = 1000;
else if (secs < 360) /* 6:00 */ bonus = 500;
else if (secs < 420) /* 7:00 */ bonus = 400;
else if (secs < 480) /* 8:00 */ bonus = 300;
else if (secs < 540) /* 9:00 */ bonus = 200;
else if (secs < 600) /* 10:00 */ bonus = 100;
else /* TIME TAKEN: TOO LONG */ bonus = 0;
bstruct->points = bonus;
}
//
// Y_SetRingBonus
//
static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, (player->rings) * 100);
2014-03-15 16:59:03 +00:00
}
//
// Y_SetLinkBonus
//
static void Y_SetLinkBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_LINK", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, (player->maxlink - 1) * 100);
}
//
// Y_SetGuardBonus
//
static void Y_SetGuardBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 bonus;
strncpy(bstruct->patch, "YB_GUARD", sizeof(bstruct->patch));
bstruct->display = true;
if (player->timeshit == 0) bonus = 10000;
else if (player->timeshit == 1) bonus = 5000;
else if (player->timeshit == 2) bonus = 1000;
else if (player->timeshit == 3) bonus = 500;
else if (player->timeshit == 4) bonus = 100;
else bonus = 0;
bstruct->points = bonus;
}
//
// Y_SetPerfectBonus
//
static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 i;
(void)player;
memset(bstruct, 0, sizeof(y_bonus_t));
strncpy(bstruct->patch, "YB_PERFE", sizeof(bstruct->patch));
if (data.coop.gotperfbonus == -1)
{
INT32 sharedringtotal = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i]) continue;
sharedringtotal += players[i].rings;
2014-03-15 16:59:03 +00:00
}
if (!sharedringtotal || nummaprings == -1 || sharedringtotal < nummaprings)
2014-03-15 16:59:03 +00:00
data.coop.gotperfbonus = 0;
else
data.coop.gotperfbonus = 1;
}
if (!data.coop.gotperfbonus)
return;
bstruct->display = true;
bstruct->points = 50000;
}
// This list can be extended in the future with SOC/Lua, perhaps.
typedef void (*bonus_f)(player_t *, y_bonus_t *);
bonus_f bonuses_list[4][4] = {
{
Y_SetNullBonus,
Y_SetNullBonus,
Y_SetNullBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetTimeBonus,
Y_SetRingBonus,
Y_SetPerfectBonus,
},
{
Y_SetNullBonus,
Y_SetGuardBonus,
Y_SetRingBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetGuardBonus,
Y_SetRingBonus,
Y_SetPerfectBonus,
},
};
//
// Y_AwardCoopBonuses
//
// Awards the time and ring bonuses.
//
static void Y_AwardCoopBonuses(void)
{
INT32 i, j, bonusnum, oldscore, ptlives;
y_bonus_t localbonuses[4];
// set score/total first
data.coop.total = 0;
data.coop.score = players[consoleplayer].score;
data.coop.gotperfbonus = -1;
memset(data.coop.bonuses, 0, sizeof(data.coop.bonuses));
memset(data.coop.bonuspatches, 0, sizeof(data.coop.bonuspatches));
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i] || players[i].lives < 1) // not active or game over
bonusnum = 0; // all null
else
bonusnum = mapheaderinfo[prevmap]->bonustype + 1; // -1 is none
oldscore = players[i].score;
for (j = 0; j < 4; ++j) // Set bonuses
{
(bonuses_list[bonusnum][j])(&players[i], &localbonuses[j]);
players[i].score += localbonuses[j].points;
if (players[i].score > MAXSCORE)
players[i].score = MAXSCORE;
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}
ptlives = min(
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
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if (ptlives)
P_GivePlayerLives(&players[i], ptlives);
if (i == consoleplayer)
{
data.coop.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
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M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses));
}
}
// Just in case the perfect bonus wasn't checked.
if (data.coop.gotperfbonus < 0)
data.coop.gotperfbonus = 0;
}
//
// Y_AwardSpecialStageBonus
//
// Gives a ring bonus only.
static void Y_AwardSpecialStageBonus(void)
{
INT32 i, oldscore, ptlives;
y_bonus_t localbonus;
data.spec.score = players[consoleplayer].score;
memset(&data.spec.bonus, 0, sizeof(data.spec.bonus));
data.spec.bonuspatch = NULL;
for (i = 0; i < MAXPLAYERS; i++)
{
oldscore = players[i].score;
if (!playeringame[i] || players[i].lives < 1) // not active or game over
Y_SetNullBonus(&players[i], &localbonus);
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
else if (maptol & TOL_NIGHTS) // Link instead of Rings
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Y_SetLinkBonus(&players[i], &localbonus);
else
Y_SetRingBonus(&players[i], &localbonus);
players[i].score += localbonus.points;
if (players[i].score > MAXSCORE)
players[i].score = MAXSCORE;
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// grant extra lives right away since tally is faked
ptlives = min(
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
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if (ptlives)
P_GivePlayerLives(&players[i], ptlives);
if (i == consoleplayer)
{
data.spec.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
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M_Memcpy(&data.spec.bonus, &localbonus, sizeof(data.spec.bonus));
// Continues related
data.spec.continues = min(players[i].continues, 8);
if (players[i].gotcontinue)
data.spec.continues |= 0x80;
data.spec.playercolor = &players[i].skincolor;
data.spec.playerchar = &players[i].skin;
}
}
}
// ======
//
// Y_EndIntermission
//
void Y_EndIntermission(void)
{
Y_UnloadData();
endtic = -1;
intertype = int_none;
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usebuffer = false;
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}
//
// Y_FollowIntermission
//
static void Y_FollowIntermission(void)
{
if (modeattacking)
{
M_EndModeAttackRun();
return;
}
// This handles whether to play a post-level cutscene, end the game,
// or simply go to the next level.
// No need to duplicate the code here!
G_AfterIntermission();
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}
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
// It doesn't work and is unnecessary.
if (rendermode != render_soft)
return;
// unload the background patches
UNLOAD(bgpatch);
UNLOAD(widebgpatch);
UNLOAD(bgtile);
UNLOAD(interpic);
switch (intertype)
{
case int_coop:
// unload the coop and single player patches
UNLOAD(data.coop.bonuspatches[3]);
UNLOAD(data.coop.bonuspatches[2]);
UNLOAD(data.coop.bonuspatches[1]);
UNLOAD(data.coop.bonuspatches[0]);
UNLOAD(data.coop.ptotal);
break;
case int_spec:
// unload the special stage patches
//UNLOAD(data.spec.cemerald);
//UNLOAD(data.spec.nowsuper);
UNLOAD(data.spec.bonuspatch);
UNLOAD(data.spec.pscore);
UNLOAD(data.spec.pcontinues);
break;
case int_match:
case int_race:
UNLOAD(data.match.result);
break;
case int_ctf:
UNLOAD(data.match.blueflag);
UNLOAD(data.match.redflag);
break;
default:
//without this default,
//int_none, int_tag, int_chaos, and int_classicrace
//are not handled
break;
}
}