2015-04-20 18:25:39 +00:00
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// Emacs style mode select -*- C++ -*-
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2014-11-19 00:45:57 +00:00
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2004 Stephen McGranahan
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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2015-04-20 18:25:39 +00:00
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//
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2014-11-19 00:45:57 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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2015-04-20 18:25:39 +00:00
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//
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2014-11-19 00:45:57 +00:00
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//--------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Slopes
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// SoM created 05/10/09
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// ZDoom + Eternity Engine Slopes, ported and enhanced by Kalaron
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//
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//-----------------------------------------------------------------------------
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#include "doomdef.h"
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#include "r_defs.h"
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#include "r_state.h"
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#include "m_bbox.h"
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#include "z_zone.h"
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#include "p_spec.h"
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#include "p_slopes.h"
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#include "r_main.h"
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#include "p_maputl.h"
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#include "w_wad.h"
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#ifdef ESLOPE
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2015-04-27 02:50:50 +00:00
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static pslope_t *dynslopes = NULL;
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// Reset the dynamic slopes pointer
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void P_ResetDynamicSlopes(void) {
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dynslopes = NULL;
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}
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// Calculate line normal
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void P_CalculateSlopeNormal(pslope_t *slope) {
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slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
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slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
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slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
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}
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// Recalculate dynamic slopes
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void P_RunDynamicSlopes(void) {
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pslope_t *slope;
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for (slope = dynslopes; slope; slope = slope->next) {
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fixed_t zdelta;
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switch(slope->refpos) {
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case 1: // front floor
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zdelta = slope->sourceline->backsector->floorheight - slope->sourceline->frontsector->floorheight;
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2015-04-27 19:07:04 +00:00
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slope->o.z = slope->sourceline->frontsector->floorheight;
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2015-04-27 02:50:50 +00:00
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break;
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case 2: // front ceiling
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zdelta = slope->sourceline->backsector->ceilingheight - slope->sourceline->frontsector->ceilingheight;
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2015-04-27 19:07:04 +00:00
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slope->o.z = slope->sourceline->frontsector->ceilingheight;
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2015-04-27 02:50:50 +00:00
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break;
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case 3: // back floor
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zdelta = slope->sourceline->frontsector->floorheight - slope->sourceline->backsector->floorheight;
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2015-04-27 19:07:04 +00:00
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slope->o.z = slope->sourceline->backsector->floorheight;
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2015-04-27 02:50:50 +00:00
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break;
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case 4: // back ceiling
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zdelta = slope->sourceline->frontsector->ceilingheight - slope->sourceline->backsector->ceilingheight;
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2015-04-27 19:07:04 +00:00
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slope->o.z = slope->sourceline->backsector->ceilingheight;
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2015-04-27 02:50:50 +00:00
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break;
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default:
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I_Error("P_RunDynamicSlopes: slope has invalid type!");
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}
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if (slope->zdelta != FixedDiv(zdelta, slope->extent)) {
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slope->zdeltaf = FIXED_TO_FLOAT(slope->zdelta = FixedDiv(zdelta, slope->extent));
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2015-04-29 05:30:39 +00:00
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slope->zangle = R_PointToAngle2(0, 0, slope->extent, -zdelta);
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2015-04-27 02:50:50 +00:00
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P_CalculateSlopeNormal(slope);
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}
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}
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}
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2014-11-19 00:45:57 +00:00
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//
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// P_MakeSlope
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//
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// Alocates and fill the contents of a slope structure.
