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80 lines
1.1 KiB
C
80 lines
1.1 KiB
C
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#include "../doomdef.h"
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#include "../command.h"
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#include "../i_video.h"
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rendermode_t rendermode = render_none;
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rendermode_t chosenrendermode = render_none;
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boolean allow_fullscreen = false;
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consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
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void I_StartupGraphics(void){}
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void I_ShutdownGraphics(void){}
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void VID_StartupOpenGL(void){}
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void I_SetPalette(RGBA_t *palette)
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{
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(void)palette;
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}
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INT32 VID_NumModes(void)
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{
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return 0;
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}
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INT32 VID_GetModeForSize(INT32 w, INT32 h)
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{
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(void)w;
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(void)h;
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return 0;
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}
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void VID_PrepareModeList(void){}
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INT32 VID_SetMode(INT32 modenum)
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{
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(void)modenum;
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return 0;
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}
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boolean VID_CheckRenderer(void)
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{
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return false;
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}
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void VID_CheckGLLoaded(rendermode_t oldrender)
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{
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(void)oldrender;
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}
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const char *VID_GetModeName(INT32 modenum)
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{
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(void)modenum;
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return NULL;
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}
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UINT32 I_GetRefreshRate(void) { return 35; }
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void I_UpdateNoBlit(void){}
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void I_FinishUpdate(void){}
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void I_UpdateNoVsync(void) {}
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void I_WaitVBL(INT32 count)
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{
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(void)count;
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}
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void I_ReadScreen(UINT8 *scr)
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{
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(void)scr;
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}
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void I_BeginRead(void){}
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void I_EndRead(void){}
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