SRB2/src/r_splats.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_splats.h
/// \brief Flat sprites & splats effects
#ifndef __R_SPLATS_H__
#define __R_SPLATS_H__
#include "r_defs.h"
#include "r_things.h"
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// ==========================================================================
// DEFINITIONS
// ==========================================================================
struct rastery_s
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{
fixed_t minx, maxx; // for each raster line starting at line 0
fixed_t tx1, ty1; // start points in texture at this line
fixed_t tx2, ty2; // end points in texture at this line
};
extern struct rastery_s *prastertab; // for ASM code
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typedef struct floorsplat_s
{
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UINT16 *pic;
INT32 width, height;
fixed_t scale, xscale, yscale;
angle_t angle;
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boolean tilted; // Uses the tilted drawer
pslope_t slope;
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vector3_t verts[4]; // (x,y,z) as viewed from above on map
fixed_t x, y, z; // position
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mobj_t *mobj; // Mobj it is tied to
} floorsplat_t;
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void R_DrawFloorSprite(vissprite_t *spr);
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void R_RenderFloorSplat(floorsplat_t *pSplat, vector2_t *verts, vissprite_t *vis);
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#endif /*__R_SPLATS_H__*/