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//
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2015-04-26 18:06:23 +00:00
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static pslope_t *P_MakeSlope(const v3fixed_t *o, const v2fixed_t *d,
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2015-04-27 02:50:50 +00:00
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const fixed_t zdelta, boolean dynamic)
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2014-11-19 00:45:57 +00:00
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{
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2015-04-27 02:50:50 +00:00
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pslope_t *ret = Z_Malloc(sizeof(pslope_t), PU_LEVEL, NULL);
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memset(ret, 0, sizeof(*ret));
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2014-11-19 00:45:57 +00:00
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2015-04-27 02:50:50 +00:00
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ret->of.x = FIXED_TO_FLOAT(ret->o.x = o->x);
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ret->of.y = FIXED_TO_FLOAT(ret->o.y = o->y);
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ret->of.z = FIXED_TO_FLOAT(ret->o.z = o->z);
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2014-11-19 00:45:57 +00:00
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2015-04-27 02:50:50 +00:00
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ret->df.x = FIXED_TO_FLOAT(ret->d.x = d->x);
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ret->df.y = FIXED_TO_FLOAT(ret->d.y = d->y);
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2014-11-19 00:45:57 +00:00
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2015-04-27 02:50:50 +00:00
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ret->zdeltaf = FIXED_TO_FLOAT(ret->zdelta = zdelta);
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2014-11-19 00:45:57 +00:00
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2015-04-27 02:50:50 +00:00
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if (dynamic) { // Add to the dynamic slopes list
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ret->next = dynslopes;
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dynslopes = ret;
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}
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return ret;
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2014-11-19 00:45:57 +00:00
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}
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//
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// P_GetExtent
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//
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// Returns the distance to the first line within the sector that
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// is intersected by a line parallel to the plane normal with the point (ox, oy)
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//
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2015-04-26 18:06:23 +00:00
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static fixed_t P_GetExtent(sector_t *sector, line_t *line)
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2014-11-19 00:45:57 +00:00
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{
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// ZDoom code reference: v3float_t = vertex_t
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2015-04-26 18:06:23 +00:00
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fixed_t fardist = -FRACUNIT;
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size_t i;
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2014-11-19 00:45:57 +00:00
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// Find furthest vertex from the reference line. It, along with the two ends
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// of the line, will define the plane.
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// SRB2CBTODO: Use a formula to get the slope to slide objects depending on how steep
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2015-04-26 18:06:23 +00:00
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for(i = 0; i < sector->linecount; i++)
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{
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line_t *li = sector->lines[i];
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vertex_t tempv;
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fixed_t dist;
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// Don't compare to the slope line.
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if(li == line)
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continue;
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P_ClosestPointOnLine(li->v1->x, li->v1->y, line, &tempv);
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dist = R_PointToDist2(tempv.x, tempv.y, li->v1->x, li->v1->y);
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if(dist > fardist)
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fardist = dist;
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2014-11-19 00:45:57 +00:00
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2015-04-20 18:25:39 +00:00
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// Okay, maybe do it for v2 as well?
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2015-04-26 18:06:23 +00:00
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P_ClosestPointOnLine(li->v2->x, li->v2->y, line, &tempv);
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dist = R_PointToDist2(tempv.x, tempv.y, li->v2->x, li->v2->y);
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if(dist > fardist)
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fardist = dist;
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}
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2015-04-19 21:54:20 +00:00
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2014-11-19 00:45:57 +00:00
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return fardist;
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}
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//
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// P_SpawnSlope_Line
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//
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// Creates one or more slopes based on the given line type and front/back
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// sectors.
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// Kalaron: Check if dynamic slopes need recalculation
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//
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void P_SpawnSlope_Line(int linenum)
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{
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// With dynamic slopes, it's fine to just leave this function as normal,
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// because checking to see if a slope had changed will waste more memory than
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// if the slope was just updated when called
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line_t *line = lines + linenum;
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2015-04-26 18:06:23 +00:00
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INT16 special = line->special;
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2014-11-19 00:45:57 +00:00
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pslope_t *fslope = NULL, *cslope = NULL;
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2015-04-26 18:06:23 +00:00
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v3fixed_t origin, point;
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v2fixed_t direction;
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fixed_t nx, ny, dz, extent;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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boolean frontfloor = (special == 386 || special == 388 || special == 393);
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boolean backfloor = (special == 389 || special == 391 || special == 392);
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boolean frontceil = (special == 387 || special == 388 || special == 392);
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boolean backceil = (special == 390 || special == 391 || special == 393);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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if(!frontfloor && !backfloor && !frontceil && !backceil)
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{
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CONS_Printf("P_SpawnSlope_Line called with non-slope line special.\n");
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return;
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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if(!line->frontsector || !line->backsector)
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{
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CONS_Printf("P_SpawnSlope_Line used on a line without two sides.\n");
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return;
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}
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2015-04-20 18:25:39 +00:00
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2015-04-26 18:06:23 +00:00
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{
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fixed_t len = R_PointToDist2(0, 0, line->dx, line->dy);
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nx = FixedDiv(line->dy, len);
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ny = -FixedDiv(line->dx, len);
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}
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2014-11-19 00:45:57 +00:00
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// SRB2CBTODO: Transform origin relative to the bounds of an individual FOF
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2015-04-26 18:06:23 +00:00
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origin.x = line->v1->x + (line->v2->x - line->v1->x)/2;
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origin.y = line->v1->y + (line->v2->y - line->v1->y)/2;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// For FOF slopes, make a special function to copy to the xy origin & direction relative to the position of the FOF on the map!
