SRB2/src/am_map.h

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2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file am_map.h
/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
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#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "d_event.h"
typedef struct
{
INT32 x, y;
} fpoint_t;
typedef struct
{
fpoint_t a, b;
} fline_t;
// Used by ST StatusBar stuff.
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
extern boolean am_recalc; // true if screen size changes
extern boolean automapactive; // In AutoMap mode?
// Called by main loop.
boolean AM_Responder(event_t *ev);
// Called by main loop.
void AM_Ticker(void);
// Called by main loop, instead of view drawer if automap is active.
void AM_Drawer(void);
// Called to force the automap to quit if the level is completed while it is up.
void AM_Stop(void);
#endif