// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2014 by John "JTE" Muniz.
// Copyright (C) 2012-2014 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file  lua_script.h
/// \brief Lua scripting basics

#ifdef HAVE_BLUA

#include "m_fixed.h"
#include "doomtype.h"
#include "d_player.h"

#include "blua/lua.h"
#include "blua/lualib.h"
#include "blua/lauxlib.h"

#define lua_optboolean(L, i) (!lua_isnoneornil(L, i) && lua_toboolean(L, i))
#define lua_opttrueboolean(L, i) (lua_isnoneornil(L, i) || lua_toboolean(L, i))

// fixed_t casting
// TODO add some distinction between fixed numbers and integer numbers
// for at least the purpose of printing and maybe math.
#define luaL_checkfixed(L, i) luaL_checkinteger(L, i)
#define lua_pushfixed(L, f) lua_pushinteger(L, f)

// angle_t casting
// we reduce the angle to a fixed point between 0.0 and 1.0
#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)

#ifdef _DEBUG
void LUA_ClearExtVars(void);
#endif

void LUA_LoadLump(UINT16 wad, UINT16 lump);
#ifdef LUA_ALLOW_BYTECODE
void LUA_DumpFile(const char *filename);
#endif
fixed_t LUA_EvalMath(const char *word);
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);
void LUA_InvalidateMapthings(void);
void LUA_InvalidatePlayer(player_t *player);
void LUA_Step(void);
void LUA_Archive(void);
void LUA_UnArchive(void);
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(const char *name); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg,
	const char *def, const char *const lst[]);
void LUAh_NetArchiveHook(lua_CFunction archFunc);

// Console wrapper
void COM_Lua_f(void);

#define LUA_Call(L,a)\
{\
	if (lua_pcall(L, a, 0, 0)) {\
		CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(L,-1));\
		lua_pop(L, 1);\
	}\
}

#define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");

#endif