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if(frontfloor || frontceil)
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{
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2015-04-26 18:06:23 +00:00
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origin.z = line->backsector->floorheight;
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direction.x = nx;
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direction.y = ny;
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2015-04-20 18:25:39 +00:00
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2015-04-26 18:06:23 +00:00
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extent = P_GetExtent(line->frontsector, line);
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2015-04-20 18:25:39 +00:00
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2015-04-26 18:06:23 +00:00
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if(extent < 0)
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2014-11-19 00:45:57 +00:00
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{
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CONS_Printf("P_SpawnSlope_Line failed to get frontsector extent on line number %i\n", linenum);
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return;
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// reposition the origin according to the extent
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2015-04-26 18:06:23 +00:00
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point.x = origin.x + FixedMul(direction.x, extent);
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point.y = origin.y + FixedMul(direction.y, extent);
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2014-11-19 00:45:57 +00:00
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direction.x = -direction.x;
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direction.y = -direction.y;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// TODO: We take origin and point 's xy values and translate them to the center of an FOF!
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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if(frontfloor)
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{
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2015-04-20 18:25:39 +00:00
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2015-04-26 18:06:23 +00:00
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point.z = line->frontsector->floorheight; // Startz
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2015-04-29 05:30:39 +00:00
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dz = FixedDiv(origin.z - point.z, extent); // Destinationz
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// In P_SpawnSlopeLine the origin is the centerpoint of the sourcelinedef
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2015-04-20 18:25:39 +00:00
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fslope = line->frontsector->f_slope =
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2015-04-27 02:50:50 +00:00
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P_MakeSlope(&point, &direction, dz, true);
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// Set up some shit
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fslope->extent = extent;
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fslope->refpos = 1;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// Now remember that f_slope IS a vector
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// fslope->o = origin 3D point 1 of the vector
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// fslope->d = destination 3D point 2 of the vector
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// fslope->normal is a 3D line perpendicular to the 3D vector
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// Sync the linedata of the line that started this slope
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// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
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2015-04-26 18:06:23 +00:00
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fslope->sourceline = line;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// To find the real highz/lowz of a slope, you need to check all the vertexes
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// in the slope's sector with P_GetZAt to get the REAL lowz & highz
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// Although these slopes are set by floorheights the ANGLE is what a slope is,
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// so technically any slope can extend on forever (they are just bound by sectors)
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// *You can use sourceline as a reference to see if two slopes really are the same
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// Default points for high and low
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fixed_t highest = point.z > origin.z ? point.z : origin.z;
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fixed_t lowest = point.z < origin.z ? point.z : origin.z;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// Now check to see what the REAL high and low points of the slope inside the sector
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2015-04-26 18:06:23 +00:00
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// TODO: Is this really needed outside of FOFs? -Red
