SRB2/src/android/i_main.c

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2014-03-15 16:59:03 +00:00
#define LOG_TAG "SRB2-main"
#include "utils/Log.h"
#include "../doomdef.h"
#include "../d_main.h"
#include "../m_argv.h"
#include "i_video.h"
#include "jni_main.h"
int srb2_main()
{
// startup SRB2
CONS_Printf ("Setting up SRB2 (fo' real)...");
D_SRB2Main();
CONS_Printf ("Entering main game loop...");
// never return
D_SRB2Loop();
LOGD("Control left SRB2. Good bye.");
// return to OS
return 0;
}
JNIEXPORT jint JNICALL Java_org_srb2_nativecode_Main_main
(JNIEnv * env, jobject self, jobject video) {
jobject fbBuf;
jfieldID fbBufField;
// a global reference to JNI Env, so my callbacks can use it:
jni_env = env;
androidVideo = video;
jclass videoClass = (*env)->FindClass(env, "org/srb2/nativecode/Video");
if(videoClass == NULL) {
LOGE("Could not find Video class from JNI!");
return -1;
}
fbBufField = (*env)->GetFieldID(env, videoClass, "fb", "Ljava/nio/ByteBuffer;");
fbBuf = (*env)->GetObjectField(env, video, fbBufField);
if(fbBuf == NULL) {
LOGE("Couldn't get Video object from JNI!");
return -1;
}
videoFrameCB = (*env)->GetMethodID(env, videoClass, "gotFrame", "()V");
if(videoFrameCB == NULL) {
LOGE("Couldn't get method ID of Video#gotFrame() callback!");
return -1;
}
android_surface = (UINT8*) (*env)->GetDirectBufferAddress(env, fbBuf);
return srb2_main();
}