2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2021-05-07 15:45:56 +00:00
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// Copyright (C) 1999-2021 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netcmd.h
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/// \brief host/client network commands
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/// commands are executed through the command buffer
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/// like console commands
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#ifndef __D_NETCMD__
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#define __D_NETCMD__
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#include "command.h"
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// console vars
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extern consvar_t cv_playername;
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extern consvar_t cv_playercolor;
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2017-04-14 18:56:51 +00:00
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extern consvar_t cv_skin;
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// secondary splitscreen player
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extern consvar_t cv_playername2;
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extern consvar_t cv_playercolor2;
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extern consvar_t cv_skin2;
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2017-07-25 17:34:13 +00:00
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// saved versions of the above six
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extern consvar_t cv_defaultplayercolor;
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extern consvar_t cv_defaultskin;
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extern consvar_t cv_defaultplayercolor2;
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extern consvar_t cv_defaultskin2;
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2017-04-14 18:56:51 +00:00
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2014-03-15 16:59:03 +00:00
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extern consvar_t cv_seenames, cv_allowseenames;
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extern consvar_t cv_usemouse;
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extern consvar_t cv_usejoystick;
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extern consvar_t cv_usejoystick2;
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#ifdef LJOYSTICK
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extern consvar_t cv_joyport;
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extern consvar_t cv_joyport2;
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#endif
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extern consvar_t cv_joyscale;
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extern consvar_t cv_joyscale2;
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// splitscreen with second mouse
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extern consvar_t cv_mouse2port;
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extern consvar_t cv_usemouse2;
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2021-03-30 18:27:10 +00:00
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#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
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2014-03-15 16:59:03 +00:00
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extern consvar_t cv_mouse2opt;
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#endif
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// normally in p_mobj but the .h is not read
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extern consvar_t cv_itemrespawntime;
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extern consvar_t cv_itemrespawn;
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extern consvar_t cv_flagtime;
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extern consvar_t cv_touchtag;
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extern consvar_t cv_hidetime;
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extern consvar_t cv_friendlyfire;
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extern consvar_t cv_pointlimit;
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extern consvar_t cv_timelimit;
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extern consvar_t cv_numlaps;
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2019-10-15 10:49:37 +00:00
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extern consvar_t cv_basenumlaps;
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2014-03-15 16:59:03 +00:00
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extern UINT32 timelimitintics;
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extern consvar_t cv_allowexitlevel;
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extern consvar_t cv_hazardlog;
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extern consvar_t cv_autobalance;
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extern consvar_t cv_teamscramble;
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extern consvar_t cv_scrambleonchange;
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extern consvar_t cv_netstat;
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extern consvar_t cv_countdowntime;
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extern consvar_t cv_runscripts;
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extern consvar_t cv_mute;
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extern consvar_t cv_killingdead;
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extern consvar_t cv_pause;
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extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
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extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
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extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
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extern consvar_t cv_1up, cv_eggmanbox;
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extern consvar_t cv_recycler;
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extern consvar_t cv_itemfinder;
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2019-11-15 14:35:28 +00:00
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extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit, cv_exitmove;
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2014-03-15 16:59:03 +00:00
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extern consvar_t cv_overtime;
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extern consvar_t cv_startinglives;
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// for F_finale.c
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2014-04-14 05:14:58 +00:00
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extern consvar_t cv_rollingdemos;
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2014-03-15 16:59:03 +00:00
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extern consvar_t cv_ringslinger, cv_soundtest;
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extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
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extern consvar_t cv_maxping;
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2019-11-18 01:22:47 +00:00
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extern consvar_t cv_pingtimeout;
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extern consvar_t cv_showping;
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2014-03-15 16:59:03 +00:00
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extern consvar_t cv_skipmapcheck;
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2018-11-29 13:30:06 +00:00
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extern consvar_t cv_sleep;
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2014-03-15 16:59:03 +00:00
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2020-10-10 18:08:24 +00:00
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extern consvar_t cv_perfstats;
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2018-12-29 09:51:00 +00:00
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extern char timedemo_name[256];
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extern boolean timedemo_csv;
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extern char timedemo_csv_id[256];
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extern boolean timedemo_quit;
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2020-11-10 11:53:31 +00:00
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extern consvar_t cv_freedemocamera;
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2014-03-15 16:59:03 +00:00
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typedef enum
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{
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XD_NAMEANDCOLOR = 1,
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XD_WEAPONPREF, // 2
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XD_KICK, // 3
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XD_NETVAR, // 4
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XD_SAY, // 5
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XD_MAP, // 6
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XD_EXITLEVEL, // 7
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XD_ADDFILE, // 8
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2021-03-23 02:56:55 +00:00
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XD_ADDFOLDER, // 9
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XD_PAUSE, // 10
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XD_ADDPLAYER, // 11
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XD_TEAMCHANGE, // 12
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XD_CLEARSCORES, // 13
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XD_VERIFIED, // 14
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2014-03-15 16:59:03 +00:00
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XD_RANDOMSEED, // 15
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XD_RUNSOC, // 16
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XD_REQADDFILE, // 17
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2021-03-23 02:56:55 +00:00
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XD_REQADDFOLDER,// 18
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2014-03-15 16:59:03 +00:00
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XD_SETMOTD, // 19
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XD_SUICIDE, // 20
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2017-12-08 04:45:39 +00:00
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XD_DEMOTED, // 21
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XD_LUACMD, // 22
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XD_LUAVAR, // 23
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2020-01-22 22:08:57 +00:00
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XD_LUAFILE, // 24
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2014-03-15 16:59:03 +00:00
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MAXNETXCMD
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} netxcmd_t;
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2016-12-31 18:26:33 +00:00
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extern const char *netxcmdnames[MAXNETXCMD - 1];
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2014-03-15 16:59:03 +00:00
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable : 4214)
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#endif
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//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
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//bitwise structs make packing bits a little easier, but byte alignment harder?
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//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
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typedef struct {
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UINT32 playernum : 5; // value 0 to 31
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UINT32 newteam : 5; // value 0 to 31
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UINT32 verification : 1; // value 0 to 1
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UINT32 autobalance : 1; // value 0 to 1
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UINT32 scrambled : 1; // value 0 to 1
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} ATTRPACK changeteam_packet_t;
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#ifdef _MSC_VER
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#pragma warning(default : 4214)
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#endif
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typedef struct {
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UINT16 l; // liitle endian
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UINT16 b; // big enian
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} ATTRPACK changeteam_value_t;
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//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
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//Other files/modules will hand the INT16 back to us and we will decode it here.
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//We don't have to use a union, but we would then send four bytes instead of two.
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typedef union {
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changeteam_packet_t packet;
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changeteam_value_t value;
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} ATTRPACK changeteam_union;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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// add game commands, needs cleanup
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void D_RegisterServerCommands(void);
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void D_RegisterClientCommands(void);
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2020-02-02 02:20:35 +00:00
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void CleanupPlayerName(INT32 playernum, const char *newname);
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2019-10-19 15:09:18 +00:00
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boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
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2014-03-15 16:59:03 +00:00
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void D_SendPlayerConfig(void);
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void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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2017-11-11 05:34:37 +00:00
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boolean IsPlayerAdmin(INT32 playernum);
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void SetAdminPlayer(INT32 playernum);
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void ClearAdminPlayers(void);
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void RemoveAdminPlayer(INT32 playernum);
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2014-03-15 16:59:03 +00:00
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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// used for the player setup menu
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UINT8 CanChangeSkin(INT32 playernum);
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2018-11-14 15:52:16 +00:00
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#endif
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