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2014-11-19 00:45:57 +00:00
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size_t l;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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for (l = 0; l < line->frontsector->linecount; l++)
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{
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2015-04-26 18:06:23 +00:00
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fixed_t height = P_GetZAt(line->frontsector->f_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
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if (height > highest)
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highest = height;
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2015-04-20 18:25:39 +00:00
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2015-04-26 18:06:23 +00:00
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if (height < lowest)
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lowest = height;
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2014-11-19 00:45:57 +00:00
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// Sets extra clipping data for the frontsector's slope
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2015-04-26 18:06:23 +00:00
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fslope->highz = highest;
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fslope->lowz = lowest;
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2015-04-20 18:25:39 +00:00
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2015-04-27 02:50:50 +00:00
|
|
|
fslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
2015-04-26 18:06:23 +00:00
|
|
|
fslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
2015-04-27 02:50:50 +00:00
|
|
|
|
|
|
|
P_CalculateSlopeNormal(fslope);
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
|
|
|
if(frontceil)
|
|
|
|
{
|
2015-04-29 05:30:39 +00:00
|
|
|
origin.z = line->backsector->ceilingheight;
|
2015-04-26 18:06:23 +00:00
|
|
|
point.z = line->frontsector->ceilingheight;
|
2015-04-29 05:30:39 +00:00
|
|
|
dz = FixedDiv(origin.z - point.z, extent);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
|
|
|
cslope = line->frontsector->c_slope =
|
2014-11-19 00:45:57 +00:00
|
|
|
P_MakeSlope(&point, &direction, dz, true);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-27 02:50:50 +00:00
|
|
|
// Set up some shit
|
|
|
|
cslope->extent = extent;
|
|
|
|
cslope->refpos = 2;
|
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// Sync the linedata of the line that started this slope
|
|
|
|
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
2015-04-26 18:06:23 +00:00
|
|
|
cslope->sourceline = line;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// Remember the way the slope is formed
|
|
|
|
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
|
|
|
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
|
|
|
size_t l;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
for (l = 0; l < line->frontsector->linecount; l++)
|
|
|
|
{
|
2015-04-26 18:06:23 +00:00
|
|
|
fixed_t height = P_GetZAt(line->frontsector->c_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-26 18:06:23 +00:00
|
|
|
if (height > highest)
|
|
|
|
highest = height;
|
|
|
|
|
|
|
|
if (height < lowest)
|
|
|
|
lowest = height;
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// This line special sets extra clipping data for the frontsector's slope
|
2015-04-26 18:06:23 +00:00
|
|
|
cslope->highz = highest;
|
|
|
|
cslope->lowz = lowest;
|
|
|
|
|
2015-04-27 02:50:50 +00:00
|
|
|
cslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
2015-04-26 18:06:23 +00:00
|
|
|
cslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
2015-04-27 02:50:50 +00:00
|
|
|
|
|
|
|
P_CalculateSlopeNormal(cslope);
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if(backfloor || backceil)
|
|
|
|
{
|
2015-04-26 18:06:23 +00:00
|
|
|
origin.z = line->frontsector->floorheight;
|
2014-11-19 00:45:57 +00:00
|
|
|
// Backsector
|
2015-04-26 18:06:23 +00:00
|
|
|
direction.x = -nx;
|
|
|
|
direction.y = -ny;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-26 18:06:23 +00:00
|
|
|
extent = P_GetExtent(line->backsector, line);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-26 18:06:23 +00:00
|
|
|
if(extent < 0)
|
2014-11-19 00:45:57 +00:00
|
|
|
{
|
|
|
|
CONS_Printf("P_SpawnSlope_Line failed to get backsector extent on line number %i\n", linenum);
|
|
|
|
return;
|
|
|
|
}
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// reposition the origin according to the extent
|
2015-04-26 18:06:23 +00:00
|
|
|
point.x = origin.x + FixedMul(direction.x, extent);
|
|
|
|
point.y = origin.y + FixedMul(direction.y, extent);
|
2014-11-19 00:45:57 +00:00
|
|
|
direction.x = -direction.x;
|
|
|
|
direction.y = -direction.y;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
if(backfloor)
|
|
|
|
{
|
2015-04-26 18:06:23 +00:00
|
|
|
point.z = line->backsector->floorheight;
|
2015-04-29 05:30:39 +00:00
|
|
|
dz = FixedDiv(origin.z - point.z, extent);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
|
|
|
fslope = line->backsector->f_slope =
|
2015-04-27 02:50:50 +00:00
|
|
|
P_MakeSlope(&point, &direction, dz, true);
|
|
|
|
|
|
|
|
// Set up some shit
|
|
|
|
fslope->extent = extent;
|
|
|
|
fslope->refpos = 3;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// Sync the linedata of the line that started this slope
