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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_patch.h
/// \brief Patch generation.
# ifndef __R_PATCH__
# define __R_PATCH__
# include "r_defs.h"
# include "doomdef.h"
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// Structs
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typedef enum
{
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ROTAXIS_X , // Roll (the default)
ROTAXIS_Y , // Pitch
ROTAXIS_Z // Yaw
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} rotaxis_t ;
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typedef struct
{
INT32 x , y ;
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rotaxis_t rotaxis ;
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} spriteframepivot_t ;
typedef struct
{
spriteframepivot_t pivot [ 64 ] ;
boolean available ;
} spriteinfo_t ;
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// Conversions between patches / flats / textures...
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boolean R_CheckIfPatch ( lumpnum_t lump ) ;
void R_TextureToFlat ( size_t tex , UINT8 * flat ) ;
void R_PatchToFlat ( patch_t * patch , UINT8 * flat ) ;
void R_PatchToFlat_16bpp ( patch_t * patch , UINT16 * raw , boolean flip ) ;
patch_t * R_FlatToPatch ( UINT8 * raw , UINT16 width , UINT16 height , UINT16 leftoffset , UINT16 topoffset , size_t * destsize , boolean transparency ) ;
patch_t * R_FlatToPatch_16bpp ( UINT16 * raw , UINT16 width , UINT16 height , size_t * size ) ;
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// Portable Network Graphics
boolean R_IsLumpPNG ( const UINT8 * d , size_t s ) ;
# define W_ThrowPNGError(lumpname, wadfilename) I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .png - please convert to either Doom or Flat (raw) image format.", lumpname, wadfilename); // Fears Of LJ Sonic
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# ifndef NO_PNG_LUMPS
UINT8 * R_PNGToFlat ( UINT16 * width , UINT16 * height , UINT8 * png , size_t size ) ;
patch_t * R_PNGToPatch ( const UINT8 * png , size_t size , size_t * destsize , boolean transparency ) ;
boolean R_PNGDimensions ( UINT8 * png , INT16 * width , INT16 * height , size_t size ) ;
# endif
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// SpriteInfo
extern spriteinfo_t spriteinfo [ NUMSPRITES ] ;
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void R_LoadSpriteInfoLumps ( UINT16 wadnum , UINT16 numlumps ) ;
void R_ParseSPRTINFOLump ( UINT16 wadNum , UINT16 lumpNum ) ;
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// Sprite rotation
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# ifdef ROTSPRITE
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INT32 R_GetRollAngle ( angle_t rollangle ) ;
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void R_CacheRotSprite ( spritenum_t sprnum , UINT8 frame , spriteinfo_t * sprinfo , spriteframe_t * sprframe , INT32 rot , UINT8 flip ) ;
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void R_FreeSingleRotSprite ( spritedef_t * spritedef ) ;
void R_FreeSkinRotSprite ( size_t skinnum ) ;
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extern fixed_t rollcosang [ ROTANGLES ] ;
extern fixed_t rollsinang [ ROTANGLES ] ;
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# endif
# endif // __R_PATCH__