SRB2/src/dummy/i_sound.c

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#include "../i_sound.h"
UINT8 sound_started = 0;
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
void I_StartupSound(void){}
void I_ShutdownSound(void){}
void I_UpdateSound(void){};
//
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
return -1;
}
void I_StopSound(INT32 handle)
{
(void)handle;
}
boolean I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
(void)volume;
}
//
// MUSIC I/O
//
musictype_t I_GetMusicType(void)
{
return MU_NONE;
}
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void I_InitMusic(void){}
void I_ShutdownMusic(void){}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
void I_PauseSong(void)
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{
(void)handle;
}
void I_ResumeSong(void)
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{
(void)handle;
}
//
// MIDI I/O
//
boolean I_LoadSong(char *data, size_t len)
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{
(void)data;
(void)len;
return -1;
}
boolean I_PlaySong(boolean looping)
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{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
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{
(void)handle;
}
void I_UnloadSong(void)
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{
(void)handle;
}
//
// DIGMUSIC I/O
//
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
boolean I_SetSongTrack(int track)
{
(void)track;
return false;
}