|
|
|
|
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
2015-04-26 18:06:23 +00:00
|
|
|
fslope->sourceline = line;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// Remember the way the slope is formed
|
|
|
|
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
|
|
|
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
|
|
|
size_t l;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
for (l = 0; l < line->backsector->linecount; l++)
|
|
|
|
{
|
2015-04-26 18:06:23 +00:00
|
|
|
fixed_t height = P_GetZAt(line->backsector->f_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-26 18:06:23 +00:00
|
|
|
if (height > highest)
|
|
|
|
highest = height;
|
|
|
|
|
|
|
|
if (height < lowest)
|
|
|
|
lowest = height;
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// This line special sets extra clipping data for the frontsector's slope
|
2015-04-26 18:06:23 +00:00
|
|
|
fslope->highz = highest;
|
|
|
|
fslope->lowz = lowest;
|
|
|
|
|
2015-04-29 05:30:39 +00:00
|
|
|
fslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
|
|
|
fslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
2015-04-27 02:50:50 +00:00
|
|
|
|
|
|
|
P_CalculateSlopeNormal(fslope);
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
|
|
|
if(backceil)
|
|
|
|
{
|
2015-04-29 05:30:39 +00:00
|
|
|
origin.z = line->frontsector->ceilingheight;
|
2015-04-26 18:06:23 +00:00
|
|
|
point.z = line->backsector->ceilingheight;
|
2015-04-29 05:30:39 +00:00
|
|
|
dz = FixedDiv(origin.z - point.z, extent);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
|
|
|
cslope = line->backsector->c_slope =
|
2014-11-19 00:45:57 +00:00
|
|
|
P_MakeSlope(&point, &direction, dz, true);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-27 02:50:50 +00:00
|
|
|
// Set up some shit
|
|
|
|
cslope->extent = extent;
|
|
|
|
cslope->refpos = 4;
|
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// Sync the linedata of the line that started this slope
|
|
|
|
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
2015-04-26 18:06:23 +00:00
|
|
|
cslope->sourceline = line;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// Remember the way the slope is formed
|
|
|
|
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
|
|
|
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
size_t l;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
for (l = 0; l < line->backsector->linecount; l++)
|
|
|
|
{
|
2015-04-26 18:06:23 +00:00
|
|
|
fixed_t height = P_GetZAt(line->backsector->c_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2015-04-26 18:06:23 +00:00
|
|
|
if (height > highest)
|
|
|
|
highest = height;
|
|
|
|
|
|
|
|
if (height < lowest)
|
|
|
|
lowest = height;
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// This line special sets extra clipping data for the backsector's slope
|
2015-04-26 18:06:23 +00:00
|
|
|
cslope->highz = highest;
|
|
|
|
cslope->lowz = lowest;
|
|
|
|
|
2015-04-27 02:50:50 +00:00
|
|
|
cslope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
2015-04-26 18:06:23 +00:00
|
|
|
cslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
2015-04-27 02:50:50 +00:00
|
|
|
|
|
|
|
P_CalculateSlopeNormal(cslope);
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
|
|
|
}
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
if(!line->tag)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// P_CopySectorSlope
|
|
|
|
//
|
|
|
|
// Searches through tagged sectors and copies
|
|
|
|
//
|
|
|
|
void P_CopySectorSlope(line_t *line)
|
|
|
|
{
|
|
|
|
sector_t *fsec = line->frontsector;
|
|
|
|
int i, special = line->special;
|
|
|
|
|
|
|
|
// Check for copy linedefs
|
|
|
|
for(i = -1; (i = P_FindSectorFromLineTag(line, i)) >= 0;)
|
|
|
|
{
|
|
|
|
sector_t *srcsec = sectors + i;
|
|
|
|
|
|
|
|
if((special - 393) & 1 && !fsec->f_slope && srcsec->f_slope)
|
2015-04-26 18:06:23 +00:00
|
|
|
fsec->f_slope = srcsec->f_slope; //P_CopySlope(srcsec->f_slope);
|
2014-11-19 00:45:57 +00:00
|
|
|
if((special - 393) & 2 && !fsec->c_slope && srcsec->c_slope)
|
2015-04-26 18:06:23 +00:00
|
|
|
fsec->c_slope = srcsec->c_slope; //P_CopySlope(srcsec->c_slope);
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
line->special = 0; // Linedef was use to set slopes, it finished its job, so now make it a normal linedef
|
|
|
|
}
|
|
|
|
|
2015-04-27 02:50:50 +00:00
|
|
|
#ifdef SPRINGCLEAN
|
2014-11-19 00:45:57 +00:00
|
|
|
#include "byteptr.h"
|
|
|
|
|
|
|
|
#include "p_setup.h"
|
|
|
|
#include "p_local.h"
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// P_SetSlopesFromVertexHeights
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|
|
|
{
|
|
|
|
mapthing_t *mt;
|
|
|
|
boolean vt_found = false;
|
|
|
|
size_t i, j, k, l, q;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
//size_t i;
|
|
|
|
//mapthing_t *mt;
|
|
|
|
char *data;
|
|
|
|
char *datastart;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
// SRB2CBTODO: WHAT IS (5 * sizeof (short))?! It = 10
|
|
|
|
// anything else seems to make a map not load properly,
|
|
|
|
// but this hard-coded value MUST have some reason for being what it is
|
|
|
|
size_t snummapthings = W_LumpLength(lumpnum) / (5 * sizeof (short));
|
|
|
|
mapthing_t *smapthings = Z_Calloc(snummapthings * sizeof (*smapthings), PU_LEVEL, NULL);
|
|
|
|
fixed_t x, y;
|
|
|
|
sector_t *sector;
|
|
|
|
// Spawn axis points first so they are
|
|
|
|
// at the front of the list for fast searching.
|
|
|
|
data = datastart = W_CacheLumpNum(lumpnum, PU_LEVEL);
|
|
|
|
mt = smapthings;
|
|
|
|
for (i = 0; i < snummapthings; i++, mt++)
|
|
|
|
{
|
|
|
|
mt->x = READINT16(data);
|
|
|
|
mt->y = READINT16(data);
|
|
|
|
mt->angle = READINT16(data);
|
|
|
|
mt->type = READINT16(data);
|
|
|
|
mt->options = READINT16(data);
|
|
|
|
// mt->z hasn't been set yet!
|
|
|
|
//mt->extrainfo = (byte)(mt->type >> 12); // slope things are special, they have a bigger range of types
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
//mt->type &= 4095; // SRB2CBTODO: WHAT IS THIS???? Mobj type limits?!!!!
|
|
|
|
x = mt->x*FRACUNIT;
|
|
|
|
y = mt->y*FRACUNIT;
|
|
|
|
sector = R_PointInSubsector(x, y)->sector;
|
|
|
|
// Z for objects
|
2015-04-20 18:25:39 +00:00
|
|
|
#ifdef ESLOPE
|
2014-11-19 00:45:57 +00:00
|
|
|
if (sector->f_slope)
|
|
|
|
mt->z = (short)(P_GetZAt(sector->f_slope, x, y)>>FRACBITS);
|
|
|
|
else
|
|
|
|
#endif
|
|
|
|
mt->z = (short)(sector->floorheight>>FRACBITS);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
mt->z = mt->z + (mt->options >> ZSHIFT);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ) // THING_VertexFloorZ
|
|
|
|
{
|
|
|
|
for(l = 0; l < numvertexes; l++)
|
|
|
|
{
|
|
|
|
if (vertexes[l].x == mt->x*FRACUNIT && vertexes[l].y == mt->y*FRACUNIT)
|
|
|
|
{
|
2015-04-20 18:25:39 +00:00
|
|
|
if (mt->type == THING_VertexFloorZ)
|
2014-11-19 00:45:57 +00:00
|
|
|
{
|
|
|
|
vertexes[l].z = mt->z*FRACUNIT;
|
|
|
|
//I_Error("Z value: %i", vertexes[l].z/FRACUNIT);
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
}
|
2015-04-20 18:25:39 +00:00
|
|
|
else
|
2014-11-19 00:45:57 +00:00
|
|
|
{
|
|
|
|
vertexes[l].z = mt->z*FRACUNIT; // celing floor
|
|
|
|
}
|
|
|
|
vt_found = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//mt->type = 0; // VPHYSICS: Dynamic slopes
|
2015-04-20 18:25:39 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
if (vt_found)
|
|
|
|
{
|
|
|
|
for (k = 0; k < numsectors; k++)
|
|
|
|
{
|
|
|
|
sector_t *sec = §ors[k];
|
|
|
|
if (sec->linecount != 3) continue; // only works with triangular sectors
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
v3float_t vt1, vt2, vt3; // cross = ret->normalf
|
|
|
|
v3float_t vec1, vec2;
|
2015-04-20 18:25:39 +00:00
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
int vi1, vi2, vi3;
|
2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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vi1 = (int)(sec->lines[0]->v1 - vertexes);
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vi2 = (int)(sec->lines[0]->v2 - vertexes);
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vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
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(int)(sec->lines[1]->v2 - vertexes) : (int)(sec->lines[1]->v1 - vertexes);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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//if (vertexes[vi1].z)
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// I_Error("OSNAP %i", vertexes[vi1].z/FRACUNIT);
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//if (vertexes[vi2].z)
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// I_Error("OSNAP %i", vertexes[vi2].z/FRACUNIT);
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//if (vertexes[vi3].z)
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// I_Error("OSNAP %i", vertexes[vi3].z/FRACUNIT);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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//I_Error("%i, %i", mt->z*FRACUNIT, vertexes[vi1].z);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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//I_Error("%i, %i, %i", mt->x, mt->y, mt->z);
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//P_SpawnMobj(mt->x*FRACUNIT, mt->y*FRACUNIT, mt->z*FRACUNIT, MT_RING);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// TODO: Make sure not to spawn in the same place 2x! (we need an object in every vertex of the
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// triangle sector to setup the real vertex slopes
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// Check for the vertexes of all sectors
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for(q = 0; q < numvertexes; q++)
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{
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if (vertexes[q].x == mt->x*FRACUNIT && vertexes[q].y == mt->y*FRACUNIT)
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{
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//I_Error("yeah %i", vertexes[q].z);
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P_SpawnMobj(vertexes[q].x, vertexes[q].y, vertexes[q].z, MT_RING);
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#if 0
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if ((mt->y*FRACUNIT == vertexes[vi1].y && mt->x*FRACUNIT == vertexes[vi1].x && mt->z*FRACUNIT == vertexes[vi1].z)
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&& !(mt->y*FRACUNIT == vertexes[vi2].y && mt->x*FRACUNIT == vertexes[vi2].x && mt->z*FRACUNIT == vertexes[vi2].z)
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&& !(mt->y*FRACUNIT == vertexes[vi3].y && mt->x*FRACUNIT == vertexes[vi3].x && mt->z*FRACUNIT == vertexes[vi3].z))
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P_SpawnMobj(vertexes[vi1].x, vertexes[vi1].y, vertexes[vi1].z, MT_RING);
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else if ((mt->y*FRACUNIT == vertexes[vi2].y && mt->x*FRACUNIT == vertexes[vi2].x && mt->z*FRACUNIT == vertexes[vi2].z)
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&& !(mt->y*FRACUNIT == vertexes[vi1].y && mt->x*FRACUNIT == vertexes[vi1].x && mt->z*FRACUNIT == vertexes[vi1].z)
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&& !(mt->y*FRACUNIT == vertexes[vi3].y && mt->x*FRACUNIT == vertexes[vi3].x && mt->z*FRACUNIT == vertexes[vi3].z))
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P_SpawnMobj(vertexes[vi2].x, vertexes[vi2].y, vertexes[vi2].z, MT_BOUNCETV);
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else if ((mt->y*FRACUNIT == vertexes[vi3].y && mt->x*FRACUNIT == vertexes[vi3].x && mt->z*FRACUNIT == vertexes[vi3].z)
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&& !(mt->y*FRACUNIT == vertexes[vi2].y && mt->x*FRACUNIT == vertexes[vi2].x && mt->z*FRACUNIT == vertexes[vi2].z)
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&& !(mt->y*FRACUNIT == vertexes[vi1].y && mt->x*FRACUNIT == vertexes[vi1].x && mt->z*FRACUNIT == vertexes[vi1].z))
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P_SpawnMobj(vertexes[vi3].x, vertexes[vi3].y, vertexes[vi3].z, MT_GFZFLOWER1);
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else
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#endif
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continue;
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}
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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vt1.x = FIXED_TO_FLOAT(vertexes[vi1].x);
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vt1.y = FIXED_TO_FLOAT(vertexes[vi1].y);
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vt2.x = FIXED_TO_FLOAT(vertexes[vi2].x);
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vt2.y = FIXED_TO_FLOAT(vertexes[vi2].y);
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vt3.x = FIXED_TO_FLOAT(vertexes[vi3].x);
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vt3.y = FIXED_TO_FLOAT(vertexes[vi3].y);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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for(j = 0; j < 2; j++)
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{
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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fixed_t z3;
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//I_Error("Lo hicimos");
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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vt1.z = mt->z;//FIXED_TO_FLOAT(j==0 ? sec->floorheight : sec->ceilingheight);
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vt2.z = mt->z;//FIXED_TO_FLOAT(j==0? sec->floorheight : sec->ceilingheight);
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z3 = mt->z;//j==0? sec->floorheight : sec->ceilingheight; // Destination height
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vt3.z = FIXED_TO_FLOAT(z3);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
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{
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vec1.x = vt2.x - vt3.x;
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vec1.y = vt2.y - vt3.y;
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vec1.z = vt2.z - vt3.z;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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vec2.x = vt1.x - vt3.x;
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vec2.y = vt1.y - vt3.y;
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vec2.z = vt1.z - vt3.z;
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}
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else
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{
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vec1.x = vt1.x - vt3.x;
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vec1.y = vt1.y - vt3.y;
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vec1.z = vt1.z - vt3.z;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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vec2.x = vt2.x - vt3.x;
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vec2.y = vt2.y - vt3.y;
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vec2.z = vt2.z - vt3.z;
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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pslope_t *ret = Z_Malloc(sizeof(pslope_t), PU_LEVEL, NULL);
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memset(ret, 0, sizeof(*ret));
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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{
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M_CrossProduct3f(&ret->normalf, &vec1, &vec2);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// Cross product length
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float len = (float)sqrt(ret->normalf.x * ret->normalf.x +
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2015-04-20 18:25:39 +00:00
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ret->normalf.y * ret->normalf.y +
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2014-11-19 00:45:57 +00:00
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ret->normalf.z * ret->normalf.z);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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if (len == 0)
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{
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// Only happens when all vertices in this sector are on the same line.
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// Let's just ignore this case.
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//CONS_Printf("Slope thing at (%d,%d) lies directly on its target line.\n", (int)(x>>16), (int)(y>>16));
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return;
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}
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// cross/len
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ret->normalf.x /= len;
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ret->normalf.y /= len;
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ret->normalf.z /= len;
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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// ZDoom cross = ret->normalf
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// Fix backward normals
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if ((ret->normalf.z < 0 && j == 0) || (ret->normalf.z > 0 && j == 1))
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{
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// cross = -cross
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ret->normalf.x = -ret->normalf.x;
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ret->normalf.y = -ret->normalf.x;
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ret->normalf.z = -ret->normalf.x;
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2015-04-20 18:25:39 +00:00
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}
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2014-11-19 00:45:57 +00:00
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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secplane_t *srcplane = Z_Calloc(sizeof(*srcplane), PU_LEVEL, NULL);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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srcplane->a = FLOAT_TO_FIXED (ret->normalf.x);
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srcplane->b = FLOAT_TO_FIXED (ret->normalf.y);
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srcplane->c = FLOAT_TO_FIXED (ret->normalf.z);
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2015-04-26 03:22:50 +00:00
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//srcplane->ic = FixedDiv(FRACUNIT, srcplane->c);
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2014-11-19 00:45:57 +00:00
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srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
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srcplane->b, vertexes[vi3].y,
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srcplane->c, z3);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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if (j == 0)
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{
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sec->f_slope = ret;
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sec->f_slope->secplane = *srcplane;
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}
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else if (j == 1)
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{
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sec->c_slope = ret;
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sec->c_slope->secplane = *srcplane;
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}
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}
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2015-04-20 18:25:39 +00:00
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}
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2014-11-19 00:45:57 +00:00
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}
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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}
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}
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Z_Free(datastart);
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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}
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2015-04-27 02:50:50 +00:00
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#endif
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2014-11-19 00:45:57 +00:00
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// ============================================================================
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//
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// Various utilities related to slopes
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//
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//
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// P_GetZAt
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//
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// Returns the height of the sloped plane at (x, y) as a fixed_t
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//
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fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y)
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{
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fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) +
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FixedMul(y - slope->o.y, slope->d.y);
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return slope->o.z + FixedMul(dist, slope->zdelta);
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}
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//
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// P_GetZAtf
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//
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// Returns the height of the sloped plane at (x, y) as a float
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//
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float P_GetZAtf(pslope_t *slope, float x, float y)
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{
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//if (!slope) // SRB2CBTODO: keep this when done with debugging
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// I_Error("P_GetZAtf: slope parameter is NULL");
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2015-04-20 18:25:39 +00:00
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2014-11-19 00:45:57 +00:00
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float dist = (x - slope->of.x) * slope->df.x + (y - slope->of.y) * slope->df.y;
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return slope->of.z + (dist * slope->zdeltaf);
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}
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2015-04-27 03:20:03 +00:00
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// Unused? -Red
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2014-11-19 00:45:57 +00:00
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// P_DistFromPlanef
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//
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2015-04-20 18:25:39 +00:00
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float P_DistFromPlanef(const v3float_t *point, const v3float_t *pori,
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2014-11-19 00:45:57 +00:00
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const v3float_t *pnormal)
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{
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2015-04-20 18:25:39 +00:00
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return (point->x - pori->x) * pnormal->x +
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2014-11-19 00:45:57 +00:00
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(point->y - pori->y) * pnormal->y +
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(point->z - pori->z) * pnormal->z;
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}
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// EOF
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#endif // #ifdef ESLOPE
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